diff options
Diffstat (limited to 'Minecraft.World/TilePlanterItem.cpp')
| -rw-r--r-- | Minecraft.World/TilePlanterItem.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/Minecraft.World/TilePlanterItem.cpp b/Minecraft.World/TilePlanterItem.cpp new file mode 100644 index 00000000..883da76e --- /dev/null +++ b/Minecraft.World/TilePlanterItem.cpp @@ -0,0 +1,80 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.h" +#include "TilePlanterItem.h" +#include "GenericStats.h" +// 4J-PB - for the debug option of not removing items +#include <xuiresource.h> +#include <xuiapp.h> + +TilePlanterItem::TilePlanterItem(int id, Tile *tile) : Item(id) +{ + this->tileId = tile->id; +} + +bool TilePlanterItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) +{ + // 4J-PB - Adding a test only version to allow tooltips to be displayed + int currentTile = level->getTile(x, y, z); + if (currentTile == Tile::topSnow_Id) + { + face = Facing::UP; + } + else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id) + { + } + else + { + if (face == 0) y--; + if (face == 1) y++; + if (face == 2) z--; + if (face == 3) z++; + if (face == 4) x--; + if (face == 5) x++; + } + + if (!player->mayBuild(x, y, z)) return false; + if (instance->count == 0) return false; + + if (level->mayPlace(tileId, x, y, z, false, face, nullptr)) + { + if(!bTestUseOnOnly) + { + Tile *tile = Tile::tiles[tileId]; + int dataValue = tile->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, 0); + if (level->setTileAndData(x, y, z, tileId, dataValue)) + { + // 4J-JEV: Hook for durango 'BlockPlaced' event. + player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1)); + + // 4J Original comment + // ok this may look stupid, but neighbor updates can cause the + // placed block to become something else before these methods + // are called + if (level->getTile(x, y, z) == tileId) + { + Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player); + Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue); + } + level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); + // 4J-PB - If we have the debug option on, don't reduce the number of this item + #ifndef _FINAL_BUILD + if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything))) + #endif + { + instance->count--; + } + + } + } + } + else + { + // Can't place, so return false + if(bTestUseOnOnly) return false; + } + return true; +} |
