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-rw-r--r--Minecraft.World/TntTile.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/Minecraft.World/TntTile.cpp b/Minecraft.World/TntTile.cpp
new file mode 100644
index 00000000..b422959c
--- /dev/null
+++ b/Minecraft.World/TntTile.cpp
@@ -0,0 +1,120 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.h"
+#include "net.minecraft.h"
+
+#include "TntTile.h"
+#include "SoundTypes.h"
+
+
+TntTile::TntTile(int id) : Tile(id, Material::explosive)
+{
+ iconTop = NULL;
+ iconBottom = NULL;
+}
+
+Icon *TntTile::getTexture(int face, int data)
+{
+ if (face == Facing::DOWN) return iconBottom;
+ if (face == Facing::UP) return iconTop;
+ return icon;
+}
+
+void TntTile::onPlace(Level *level, int x, int y, int z)
+{
+ Tile::onPlace(level, x, y, z);
+ if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
+ {
+ destroy(level, x, y, z, EXPLODE_BIT);
+ level->setTile(x, y, z, 0);
+ }
+}
+
+void TntTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ if (type > 0 && Tile::tiles[type]->isSignalSource())
+ {
+ if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
+ {
+ destroy(level, x, y, z, EXPLODE_BIT);
+ level->setTile(x, y, z, 0);
+ }
+ }
+}
+
+int TntTile::getResourceCount(Random *random)
+{
+ return 1;
+}
+
+void TntTile::wasExploded(Level *level, int x, int y, int z)
+{
+ // 4J - added - don't every create on the client, I think this must be the cause of a bug reported in the java
+ // version where white tnts are created in the network game
+ if (level->isClientSide) return;
+
+ // 4J - added condition to have finite limit of these
+ // 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked.
+ if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
+ {
+ shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) );
+ primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8;
+ level->addEntity(primed);
+ }
+}
+
+void TntTile::destroy(Level *level, int x, int y, int z, int data)
+{
+ if (level->isClientSide) return;
+
+ if ((data & EXPLODE_BIT) == 1 )
+ {
+ // 4J - added condition to have finite limit of these
+ if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
+ {
+ shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) );
+ level->addEntity(tnt);
+ level->playSound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
+ }
+ }
+}
+
+bool TntTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if (soundOnly) return false;
+ if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id)
+ {
+ destroy(level, x, y, z, EXPLODE_BIT);
+ level->setTile(x, y, z, 0);
+ return true;
+ }
+ return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ);
+}
+
+void TntTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
+{
+ if (entity->GetType() == eTYPE_ARROW && !level->isClientSide)
+ {
+ // 4J Stu - Don't need to cast this
+ //shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(entity);
+ if (entity->isOnFire())
+ {
+ destroy(level, x, y, z, EXPLODE_BIT);
+ level->setTile(x, y, z, 0);
+ }
+ }
+}
+
+shared_ptr<ItemInstance> TntTile::getSilkTouchItemInstance(int data)
+{
+ return nullptr;
+}
+
+void TntTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(L"tnt_side");
+ iconTop = iconRegister->registerIcon(L"tnt_top");
+ iconBottom = iconRegister->registerIcon(L"tnt_bottom");
+} \ No newline at end of file