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-rw-r--r--Minecraft.World/TilePlanterItem.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/Minecraft.World/TilePlanterItem.cpp b/Minecraft.World/TilePlanterItem.cpp
new file mode 100644
index 00000000..883da76e
--- /dev/null
+++ b/Minecraft.World/TilePlanterItem.cpp
@@ -0,0 +1,80 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.h"
+#include "TilePlanterItem.h"
+#include "GenericStats.h"
+// 4J-PB - for the debug option of not removing items
+#include <xuiresource.h>
+#include <xuiapp.h>
+
+TilePlanterItem::TilePlanterItem(int id, Tile *tile) : Item(id)
+{
+ this->tileId = tile->id;
+}
+
+bool TilePlanterItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
+{
+ // 4J-PB - Adding a test only version to allow tooltips to be displayed
+ int currentTile = level->getTile(x, y, z);
+ if (currentTile == Tile::topSnow_Id)
+ {
+ face = Facing::UP;
+ }
+ else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id)
+ {
+ }
+ else
+ {
+ if (face == 0) y--;
+ if (face == 1) y++;
+ if (face == 2) z--;
+ if (face == 3) z++;
+ if (face == 4) x--;
+ if (face == 5) x++;
+ }
+
+ if (!player->mayBuild(x, y, z)) return false;
+ if (instance->count == 0) return false;
+
+ if (level->mayPlace(tileId, x, y, z, false, face, nullptr))
+ {
+ if(!bTestUseOnOnly)
+ {
+ Tile *tile = Tile::tiles[tileId];
+ int dataValue = tile->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, 0);
+ if (level->setTileAndData(x, y, z, tileId, dataValue))
+ {
+ // 4J-JEV: Hook for durango 'BlockPlaced' event.
+ player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1));
+
+ // 4J Original comment
+ // ok this may look stupid, but neighbor updates can cause the
+ // placed block to become something else before these methods
+ // are called
+ if (level->getTile(x, y, z) == tileId)
+ {
+ Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player);
+ Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue);
+ }
+ level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
+ // 4J-PB - If we have the debug option on, don't reduce the number of this item
+ #ifndef _FINAL_BUILD
+ if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything)))
+ #endif
+ {
+ instance->count--;
+ }
+
+ }
+ }
+ }
+ else
+ {
+ // Can't place, so return false
+ if(bTestUseOnOnly) return false;
+ }
+ return true;
+}