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Diffstat (limited to 'Minecraft.World/TopSnowTile.cpp')
-rw-r--r--Minecraft.World/TopSnowTile.cpp75
1 files changed, 29 insertions, 46 deletions
diff --git a/Minecraft.World/TopSnowTile.cpp b/Minecraft.World/TopSnowTile.cpp
index 9bcf5527..033b4eb2 100644
--- a/Minecraft.World/TopSnowTile.cpp
+++ b/Minecraft.World/TopSnowTile.cpp
@@ -9,14 +9,13 @@
#include "TopSnowTile.h"
const int TopSnowTile::MAX_HEIGHT = 6;
-
const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps
-
TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow,isSolidRender())
{
setShape(0, 0, 0, 1, 2 / 16.0f, 1);
setTicking(true);
+ updateShape(0);
}
void TopSnowTile::registerIcons(IconRegister *iconRegister)
@@ -27,12 +26,9 @@ void TopSnowTile::registerIcons(IconRegister *iconRegister)
AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z)
{
int height = level->getData(x, y, z) & HEIGHT_MASK;
- if (height >= (MAX_HEIGHT / 2))
- {
- ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
- return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + .5f, z + tls->zz1);
- }
- return NULL;
+ float offset = 2.0f / SharedConstants::WORLD_RESOLUTION;
+ ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
+ return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + (height * offset), z + tls->zz1);
}
float TopSnowTile::getHeight(Level *level, int x, int y, int z)
@@ -41,19 +37,16 @@ float TopSnowTile::getHeight(Level *level, int x, int y, int z)
return 2 * (1 + height) / 16.0f;
}
-
bool TopSnowTile::blocksLight()
{
return false;
}
-
bool TopSnowTile::isSolidRender(bool isServerLevel)
{
return false;
}
-
bool TopSnowTile::isCubeShaped()
{
return false;
@@ -79,67 +72,57 @@ void TopSnowTile::updateShape(int data)
bool TopSnowTile::mayPlace(Level *level, int x, int y, int z)
{
int t = level->getTile(x, y - 1, z);
+ if (t == 0) return false;
+ if (t == id && (level->getData(x, y - 1, z) & HEIGHT_MASK) == MAX_HEIGHT + 1) return true;
// 4J Stu - Assume when placing that this is the server level and we don't care how it's going to be rendered
// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
- if (t == 0 || (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true))) return false;
+ if (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true)) return false;
return level->getMaterial(x, y - 1, z)->blocksMotion();
}
-
void TopSnowTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
checkCanSurvive(level, x, y, z);
}
-
bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
{
- this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
- level->setTile(x, y, z, 0);
+ spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->removeTile(x, y, z);
return false;
}
return true;
}
-
void TopSnowTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
{
int type = Item::snowBall->id;
- float s = 0.7f;
- double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
- double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
- double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
- shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>( new ItemInstance(type, 1, 0) ) ) );
- item->throwTime = 10;
- level->addEntity(item);
- level->setTile(x, y, z, 0);
+ int height = data & HEIGHT_MASK;
+ popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, height + 1, 0)));
+ level->removeTile(x, y, z);
}
-
int TopSnowTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::snowBall->id;
}
-
int TopSnowTile::getResourceCount(Random *random)
{
return 0;
}
-
void TopSnowTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
{
- this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
- level->setTile(x, y, z, 0);
+ spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->removeTile(x, y, z);
}
}
-
bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (face == 1) return true;
@@ -155,20 +138,20 @@ bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int
// offsetting by the face direction)
switch(face)
{
- case 2:
- zz += 1;
- break;
- case 3:
- zz -= 1;
- break;
- case 4:
- xx += 1;
- break;
- case 5:
- xx -= 1;
- break;
- default:
- break;
+ case 2:
+ zz += 1;
+ break;
+ case 3:
+ zz -= 1;
+ break;
+ case 4:
+ xx += 1;
+ break;
+ case 5:
+ xx -= 1;
+ break;
+ default:
+ break;
}
int h1 = level->getData(xx,yy,zz) & HEIGHT_MASK;
if( h0 >= h1 ) return false;
@@ -178,5 +161,5 @@ bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int
bool TopSnowTile::shouldTileTick(Level *level, int x,int y,int z)
{
- return level->getBrightness(LightLayer::Block, x, y, z) > 11;
+ return level->getBrightness(LightLayer::Block, x, y, z) > 11;
}