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-rw-r--r--Minecraft.World/Tile.h648
1 files changed, 648 insertions, 0 deletions
diff --git a/Minecraft.World/Tile.h b/Minecraft.World/Tile.h
new file mode 100644
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--- /dev/null
+++ b/Minecraft.World/Tile.h
@@ -0,0 +1,648 @@
+#pragma once
+#include "Material.h"
+#include "Vec3.h"
+#include "Definitions.h"
+#include "SoundTypes.h"
+using namespace std;
+
+class GrassTile;
+class LeafTile;
+class TallGrass;
+class DeadBushTile;
+class FireTile;
+class PortalTile;
+class MycelTile;
+class PistonExtensionTile;
+class PistonMovingPiece;
+class StoneTile;
+class stoneBrick;
+class Bush;
+class StairTile;
+class LiquidTile;
+class PistonBaseTile;
+class ChestTile;
+class RedStoneDustTile;
+class RepeaterTile;
+class CauldronTile;
+class TripWireSourceTile;
+class Random;
+class HitResult;
+class Level;
+
+class Player;
+class LevelSource;
+class Mob;
+class TileEntity;
+class HalfSlabTile;
+class Icon;
+class IconRegister;
+
+class ChunkRebuildData;
+
+class Tile
+{
+ // 4J Stu - Stair tile accesses the protected members of a Tile object passed in
+ friend class StairTile;
+ friend class ChunkRebuildData;
+ friend class WallTile;
+
+protected:
+ // 4J added so we can have separate shapes for different threads
+ class ThreadStorage
+ {
+ public:
+ double xx0, yy0, zz0, xx1, yy1, zz1;
+ int tileId;
+ ThreadStorage();
+ };
+ static DWORD tlsIdxShape;
+public:
+ // Each new thread that needs to use Vec3 pools will need to call one of the following 2 functions, to either create its own
+ // local storage, or share the default storage already allocated by the main thread
+ static void CreateNewThreadStorage();
+ static void ReleaseThreadStorage();
+
+public:
+ static const int TILE_NUM_COUNT = 4096;
+ static const int TILE_NUM_MASK = 0xfff; // 4096 - 1
+ static const int TILE_NUM_SHIFT = 12; // 4096 is 12 bits
+
+private:
+ // 4J Stu - Was const but had to change it so that we can initialise it in TileStaticInit
+ static wstring TILE_DESCRIPTION_PREFIX;
+protected:
+ static const float INDESTRUCTIBLE_DESTROY_TIME;
+
+public:
+
+ class SoundType
+ {
+ public:
+// wstring name;
+// wstring breakSound;
+// wstring stepSound;
+ eMATERIALSOUND_TYPE eMaterialSound;
+ int iBreakSound,iStepSound,iPlaceSound;
+ float volume;
+ float pitch;
+
+ SoundType(eMATERIALSOUND_TYPE eMaterialSound, float volume, float pitch, int iBreakSound = -1, int iPlaceSound = -1);
+
+ float getVolume() const;
+ float getPitch() const;
+ //wstring getBreakSound() const { return breakSound; }
+ //wstring getStepSound() const { return stepSound; }
+ int getBreakSound() const;
+ int getStepSound() const;
+ int getPlaceSound() const;
+ };
+
+ static SoundType *SOUND_NORMAL;
+ static SoundType *SOUND_WOOD;
+ static SoundType *SOUND_GRAVEL;
+ static SoundType *SOUND_GRASS;
+ static SoundType *SOUND_STONE;
+ static SoundType *SOUND_METAL;
+ static SoundType *SOUND_GLASS;
+ static SoundType *SOUND_CLOTH;
+ static SoundType *SOUND_SAND;
+ static SoundType *SOUND_SNOW;
+ static SoundType *SOUND_LADDER;
+ static SoundType *SOUND_ANVIL;
+
+ static const int SHAPE_INVISIBLE = -1;
+ static const int SHAPE_BLOCK = 0;
+ static const int SHAPE_CROSS_TEXTURE = 1;
+ static const int SHAPE_TORCH = 2;
+ static const int SHAPE_FIRE = 3;
+ static const int SHAPE_WATER = 4;
+ static const int SHAPE_RED_DUST = 5;
+ static const int SHAPE_ROWS = 6;
+ static const int SHAPE_DOOR = 7;
+ static const int SHAPE_LADDER = 8;
+ static const int SHAPE_RAIL = 9;
+ static const int SHAPE_STAIRS = 10;
+ static const int SHAPE_FENCE = 11;
+ static const int SHAPE_LEVER = 12;
+ static const int SHAPE_CACTUS = 13;
+ static const int SHAPE_BED = 14;
+ static const int SHAPE_DIODE = 15;
+ static const int SHAPE_PISTON_BASE = 16;
+ static const int SHAPE_PISTON_EXTENSION = 17;
+ static const int SHAPE_IRON_FENCE = 18;
+ static const int SHAPE_STEM = 19;
+ static const int SHAPE_VINE = 20;
+ static const int SHAPE_FENCE_GATE = 21;
+ static const int SHAPE_ENTITYTILE_ANIMATED = 22;
+ static const int SHAPE_LILYPAD = 23;
+ static const int SHAPE_CAULDRON = 24;
+ static const int SHAPE_BREWING_STAND = 25;
+ static const int SHAPE_PORTAL_FRAME = 26;
+ static const int SHAPE_EGG = 27;
+ static const int SHAPE_COCOA = 28;
+ static const int SHAPE_TRIPWIRE_SOURCE = 29;
+ static const int SHAPE_TRIPWIRE = 30;
+ static const int SHAPE_TREE = 31;
+ static const int SHAPE_WALL = 32;
+ static const int SHAPE_FLOWER_POT = 33;
+ static const int SHAPE_BEACON = 34;
+ static const int SHAPE_ANVIL = 35;
+ static const int SHAPE_QUARTZ = 39;
+
+ static Tile **tiles;
+
+ static bool mipmapEnable[TILE_NUM_COUNT];
+ static bool solid[TILE_NUM_COUNT];
+ static int lightBlock[TILE_NUM_COUNT];
+ static bool transculent[TILE_NUM_COUNT];
+ static int lightEmission[TILE_NUM_COUNT];
+ static unsigned char _sendTileData[TILE_NUM_COUNT]; // 4J - was bool, changed to bitfield so we can indicate which bits are important to be sent
+ static bool propagate[TILE_NUM_COUNT];
+
+ // 4J - this array of simple constants made so the compiler can optimise references to Ids that were previous of the form Tile::<whatever>->id, and are now simply Tile::whatever_Id
+ static const int rock_Id = 1;
+ static const int grass_Id = 2;
+ static const int dirt_Id = 3;
+ static const int stoneBrick_Id = 4;
+ static const int wood_Id = 5;
+ static const int sapling_Id = 6;
+ static const int unbreakable_Id = 7;
+ static const int water_Id = 8;
+ static const int calmWater_Id = 9;
+ static const int lava_Id = 10;
+ static const int calmLava_Id = 11;
+ static const int sand_Id = 12;
+ static const int gravel_Id = 13;
+ static const int goldOre_Id = 14;
+ static const int ironOre_Id = 15;
+ static const int coalOre_Id = 16;
+ static const int treeTrunk_Id = 17;
+ static const int leaves_Id = 18;
+ static const int sponge_Id = 19;
+ static const int glass_Id = 20;
+ static const int lapisOre_Id = 21;
+ static const int lapisBlock_Id = 22;
+ static const int dispenser_Id = 23;
+ static const int sandStone_Id = 24;
+ static const int musicBlock_Id = 25;
+ static const int bed_Id = 26;
+ static const int goldenRail_Id = 27;
+ static const int detectorRail_Id = 28;
+ static const int pistonStickyBase_Id = 29;
+ static const int web_Id = 30;
+ static const int tallgrass_Id = 31;
+ static const int deadBush_Id = 32;
+ static const int pistonBase_Id = 33;
+ static const int pistonExtensionPiece_Id = 34;
+ static const int cloth_Id = 35;
+ static const int pistonMovingPiece_Id = 36;
+ static const int flower_Id = 37;
+ static const int rose_Id = 38;
+ static const int mushroom1_Id = 39;
+ static const int mushroom2_Id = 40;
+ static const int goldBlock_Id = 41;
+ static const int ironBlock_Id = 42;
+ static const int stoneSlab_Id = 43;
+ static const int stoneSlabHalf_Id = 44;
+ static const int redBrick_Id = 45;
+ static const int tnt_Id = 46;
+ static const int bookshelf_Id = 47;
+ static const int mossStone_Id = 48;
+ static const int obsidian_Id = 49;
+ static const int torch_Id = 50;
+ static const int fire_Id = 51;
+ static const int mobSpawner_Id = 52;
+ static const int stairs_wood_Id = 53;
+ static const int chest_Id = 54;
+ static const int redStoneDust_Id = 55;
+ static const int diamondOre_Id = 56;
+ static const int diamondBlock_Id = 57;
+ static const int workBench_Id = 58;
+ static const int crops_Id = 59;
+ static const int farmland_Id = 60;
+ static const int furnace_Id = 61;
+ static const int furnace_lit_Id = 62;
+ static const int sign_Id = 63;
+ static const int door_wood_Id = 64;
+ static const int ladder_Id = 65;
+ static const int rail_Id = 66;
+ static const int stairs_stone_Id = 67;
+ static const int wallSign_Id = 68;
+ static const int lever_Id = 69;
+ static const int pressurePlate_stone_Id = 70;
+ static const int door_iron_Id = 71;
+ static const int pressurePlate_wood_Id = 72;
+ static const int redStoneOre_Id = 73;
+ static const int redStoneOre_lit_Id = 74;
+ static const int notGate_off_Id = 75;
+ static const int notGate_on_Id = 76;
+ static const int button_stone_Id = 77;
+ static const int topSnow_Id = 78;
+ static const int ice_Id = 79;
+ static const int snow_Id = 80;
+ static const int cactus_Id = 81;
+ static const int clay_Id = 82;
+ static const int reeds_Id = 83;
+ static const int recordPlayer_Id = 84;
+ static const int fence_Id = 85;
+ static const int pumpkin_Id = 86;
+ static const int hellRock_Id = 87;
+ static const int hellSand_Id = 88;
+ static const int lightGem_Id = 89;
+ static const int portalTile_Id = 90;
+ static const int litPumpkin_Id = 91;
+ static const int cake_Id = 92;
+ static const int diode_off_Id = 93;
+ static const int diode_on_Id = 94;
+ static const int aprilFoolsJoke_Id = 95;
+ static const int trapdoor_Id = 96;
+
+ static const int monsterStoneEgg_Id = 97;
+ static const int stoneBrickSmooth_Id = 98;
+ static const int hugeMushroom1_Id = 99;
+ static const int hugeMushroom2_Id = 100;
+ static const int ironFence_Id = 101;
+ static const int thinGlass_Id = 102;
+ static const int melon_Id = 103;
+ static const int pumpkinStem_Id = 104;
+ static const int melonStem_Id = 105;
+ static const int vine_Id = 106;
+ static const int fenceGate_Id = 107;
+ static const int stairs_bricks_Id = 108;
+ static const int stairs_stoneBrickSmooth_Id = 109;
+
+ static const int mycel_Id = 110;
+ static const int waterLily_Id = 111;
+ static const int netherBrick_Id = 112;
+ static const int netherFence_Id = 113;
+ static const int stairs_netherBricks_Id = 114;
+ static const int netherStalk_Id = 115;
+ static const int enchantTable_Id = 116;
+ static const int brewingStand_Id = 117;
+ static const int cauldron_Id = 118;
+ static const int endPortalTile_Id = 119;
+ static const int endPortalFrameTile_Id = 120;
+ static const int whiteStone_Id = 121;
+ static const int dragonEgg_Id = 122;
+ static const int redstoneLight_Id = 123;
+ static const int redstoneLight_lit_Id = 124;
+
+
+ static const int woodSlab_Id = 125;
+ static const int woodSlabHalf_Id = 126;
+ static const int cocoa_Id = 127;
+ static const int stairs_sandstone_Id = 128;
+ static const int stairs_sprucewood_Id = 134;
+ static const int stairs_birchwood_Id = 135;
+ static const int stairs_junglewood_Id = 136;
+ static const int emeraldOre_Id = 129;
+ static const int enderChest_Id = 130;
+ static const int tripWireSource_Id = 131;
+ static const int tripWire_Id = 132;
+ static const int emeraldBlock_Id = 133;
+
+ static const int cobbleWall_Id = 139;
+ static const int flowerPot_Id = 140;
+ static const int carrots_Id = 141;
+ static const int potatoes_Id = 142;
+ static const int anvil_Id = 145;
+ static const int button_wood_Id = 143;
+ static const int skull_Id = 144;
+ static const int netherQuartz_Id = 153;
+ static const int quartzBlock_Id = 155;
+ static const int stairs_quartz_Id = 156;
+
+ static const int woolCarpet_Id = 171;
+
+
+ static Tile *rock;
+ static GrassTile *grass;
+ static Tile *dirt;
+ static Tile *stoneBrick;
+ static Tile *wood;
+ static Tile *sapling;
+ static Tile *unbreakable;
+ static LiquidTile *water;
+ static Tile *calmWater;
+ static LiquidTile *lava;
+ static Tile *calmLava;
+ static Tile *sand;
+ static Tile *gravel;
+ static Tile *goldOre;
+ static Tile *ironOre;
+ static Tile *coalOre;
+ static Tile *treeTrunk;
+ static LeafTile *leaves;
+ static Tile *sponge;
+ static Tile *glass;
+ static Tile *lapisOre;
+ static Tile *lapisBlock;
+ static Tile *dispenser;
+ static Tile *sandStone;
+ static Tile *musicBlock;
+ static Tile *bed;
+ static Tile *goldenRail;
+ static Tile *detectorRail;
+ static PistonBaseTile *pistonStickyBase;
+ static Tile *web;
+ static TallGrass *tallgrass;
+ static DeadBushTile *deadBush;
+ static PistonBaseTile *pistonBase;
+ static PistonExtensionTile *pistonExtension;
+ static Tile *cloth;
+ static PistonMovingPiece *pistonMovingPiece;
+ static Bush *flower;
+ static Bush *rose;
+ static Bush *mushroom1;
+ static Bush *mushroom2;
+ static Tile *goldBlock;
+ static Tile *ironBlock;
+// static Tile *stoneSlab;
+// static Tile *stoneSlabHalf;
+ static Tile *redBrick;
+ static Tile *tnt;
+ static Tile *bookshelf;
+ static Tile *mossStone;
+ static Tile *obsidian;
+ static Tile *torch;
+ static FireTile *fire;
+ static Tile *mobSpawner;
+ static Tile *stairs_wood;
+ static ChestTile *chest;
+ static RedStoneDustTile *redStoneDust;
+ static Tile *diamondOre;
+ static Tile *diamondBlock;
+ static Tile *workBench;
+ static Tile *crops;
+ static Tile *farmland;
+ static Tile *furnace;
+ static Tile *furnace_lit;
+ static Tile *sign;
+ static Tile *door_wood;
+ static Tile *ladder;
+ static Tile *rail;
+ static Tile *stairs_stone;
+ static Tile *wallSign;
+ static Tile *lever;
+ static Tile *pressurePlate_stone;
+ static Tile *door_iron;
+ static Tile *pressurePlate_wood;
+ static Tile *redStoneOre;
+ static Tile *redStoneOre_lit;
+ static Tile *notGate_off;
+ static Tile *notGate_on;
+ static Tile *button;
+ static Tile *topSnow;
+ static Tile *ice;
+ static Tile *snow;
+ static Tile *cactus;
+ static Tile *clay;
+ static Tile *reeds;
+ static Tile *recordPlayer;
+ static Tile *fence;
+ static Tile *pumpkin;
+ static Tile *hellRock;
+ static Tile *hellSand;
+ static Tile *lightGem;
+ static PortalTile *portalTile;
+ static Tile *litPumpkin;
+ static Tile *cake;
+ static RepeaterTile *diode_off;
+ static RepeaterTile *diode_on;
+ static Tile *aprilFoolsJoke;
+ static Tile *trapdoor;
+
+ static Tile *monsterStoneEgg;
+ static Tile *stoneBrickSmooth;
+ static Tile *hugeMushroom1;
+ static Tile *hugeMushroom2;
+ static Tile *ironFence;
+ static Tile *thinGlass;
+ static Tile *melon;
+ static Tile *pumpkinStem;
+ static Tile *melonStem;
+ static Tile *vine;
+ static Tile *fenceGate;
+ static Tile *stairs_bricks;
+ static Tile *stairs_stoneBrickSmooth;
+
+ static MycelTile *mycel;
+ static Tile *waterLily;
+ static Tile *netherBrick;
+ static Tile *netherFence;
+ static Tile *stairs_netherBricks;
+ static Tile *netherStalk;
+ static Tile *enchantTable;
+ static Tile *brewingStand;
+ static CauldronTile *cauldron;
+ static Tile *endPortalTile;
+ static Tile *endPortalFrameTile;
+ static Tile *whiteStone;
+ static Tile *dragonEgg;
+ static Tile *redstoneLight;
+ static Tile *redstoneLight_lit;
+
+ static Tile *stairs_sandstone;
+ static Tile *woodStairsDark;
+ static Tile *woodStairsBirch;
+ static Tile *woodStairsJungle;
+ static Tile *button_wood;
+ static HalfSlabTile *woodSlab;
+ static HalfSlabTile *woodSlabHalf;
+ static HalfSlabTile *stoneSlab;
+ static HalfSlabTile *stoneSlabHalf;
+ static Tile *emeraldOre;
+ static Tile *enderChest;
+ static TripWireSourceTile *tripWireSource;
+ static Tile *tripWire;
+ static Tile *emeraldBlock;
+
+ static Tile *cocoa;
+ static Tile *skull;
+
+ static Tile *cobbleWall;
+ static Tile *flowerPot;
+ static Tile *carrots;
+ static Tile *potatoes;
+ static Tile *anvil;
+ static Tile *netherQuartz;
+ static Tile *quartzBlock;
+ static Tile *stairs_quartz;
+
+ static Tile *woolCarpet;
+
+ static void staticCtor();
+
+ int id;
+protected:
+ float destroySpeed;
+ float explosionResistance;
+ bool isInventoryItem;
+ bool collectStatistics;
+ bool _isTicking;
+ bool _isEntityTile;
+ int m_iMaterial;
+ int m_iBaseItemType;
+
+ // 4J Stu - Removed this in favour of a TLS version
+ //double xx0, yy0, zz0, xx1, yy1, zz1;
+
+public:
+ const SoundType *soundType;
+
+ float gravity;
+ Material *material;
+ float friction;
+
+private:
+ unsigned int descriptionId;
+ unsigned int useDescriptionId; // 4J Added
+
+ wstring m_textureName;
+
+protected:
+ Icon *icon;
+
+protected:
+ void _init(int id, Material *material, bool isSolidRender);
+ Tile(int id, Material *material, bool isSolidRender = true);
+ virtual ~Tile() {}
+protected:
+ virtual Tile *sendTileData(unsigned char importantMask=15); // 4J - added importantMask to indicate which bits in the data are important
+protected:
+ virtual void init();
+ virtual Tile *setSoundType(const SoundType *soundType);
+ virtual Tile *setLightBlock(int i);
+ virtual Tile *setLightEmission(float f);
+ virtual Tile *setExplodeable(float explosionResistance);
+ Tile *setBaseItemTypeAndMaterial(int iType,int iMaterial);
+public:
+ static bool isSolidBlockingTile(int t);
+ virtual bool isCubeShaped();
+ virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
+ virtual int getRenderShape();
+ // 4J-PB added
+ int getBaseItemType();
+ int getMaterial();
+protected:
+ virtual Tile *setDestroyTime(float destroySpeed);
+ virtual Tile *setIndestructible();
+public:
+ virtual float getDestroySpeed(Level *level, int x, int y, int z);
+protected:
+ virtual Tile *setTicking(bool tick);
+ virtual Tile *disableMipmap();
+public:
+ virtual bool isTicking();
+ virtual bool isEntityTile();
+ virtual void setShape(float x0, float y0, float z0, float x1, float y1, float z1);
+ virtual float getBrightness(LevelSource *level, int x, int y, int z);
+ virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId=-1); // 4J - brought forward from 1.8.2
+ static bool isFaceVisible(Level *level, int x, int y, int z, int f);
+ virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
+ virtual bool isSolidFace(LevelSource *level, int x, int y, int z, int face);
+ virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
+ virtual Icon *getTexture(int face, int data);
+ virtual Icon *getTexture(int face);
+ virtual AABB *getTileAABB(Level *level, int x, int y, int z);
+ virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
+ virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual bool isSolidRender(bool isServerLevel = false); // 4J - Added isServerLevel param
+ virtual bool mayPick(int data, bool liquid);
+ virtual bool mayPick();
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void animateTick(Level *level, int x, int y, int z, Random *random);
+ virtual void destroy(Level *level, int x, int y, int z, int data);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual void addLights(Level *level, int x, int y, int z);
+ virtual int getTickDelay();
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
+ virtual int getResourceCount(Random *random);
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual float getDestroyProgress(shared_ptr<Player> player, Level *level, int x, int y, int z);
+ virtual void spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel);
+ virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
+protected:
+ virtual void popResource(Level *level, int x, int y, int z, shared_ptr<ItemInstance> itemInstance);
+ virtual void popExperience(Level *level, int x, int y, int z, int amount);
+
+public:
+ virtual int getSpawnResourcesAuxValue(int data);
+ virtual float getExplosionResistance(shared_ptr<Entity> source);
+ virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
+private:
+ virtual bool containsX(Vec3 *v);
+ virtual bool containsY(Vec3 *v);
+ virtual bool containsZ(Vec3 *v);
+public:
+ virtual void wasExploded(Level *level, int x, int y, int z);
+ virtual int getRenderLayer();
+ virtual bool mayPlace(Level *level, int x, int y, int z, int face);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual bool TestUse();
+ virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+ virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual void prepareRender(Level *level, int x, int y, int z);
+ virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual double getShapeX0();
+ virtual double getShapeX1();
+ virtual double getShapeY0();
+ virtual double getShapeY1();
+ virtual double getShapeZ0();
+ virtual double getShapeZ1();
+ virtual int getColor() const;
+ virtual int getColor(int auxData);
+ virtual int getColor(LevelSource *level, int x, int y, int z);
+ virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
+ virtual bool getSignal(LevelSource *level, int x, int y, int z);
+ virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual bool isSignalSource();
+ virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+ virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
+ virtual void updateDefaultShape();
+ virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
+ virtual bool canSurvive(Level *level, int x, int y, int z);
+protected:
+ virtual bool isSilkTouchable();
+ virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
+public:
+ virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ virtual void finalizePlacement(Level *level, int x, int y, int z, int data);
+ virtual Tile *setDescriptionId(unsigned int id);
+ virtual wstring getName();
+ virtual unsigned int getDescriptionId(int iData = -1);
+ virtual Tile *setUseDescriptionId(unsigned int id); // 4J Added
+ virtual unsigned int getUseDescriptionId(); // 4J Added
+ virtual void triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
+ virtual bool isCollectStatistics();
+
+ // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
+ // Default to true (it's also checking a bool array) and just override when we need to be able to say no
+ virtual bool shouldTileTick(Level *level, int x,int y,int z) { return true; }
+protected:
+ virtual Tile *setNotCollectStatistics();
+public:
+ virtual int getPistonPushReaction();
+ virtual float getShadeBrightness(LevelSource *level, int x, int y, int z); // 4J - brought forward from 1.8.2
+ virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance);
+ virtual int cloneTileId(Level *level, int x, int y, int z);
+ virtual int cloneTileData(Level *level, int x, int y, int z);
+ virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
+ virtual void onRemoving(Level *level, int x, int y, int z, int data);
+ virtual void handleRain(Level *level, int x, int y, int z);
+ virtual void levelTimeChanged(Level *level, __int64 delta, __int64 newTime);
+ virtual void registerIcons(IconRegister *iconRegister);
+ virtual wstring getTileItemIconName();
+ // 4J Using per-item textures now
+ Tile *setTextureName(const wstring &name);
+ // AP - added this function so we can generate the faceFlags for a block in a single fast function
+ int getFaceFlags(LevelSource *level, int x, int y, int z);
+};
+
+class stoneBrick : public Tile {};