diff options
Diffstat (limited to 'Minecraft.World/Tile.cpp')
| -rw-r--r-- | Minecraft.World/Tile.cpp | 1632 |
1 files changed, 1632 insertions, 0 deletions
diff --git a/Minecraft.World/Tile.cpp b/Minecraft.World/Tile.cpp new file mode 100644 index 00000000..e0ef8dd9 --- /dev/null +++ b/Minecraft.World/Tile.cpp @@ -0,0 +1,1632 @@ +#include "stdafx.h" +#include "net.minecraft.stats.h" +#include "net.minecraft.locale.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.item.enchantment.h" +#include "net.minecraft.world.level.material.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.tile.entity.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.world.food.h" +#include "net.minecraft.world.h" +#include "net.minecraft.h" +#include "Tile.h" + +wstring Tile::TILE_DESCRIPTION_PREFIX = L"Tile."; + +const float Tile::INDESTRUCTIBLE_DESTROY_TIME = -1.0f; + +Tile::SoundType *Tile::SOUND_NORMAL = NULL; +Tile::SoundType *Tile::SOUND_WOOD = NULL; +Tile::SoundType *Tile::SOUND_GRAVEL = NULL; +Tile::SoundType *Tile::SOUND_GRASS = NULL; +Tile::SoundType *Tile::SOUND_STONE = NULL; +Tile::SoundType *Tile::SOUND_METAL = NULL; +Tile::SoundType *Tile::SOUND_GLASS = NULL; +Tile::SoundType *Tile::SOUND_CLOTH = NULL; +Tile::SoundType *Tile::SOUND_SAND = NULL; +Tile::SoundType *Tile::SOUND_SNOW = NULL; +Tile::SoundType *Tile::SOUND_LADDER = NULL; +Tile::SoundType *Tile::SOUND_ANVIL = NULL; + +bool Tile::solid[TILE_NUM_COUNT]; +int Tile::lightBlock[TILE_NUM_COUNT]; +bool Tile::transculent[TILE_NUM_COUNT]; +int Tile::lightEmission[TILE_NUM_COUNT]; +unsigned char Tile::_sendTileData[TILE_NUM_COUNT]; // 4J changed - was bool, now bitfield to indicate which bits are important to be sent +bool Tile::mipmapEnable[TILE_NUM_COUNT]; +bool Tile::propagate[TILE_NUM_COUNT]; + +Tile **Tile::tiles = NULL; + +Tile *Tile::rock = NULL; +GrassTile *Tile::grass = NULL; +Tile *Tile::dirt = NULL; +Tile *Tile::stoneBrick = NULL; +Tile *Tile::wood = NULL; +Tile *Tile::sapling = NULL; +Tile *Tile::unbreakable = NULL; +LiquidTile *Tile::water = NULL; +Tile *Tile::calmWater = NULL; +LiquidTile *Tile::lava = NULL; +Tile *Tile::calmLava = NULL; +Tile *Tile::sand = NULL; +Tile *Tile::gravel = NULL; +Tile *Tile::goldOre = NULL; +Tile *Tile::ironOre = NULL; +Tile *Tile::coalOre = NULL; +Tile *Tile::treeTrunk = NULL; +LeafTile *Tile::leaves = NULL; +Tile *Tile::sponge = NULL; +Tile *Tile::glass = NULL; +Tile *Tile::lapisOre = NULL; +Tile *Tile::lapisBlock = NULL; +Tile *Tile::dispenser = NULL; +Tile *Tile::sandStone = NULL; +Tile *Tile::musicBlock = NULL; +Tile *Tile::bed = NULL; +Tile *Tile::goldenRail = NULL; +Tile *Tile::detectorRail = NULL; +PistonBaseTile *Tile::pistonStickyBase = NULL; +Tile *Tile::web = NULL; +TallGrass *Tile::tallgrass = NULL; +DeadBushTile *Tile::deadBush = NULL; +PistonBaseTile *Tile::pistonBase = NULL; +PistonExtensionTile *Tile::pistonExtension = NULL; +Tile *Tile::cloth = NULL; +PistonMovingPiece *Tile::pistonMovingPiece = NULL; +Bush *Tile::flower = NULL; +Bush *Tile::rose = NULL; +Bush *Tile::mushroom1 = NULL; +Bush *Tile::mushroom2 = NULL; +Tile *Tile::goldBlock = NULL; +Tile *Tile::ironBlock = NULL; +HalfSlabTile *Tile::stoneSlab = NULL; +HalfSlabTile *Tile::stoneSlabHalf = NULL; +Tile *Tile::redBrick = NULL; +Tile *Tile::tnt = NULL; +Tile *Tile::bookshelf = NULL; +Tile *Tile::mossStone = NULL; +Tile *Tile::obsidian = NULL; +Tile *Tile::torch = NULL; +FireTile *Tile::fire = NULL; +Tile *Tile::mobSpawner = NULL; +Tile *Tile::stairs_wood = NULL; +ChestTile *Tile::chest = NULL; +RedStoneDustTile *Tile::redStoneDust = NULL; +Tile *Tile::diamondOre = NULL; +Tile *Tile::diamondBlock = NULL; +Tile *Tile::workBench = NULL; +Tile *Tile::crops = NULL; +Tile *Tile::farmland = NULL; +Tile *Tile::furnace = NULL; +Tile *Tile::furnace_lit = NULL; +Tile *Tile::sign = NULL; +Tile *Tile::door_wood = NULL; +Tile *Tile::ladder = NULL; +Tile *Tile::rail = NULL; +Tile *Tile::stairs_stone = NULL; +Tile *Tile::wallSign = NULL; +Tile *Tile::lever = NULL; +Tile *Tile::pressurePlate_stone = NULL; +Tile *Tile::door_iron = NULL; +Tile *Tile::pressurePlate_wood = NULL; +Tile *Tile::redStoneOre = NULL; +Tile *Tile::redStoneOre_lit = NULL; +Tile *Tile::notGate_off = NULL; +Tile *Tile::notGate_on = NULL; +Tile *Tile::button = NULL; +Tile *Tile::topSnow = NULL; +Tile *Tile::ice = NULL; +Tile *Tile::snow = NULL; +Tile *Tile::cactus = NULL; +Tile *Tile::clay = NULL; +Tile *Tile::reeds = NULL; +Tile *Tile::recordPlayer = NULL; +Tile *Tile::fence = NULL; +Tile *Tile::pumpkin = NULL; +Tile *Tile::hellRock = NULL; +Tile *Tile::hellSand = NULL; +Tile *Tile::lightGem = NULL; +PortalTile *Tile::portalTile = NULL; +Tile *Tile::litPumpkin = NULL; +Tile *Tile::cake = NULL; +RepeaterTile *Tile::diode_off = NULL; +RepeaterTile *Tile::diode_on = NULL; +Tile *Tile::aprilFoolsJoke = NULL; +Tile *Tile::trapdoor = NULL; + +Tile *Tile::monsterStoneEgg = NULL; +Tile *Tile::stoneBrickSmooth = NULL; +Tile *Tile::hugeMushroom1 = NULL; +Tile *Tile::hugeMushroom2 = NULL; +Tile *Tile::ironFence = NULL; +Tile *Tile::thinGlass = NULL; +Tile *Tile::melon = NULL; +Tile *Tile::pumpkinStem = NULL; +Tile *Tile::melonStem = NULL; +Tile *Tile::vine = NULL; +Tile *Tile::fenceGate = NULL; +Tile *Tile::stairs_bricks = NULL; +Tile *Tile::stairs_stoneBrickSmooth = NULL; + +MycelTile *Tile::mycel = NULL; +Tile *Tile::waterLily = NULL; +Tile *Tile::netherBrick = NULL; +Tile *Tile::netherFence = NULL; +Tile *Tile::stairs_netherBricks = NULL; +Tile *Tile::netherStalk = NULL; +Tile *Tile::enchantTable = NULL; +Tile *Tile::brewingStand = NULL; +CauldronTile *Tile::cauldron = NULL; +Tile *Tile::endPortalTile = NULL; +Tile *Tile::endPortalFrameTile = NULL; +Tile *Tile::whiteStone = NULL; +Tile *Tile::dragonEgg = NULL; +Tile *Tile::redstoneLight = NULL; +Tile *Tile::redstoneLight_lit = NULL; + +// TU9 +Tile *Tile::stairs_sandstone = NULL; +Tile *Tile::woodStairsDark = NULL; +Tile *Tile::woodStairsBirch = NULL; +Tile *Tile::woodStairsJungle = NULL; + +Tile *Tile::button_wood = NULL; +HalfSlabTile *Tile::woodSlab = NULL; +HalfSlabTile *Tile::woodSlabHalf = NULL; + +Tile *Tile::emeraldOre = NULL; +Tile *Tile::enderChest = NULL; +TripWireSourceTile *Tile::tripWireSource = NULL; +Tile *Tile::tripWire = NULL; +Tile *Tile::emeraldBlock = NULL; + + +Tile *Tile::cocoa = NULL; +Tile *Tile::skull = NULL; + +Tile *Tile::cobbleWall = NULL; +Tile *Tile::flowerPot = NULL; +Tile *Tile::carrots = NULL; +Tile *Tile::potatoes = NULL; +Tile *Tile::anvil = NULL; +Tile *Tile::netherQuartz = NULL; +Tile *Tile::quartzBlock = NULL; +Tile *Tile::stairs_quartz = NULL; + +Tile *Tile::woolCarpet = NULL; + +DWORD Tile::tlsIdxShape = TlsAlloc(); + +Tile::ThreadStorage::ThreadStorage() +{ + xx0 = yy0 = zz0 = xx1 = yy1 = zz1 = 0.0; + tileId = 0; +} + +void Tile::CreateNewThreadStorage() +{ + ThreadStorage *tls = new ThreadStorage(); + TlsSetValue(Tile::tlsIdxShape, tls); +} + +void Tile::ReleaseThreadStorage() +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + delete tls; +} + +void Tile::staticCtor() +{ + Tile::SOUND_NORMAL = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1); + Tile::SOUND_WOOD = new Tile::SoundType(eMaterialSoundType_WOOD, 1, 1); + Tile::SOUND_GRAVEL = new Tile::SoundType(eMaterialSoundType_GRAVEL, 1, 1); + Tile::SOUND_GRASS = new Tile::SoundType(eMaterialSoundType_GRASS, 1, 1); + Tile::SOUND_STONE = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1); + Tile::SOUND_METAL = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1.5f); + Tile::SOUND_GLASS = new Tile::SoundType(eMaterialSoundType_STONE, 1, 1, eSoundType_RANDOM_GLASS,eSoundType_STEP_STONE); + Tile::SOUND_CLOTH = new Tile::SoundType(eMaterialSoundType_CLOTH, 1, 1); + Tile::SOUND_SAND = new Tile::SoundType(eMaterialSoundType_SAND, 1, 1); + Tile::SOUND_SNOW = new Tile::SoundType(eMaterialSoundType_SNOW, 1, 1); + Tile::SOUND_LADDER = new Tile::SoundType(eMaterialSoundType_LADDER, 1, 1,eSoundType_DIG_WOOD); + Tile::SOUND_ANVIL = new Tile::SoundType(eMaterialSoundType_ANVIL, 0.3f, 1, eSoundType_DIG_STONE, eSoundType_RANDOM_ANVIL_LAND); + + Tile::tiles = new Tile *[TILE_NUM_COUNT]; + memset( tiles, 0, sizeof( Tile *)*TILE_NUM_COUNT ); + + Tile::rail = (new RailTile(66, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_rail, Item::eMaterial_iron)->setDestroyTime(0.7f)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"rail")->setDescriptionId(IDS_TILE_RAIL)->sendTileData()->setUseDescriptionId(IDS_DESC_RAIL)->disableMipmap(); + Tile::goldenRail = (new RailTile(27, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_rail, Item::eMaterial_gold)->setDestroyTime(0.7f)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"goldenRail")->setDescriptionId(IDS_TILE_GOLDEN_RAIL)->sendTileData()->setUseDescriptionId(IDS_DESC_POWEREDRAIL)->disableMipmap(); + Tile::detectorRail = (new DetectorRailTile(28)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_rail, Item::eMaterial_detector)->setDestroyTime(0.7f)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"detectorRail")->setDescriptionId(IDS_TILE_DETECTOR_RAIL)->sendTileData()->setUseDescriptionId(IDS_DESC_DETECTORRAIL)->disableMipmap(); + + Tile::goldBlock = (new MetalTile(41)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_gold)->setDestroyTime(3.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"blockGold")->setDescriptionId(IDS_TILE_BLOCK_GOLD)->setUseDescriptionId(IDS_DESC_BLOCK_GOLD); + Tile::ironBlock = (new MetalTile(42)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_iron)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"blockIron")->setDescriptionId(IDS_TILE_BLOCK_IRON)->setUseDescriptionId(IDS_DESC_BLOCK_IRON); + Tile::lapisBlock = (new Tile(22, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_lapis)->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"blockLapis")->setDescriptionId(IDS_TILE_BLOCK_LAPIS)->setUseDescriptionId(IDS_DESC_BLOCK_LAPIS); + Tile::musicBlock = (new MusicTile(25)) ->setDestroyTime(0.8f)->setTextureName(L"musicBlock")->setDescriptionId(IDS_TILE_MUSIC_BLOCK)->sendTileData()->setUseDescriptionId(IDS_DESC_NOTEBLOCK); + Tile::diamondBlock = (new MetalTile(57)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_diamond)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"blockDiamond")->setDescriptionId(IDS_TILE_BLOCK_DIAMOND)->setUseDescriptionId(IDS_DESC_BLOCK_DIAMOND); + + Tile::goldOre = (new OreTile(14)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"oreGold")->setDescriptionId(IDS_TILE_ORE_GOLD)->setUseDescriptionId(IDS_DESC_ORE_GOLD); + Tile::ironOre = (new OreTile(15)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"oreIron")->setDescriptionId(IDS_TILE_ORE_IRON)->setUseDescriptionId(IDS_DESC_ORE_IRON); + Tile::coalOre = (new OreTile(16)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"oreCoal")->setDescriptionId(IDS_TILE_ORE_COAL)->setUseDescriptionId(IDS_DESC_ORE_COAL); + Tile::lapisOre = (new OreTile(21)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"oreLapis")->setDescriptionId(IDS_TILE_ORE_LAPIS)->setUseDescriptionId(IDS_DESC_ORE_LAPIS); + Tile::diamondOre = (new OreTile(56)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"oreDiamond")->setDescriptionId(IDS_TILE_ORE_DIAMOND)->setUseDescriptionId(IDS_DESC_ORE_DIAMOND); + + + Tile::rock = (new StoneTile(1)) ->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"stone")->setDescriptionId(IDS_TILE_STONE)->setUseDescriptionId(IDS_DESC_STONE); + Tile::grass = (GrassTile *) (new GrassTile(2)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"grass")->setDescriptionId(IDS_TILE_GRASS)->setUseDescriptionId(IDS_DESC_GRASS); + Tile::dirt = (new DirtTile(3)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_GRAVEL)->setTextureName(L"dirt")->setDescriptionId(IDS_TILE_DIRT)->setUseDescriptionId(IDS_DESC_DIRT); + Tile::sapling = (new Sapling(6)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->sendTileData()->setUseDescriptionId(IDS_DESC_SAPLING)->disableMipmap(); + Tile::unbreakable = (new Tile(7, Material::stone)) ->setIndestructible()->setExplodeable(6000000)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"bedrock")->setDescriptionId(IDS_TILE_BEDROCK)->setNotCollectStatistics()->setUseDescriptionId(IDS_DESC_BEDROCK); + Tile::water = (LiquidTile *)(new LiquidTileDynamic(8, Material::water)) ->setDestroyTime(100.0f)->setLightBlock(3)->setTextureName(L"water")->setDescriptionId(IDS_TILE_WATER)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_WATER); + Tile::calmWater = (new LiquidTileStatic(9, Material::water))->setDestroyTime(100.0f)->setLightBlock(3)->setTextureName(L"water")->setDescriptionId(IDS_TILE_WATER)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_WATER); + Tile::lava = (LiquidTile *)(new LiquidTileDynamic(10, Material::lava)) ->setDestroyTime(00.0f)->setLightEmission(1.0f)->setLightBlock(255)->setTextureName(L"lava")->setDescriptionId(IDS_TILE_LAVA)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_LAVA); + Tile::calmLava = (new LiquidTileStatic(11, Material::lava)) ->setDestroyTime(100.0f)->setLightEmission(1.0f)->setLightBlock(255)->setTextureName(L"lava")->setDescriptionId(IDS_TILE_LAVA)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_LAVA); + Tile::sand = (new HeavyTile(12)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_SAND)->setTextureName(L"sand")->setDescriptionId(IDS_TILE_SAND)->setUseDescriptionId(IDS_DESC_SAND); + Tile::gravel = (new GravelTile(13)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRAVEL)->setTextureName(L"gravel")->setDescriptionId(IDS_TILE_GRAVEL)->setUseDescriptionId(IDS_DESC_GRAVEL); + Tile::treeTrunk = (new TreeTile(17))->setDestroyTime(2.0f) ->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"log")->setDescriptionId(IDS_TILE_LOG)->sendTileData()->setUseDescriptionId(IDS_DESC_LOG); + // 4J - for leaves, have specified that only the data bits that encode the type of leaf are important to be sent + Tile::leaves = (LeafTile *)(new LeafTile(18)) ->setDestroyTime(0.2f)->setLightBlock(1)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->sendTileData(LeafTile::LEAF_TYPE_MASK)->setUseDescriptionId(IDS_DESC_LEAVES); + Tile::sponge = (new Sponge(19)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"sponge")->setDescriptionId(IDS_TILE_SPONGE)->setUseDescriptionId(IDS_DESC_SPONGE); + Tile::glass = (new GlassTile(20, Material::glass, false)) ->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setTextureName(L"glass")->setDescriptionId(IDS_TILE_GLASS)->setUseDescriptionId(IDS_DESC_GLASS); + Tile::dispenser = (new DispenserTile(23)) ->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"dispenser")->setDescriptionId(IDS_TILE_DISPENSER)->sendTileData()->setUseDescriptionId(IDS_DESC_DISPENSER); + + //Tile::wood = (new Tile(5, 4, Material::wood)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structwoodstuff, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(IDS_TILE_WOOD)->sendTileData()->setUseDescriptionId(IDS_DESC_WOODENPLANKS); + Tile::wood = (new WoodTile(5)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structwoodstuff, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"wood")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->sendTileData()->setUseDescriptionId(IDS_DESC_WOODENPLANKS); + Tile::sandStone = (new SandStoneTile(24)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_sand)->setSoundType(Tile::SOUND_STONE)->setDestroyTime(0.8f)->sendTileData()->setTextureName(L"sandStone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE)->sendTileData(); + Tile::stoneBrick = (new Tile(4, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"stonebrick")->setDescriptionId(IDS_TILE_STONE_BRICK)->setUseDescriptionId(IDS_DESC_STONE_BRICK); + Tile::redBrick = (new Tile(45, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_brick)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"brick")->setDescriptionId(IDS_TILE_BRICK)->setUseDescriptionId(IDS_DESC_BRICK); + Tile::clay = (new ClayTile(82)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_clay)->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRAVEL)->setTextureName(L"clay")->setDescriptionId(IDS_TILE_CLAY)->setUseDescriptionId(IDS_DESC_CLAY_TILE); + Tile::snow = (new SnowTile(80)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_snow)->setDestroyTime(0.2f)->setSoundType(Tile::SOUND_CLOTH)->setTextureName(L"snow")->setDescriptionId(IDS_TILE_SNOW)->setUseDescriptionId(IDS_DESC_SNOW); + + Tile::torch = (new TorchTile(50)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_wood)->setDestroyTime(0.0f)->setLightEmission(15 / 16.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"torch")->setDescriptionId(IDS_TILE_TORCH)->sendTileData()->setUseDescriptionId(IDS_DESC_TORCH)->disableMipmap(); + Tile::litPumpkin = (new PumpkinTile(91, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_pumpkin)->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setLightEmission(1.0f)->setTextureName(L"litpumpkin")->setDescriptionId(IDS_TILE_LIT_PUMPKIN)->sendTileData()->setUseDescriptionId(IDS_DESC_JACKOLANTERN); + Tile::lightGem = (new LightGemTile(89, Material::glass)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_glowstone)->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(1.0f)->setTextureName(L"lightgem")->setDescriptionId(IDS_TILE_LIGHT_GEM)->setUseDescriptionId(IDS_DESC_GLOWSTONE); + + Tile::trapdoor = (new TrapDoorTile(96, Material::wood)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_door, Item::eMaterial_trap)->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"trapdoor")->setDescriptionId(IDS_TILE_TRAPDOOR)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_TRAPDOOR); + + Tile::bed = (new BedTile(26)) ->setDestroyTime(0.2f)->setTextureName(L"bed")->setDescriptionId(IDS_TILE_BED)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_BED); + Tile::pistonStickyBase = (PistonBaseTile *)(new PistonBaseTile(29, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_piston, Item::eMaterial_stickypiston)->setTextureName(L"pistonStickyBase")->setDescriptionId(IDS_TILE_PISTON_STICK_BASE)->setUseDescriptionId(IDS_DESC_STICKY_PISTON)->sendTileData(); + Tile::web = (new WebTile(30)) ->setLightBlock(1)->setDestroyTime(4.0f)->setTextureName(L"web")->setDescriptionId(IDS_TILE_WEB)->setUseDescriptionId(IDS_DESC_WEB); + Tile::tallgrass = (TallGrass *)(new TallGrass(31)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"tallgrass")->setDescriptionId(IDS_TILE_TALL_GRASS)->setUseDescriptionId(IDS_DESC_TALL_GRASS)->disableMipmap(); + Tile::deadBush = (DeadBushTile *)(new DeadBushTile(32)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"deadbush")->setDescriptionId(IDS_TILE_DEAD_BUSH)->setUseDescriptionId(IDS_DESC_DEAD_BUSH)->disableMipmap(); + Tile::pistonBase = (PistonBaseTile *)(new PistonBaseTile(33,false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_piston, Item::eMaterial_piston)->setTextureName(L"pistonBase")->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(IDS_DESC_PISTON)->sendTileData(); + Tile::pistonExtension = (PistonExtensionTile *)(new PistonExtensionTile(34)) ->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(-1)->sendTileData(); + + Tile::cloth = (new ClothTile()) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_cloth, Item::eMaterial_cloth)->setDestroyTime(0.8f)->setSoundType(Tile::SOUND_CLOTH)->setTextureName(L"cloth")->setDescriptionId(IDS_TILE_CLOTH)->sendTileData()->setUseDescriptionId(IDS_DESC_WOOL); + Tile::pistonMovingPiece = (PistonMovingPiece *)(new PistonMovingPiece(36)) ->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(-1); + + Tile::pressurePlate_stone = (Tile *)(new PressurePlateTile(70, L"stone", Material::stone, PressurePlateTile::mobs)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_stone)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"pressurePlate")->setDescriptionId(IDS_TILE_PRESSURE_PLATE)->sendTileData()->setUseDescriptionId(IDS_DESC_PRESSUREPLATE); + Tile::pressurePlate_wood = (new PressurePlateTile(72, L"wood", Material::wood, PressurePlateTile::everything)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_wood)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"pressurePlate")->setDescriptionId(IDS_TILE_PRESSURE_PLATE)->sendTileData()->setUseDescriptionId(IDS_DESC_PRESSUREPLATE); + + Tile::flower = (Bush *) (new Bush(37)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"flower")->setDescriptionId(IDS_TILE_FLOWER)->setUseDescriptionId(IDS_DESC_FLOWER)->disableMipmap(); + Tile::rose = (Bush *) (new Bush(38)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"rose")->setDescriptionId(IDS_TILE_ROSE)->setUseDescriptionId(IDS_DESC_FLOWER)->disableMipmap(); + Tile::mushroom1 = (Bush *) (new Mushroom(39, L"mushroom_brown")) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setLightEmission(2 / 16.0f)->setTextureName(L"mushroom")->setDescriptionId(IDS_TILE_MUSHROOM)->setUseDescriptionId(IDS_DESC_MUSHROOM)->disableMipmap(); + Tile::mushroom2 = (Bush *) (new Mushroom(40, L"mushroom_red")) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"mushroom")->setDescriptionId(IDS_TILE_MUSHROOM)->setUseDescriptionId(IDS_DESC_MUSHROOM)->disableMipmap(); + +// Tile::stoneSlab = (new StoneSlabTile(43, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_SLAB); +// Tile::stoneSlabHalf = (new StoneSlabTile(44, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_HALFSLAB); + + + Tile::tnt = (new TntTile(46)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"tnt")->setDescriptionId(IDS_TILE_TNT)->setUseDescriptionId(IDS_DESC_TNT); + Tile::bookshelf = (new BookshelfTile(47)) ->setDestroyTime(1.5f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"bookshelf")->setDescriptionId(IDS_TILE_BOOKSHELF)->setUseDescriptionId(IDS_DESC_BOOKSHELF); + Tile::mossStone = (new Tile(48, Material::stone)) ->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"stoneMoss")->setDescriptionId(IDS_TILE_STONE_MOSS)->setUseDescriptionId(IDS_DESC_MOSS_STONE); + // 4J - change of destroy time from 10.0f -> 50.0f for obsidian brought forward from 1.2.3 + Tile::obsidian = (new ObsidianTile(49)) ->setDestroyTime(50.0f)->setExplodeable(2000)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"obsidian")->setDescriptionId(IDS_TILE_OBSIDIAN)->setUseDescriptionId(IDS_DESC_OBSIDIAN); + + + Tile::fire = (FireTile *) ((new FireTile(51)) ->setDestroyTime(0.0f)->setLightEmission(1.0f)->setSoundType(Tile::SOUND_WOOD))->setTextureName(L"fire")->setDescriptionId(IDS_TILE_FIRE)->setNotCollectStatistics()->setUseDescriptionId(-1); + Tile::mobSpawner = (new MobSpawnerTile(52)) ->setDestroyTime(5.0f)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"mobSpawner")->setDescriptionId(IDS_TILE_MOB_SPAWNER)->setNotCollectStatistics()->setUseDescriptionId(IDS_DESC_MOB_SPAWNER); + + Tile::chest = (ChestTile *)(new ChestTile(54)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_chest, Item::eMaterial_ender)->setDestroyTime(2.5f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"chest")->setDescriptionId(IDS_TILE_CHEST)->sendTileData()->setUseDescriptionId(IDS_DESC_CHEST); + Tile::redStoneDust = (RedStoneDustTile *)(new RedStoneDustTile(55)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_NORMAL)->setTextureName(L"redstoneDust")->setDescriptionId(IDS_TILE_REDSTONE_DUST)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONE_DUST); + Tile::workBench = (new WorkbenchTile(58)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_wood)->setDestroyTime(2.5f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"workbench")->setDescriptionId(IDS_TILE_WORKBENCH)->setUseDescriptionId(IDS_DESC_CRAFTINGTABLE); + Tile::crops = (new CropTile(59)) ->setTextureName(L"crops")->setDescriptionId(IDS_TILE_CROPS)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_CROPS)->disableMipmap(); + Tile::farmland = (new FarmTile(60)) ->setDestroyTime(0.6f)->setSoundType(Tile::SOUND_GRAVEL)->setTextureName(L"farmland")->setDescriptionId(IDS_TILE_FARMLAND)->setUseDescriptionId(IDS_DESC_FARMLAND)->sendTileData(); + Tile::furnace = (new FurnaceTile(61, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_stone)->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"furnace")->setDescriptionId(IDS_TILE_FURNACE)->sendTileData()->setUseDescriptionId(IDS_DESC_FURNACE); + Tile::furnace_lit = (new FurnaceTile(62, true)) ->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setLightEmission(14 / 16.0f)->setTextureName(L"furnace")->setDescriptionId(IDS_TILE_FURNACE)->sendTileData()->setUseDescriptionId(IDS_DESC_FURNACE); + Tile::sign = (new SignTile(63, eTYPE_SIGNTILEENTITY, true))->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"sign")->setDescriptionId(IDS_TILE_SIGN)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_SIGN); + Tile::door_wood = (new DoorTile(64, Material::wood)) ->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"doorWood")->setDescriptionId(IDS_TILE_DOOR_WOOD)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD); + Tile::ladder = (new LadderTile(65)) ->setDestroyTime(0.4f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"ladder")->setDescriptionId(IDS_TILE_LADDER)->sendTileData()->setUseDescriptionId(IDS_DESC_LADDER)->disableMipmap(); + Tile::wallSign = (new SignTile(68, eTYPE_SIGNTILEENTITY, false))->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"sign")->setDescriptionId(IDS_TILE_SIGN)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_SIGN); + Tile::lever = (new LeverTile(69)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"lever")->setDescriptionId(IDS_TILE_LEVER)->sendTileData()->setUseDescriptionId(IDS_DESC_LEVER); + Tile::door_iron = (new DoorTile(71, Material::metal)) ->setDestroyTime(5.0f)->setSoundType(Tile::SOUND_METAL)->setTextureName(L"doorIron")->setDescriptionId(IDS_TILE_DOOR_IRON)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_IRON); + Tile::redStoneOre = (new RedStoneOreTile(73,false)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"oreRedstone")->setDescriptionId(IDS_TILE_ORE_REDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_ORE_REDSTONE); + Tile::redStoneOre_lit = (new RedStoneOreTile(74, true)) ->setLightEmission(10 / 16.0f)->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"oreRedstone")->setDescriptionId(IDS_TILE_ORE_REDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_ORE_REDSTONE); + Tile::notGate_off = (new NotGateTile(75, false)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"notGate")->setDescriptionId(IDS_TILE_NOT_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONETORCH)->disableMipmap(); + Tile::notGate_on = (new NotGateTile(76, true)) ->setDestroyTime(0.0f)->setLightEmission(8 / 16.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"notGate")->setDescriptionId(IDS_TILE_NOT_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONETORCH)->disableMipmap(); + Tile::button = (new ButtonTile(77,false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_button, Item::eMaterial_stone)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"button")->setDescriptionId(IDS_TILE_BUTTON)->sendTileData()->setUseDescriptionId(IDS_DESC_BUTTON); + Tile::topSnow = (new TopSnowTile(78)) ->setDestroyTime(0.1f)->setSoundType(Tile::SOUND_CLOTH)->setTextureName(L"snow")->setDescriptionId(IDS_TILE_SNOW)->setUseDescriptionId(IDS_DESC_TOP_SNOW)->sendTileData()->setLightBlock(0); + Tile::ice = (new IceTile(79)) ->setDestroyTime(0.5f)->setLightBlock(3)->setSoundType(Tile::SOUND_GLASS)->setTextureName(L"ice")->setDescriptionId(IDS_TILE_ICE)->setUseDescriptionId(IDS_DESC_ICE); + Tile::cactus = (new CactusTile(81)) ->setDestroyTime(0.4f)->setSoundType(Tile::SOUND_CLOTH)->setTextureName(L"cactus")->setDescriptionId(IDS_TILE_CACTUS)->setUseDescriptionId(IDS_DESC_CACTUS)->disableMipmap(); + Tile::reeds = (new ReedTile(83)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setTextureName(L"reeds")->setDescriptionId(IDS_TILE_REEDS)->setNotCollectStatistics()->setUseDescriptionId(IDS_DESC_REEDS)->disableMipmap(); + Tile::recordPlayer = (new RecordPlayerTile(84)) ->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"jukebox")->setDescriptionId(IDS_TILE_JUKEBOX)->sendTileData()->setUseDescriptionId(IDS_DESC_JUKEBOX); + Tile::fence = (new FenceTile(85, L"wood", Material::wood)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"fence")->setDescriptionId(IDS_TILE_FENCE)->setUseDescriptionId(IDS_DESC_FENCE); + + Tile::pumpkin = (new PumpkinTile(86, false)) ->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"pumpkin")->setDescriptionId(IDS_TILE_PUMPKIN)->sendTileData()->setUseDescriptionId(IDS_DESC_PUMPKIN); + + Tile::hellRock = (new HellStoneTile(87)) ->setDestroyTime(0.4f)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"hellrock")->setDescriptionId(IDS_TILE_HELL_ROCK)->setUseDescriptionId(IDS_DESC_HELL_ROCK); + Tile::hellSand = (new HellSandTile(88)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_SAND)->setTextureName(L"hellsand")->setDescriptionId(IDS_TILE_HELL_SAND)->setUseDescriptionId(IDS_DESC_HELL_SAND); + Tile::portalTile = (PortalTile *) ((new PortalTile(90)) ->setDestroyTime(-1)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(0.75f))->setTextureName(L"portal")->setDescriptionId(IDS_TILE_PORTAL)->setUseDescriptionId(IDS_DESC_PORTAL); + Tile::cake = (new CakeTile(92)) ->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_CLOTH)->setTextureName(L"cake")->setDescriptionId(IDS_TILE_CAKE)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_CAKE); + + // TODO Copy the translations from IDS_ITEM_DIODE to IDS_TILE_DIODE + Tile::diode_off = (RepeaterTile *)(new DiodeTile(93, false)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"diode")->setDescriptionId(IDS_ITEM_DIODE)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONEREPEATER)->disableMipmap(); + Tile::diode_on = (RepeaterTile *)(new DiodeTile(94, true)) ->setDestroyTime(0.0f)->setLightEmission(10 / 16.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"diode")->setDescriptionId(IDS_ITEM_DIODE)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_REDSTONEREPEATER)->disableMipmap(); + Tile::aprilFoolsJoke = (new LockedChestTile(95)) ->setDestroyTime(0.0f)->setLightEmission(16 / 16.0f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"lockedchest")->setDescriptionId(IDS_TILE_LOCKED_CHEST)->setTicking(true)->sendTileData()->setUseDescriptionId(-1); + + Tile::monsterStoneEgg = (new StoneMonsterTile(97)) ->setDestroyTime(0.75f)->setTextureName(L"monsterStoneEgg")->setDescriptionId(IDS_TILE_STONE_SILVERFISH)->setUseDescriptionId(IDS_DESC_STONE_SILVERFISH); + Tile::stoneBrickSmooth = (new SmoothStoneBrickTile(98)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stoneSmooth)->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setTextureName(L"stonebricksmooth")->setDescriptionId(IDS_TILE_STONE_BRICK_SMOOTH)->setUseDescriptionId(IDS_DESC_STONE_BRICK_SMOOTH); + Tile::hugeMushroom1 = (new HugeMushroomTile(99, Material::wood, 0)) ->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setTextureName(L"mushroom")->setDescriptionId(IDS_TILE_HUGE_MUSHROOM_1)->setUseDescriptionId(IDS_DESC_MUSHROOM)->sendTileData(); + Tile::hugeMushroom2 = (new HugeMushroomTile(100, Material::wood, 1)) ->setDestroyTime(0.2f)->setSoundType(SOUND_WOOD)->setTextureName(L"mushroom")->setDescriptionId(IDS_TILE_HUGE_MUSHROOM_2)->setUseDescriptionId(IDS_DESC_MUSHROOM)->sendTileData(); + Tile::ironFence = (new ThinFenceTile(101, L"fenceIron", L"fenceIron", Material::metal, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_iron)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setTextureName(L"fenceIron")->setDescriptionId(IDS_TILE_IRON_FENCE)->setUseDescriptionId(IDS_DESC_IRON_FENCE); + Tile::thinGlass = (new ThinFenceTile(102, L"glass", L"thinglass_top", Material::glass, false)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setTextureName(L"thinGlass")->setDescriptionId(IDS_TILE_THIN_GLASS)->setUseDescriptionId(IDS_DESC_THIN_GLASS); + Tile::melon = (new MelonTile(103)) ->setDestroyTime(1.0f)->setSoundType(SOUND_WOOD)->setTextureName(L"melon")->setDescriptionId(IDS_TILE_MELON)->setUseDescriptionId(IDS_DESC_MELON_BLOCK); + Tile::pumpkinStem = (new StemTile(104, Tile::pumpkin)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setTextureName(L"pumpkinStem")->setDescriptionId(IDS_TILE_PUMPKIN_STEM)->sendTileData(); + Tile::melonStem = (new StemTile(105, Tile::melon)) ->setDestroyTime(0.0f)->setSoundType(SOUND_WOOD)->setTextureName(L"pumpkinStem")->setDescriptionId(IDS_TILE_MELON_STEM)->sendTileData(); + Tile::vine = (new VineTile(106))->setDestroyTime(0.2f) ->setSoundType(SOUND_GRASS)->setTextureName(L"vine")->setDescriptionId(IDS_TILE_VINE)->setUseDescriptionId(IDS_DESC_VINE)->sendTileData(); + Tile::fenceGate = (new FenceGateTile(107)) ->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setTextureName(L"fenceGate")->setDescriptionId(IDS_TILE_FENCE_GATE)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE); + + + Tile::stairs_wood = (new StairTile(53, Tile::wood,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_wood) ->setTextureName(L"stairsWood")->setDescriptionId(IDS_TILE_STAIRS_WOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::stairs_stone = (new StairTile(67, Tile::stoneBrick,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_stone) ->setTextureName(L"stairsStone")->setDescriptionId(IDS_TILE_STAIRS_STONE) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::stairs_bricks = (new StairTile(108, Tile::redBrick,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_brick) ->setTextureName(L"stairsBrick")->setDescriptionId(IDS_TILE_STAIRS_BRICKS) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::stairs_stoneBrickSmooth = (new StairTile(109, Tile::stoneBrickSmooth,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_stoneSmooth)->setTextureName(L"stairsStoneBrickSmooth")->setDescriptionId(IDS_TILE_STAIRS_STONE_BRICKS_SMOOTH) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + + Tile::mycel = (MycelTile *)(new MycelTile(110)) ->setDestroyTime(0.6f)->setSoundType(SOUND_GRASS)->setTextureName(L"mycel")->setDescriptionId(IDS_TILE_MYCEL)->setUseDescriptionId(IDS_DESC_MYCEL); + Tile::waterLily = (new WaterlilyTile(111)) ->setDestroyTime(0.0f)->setSoundType(SOUND_GRASS)->setTextureName(L"waterlily")->setDescriptionId(IDS_TILE_WATERLILY)->setUseDescriptionId(IDS_DESC_WATERLILY); + Tile::netherBrick = (new Tile(112, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_netherbrick)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setTextureName(L"netherBrick")->setDescriptionId(IDS_TILE_NETHERBRICK)->setUseDescriptionId(IDS_DESC_NETHERBRICK); + Tile::netherFence = (new FenceTile(113, L"netherBrick", Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_netherbrick)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setTextureName(L"netherFence")->setDescriptionId(IDS_TILE_NETHERFENCE)->setUseDescriptionId(IDS_DESC_NETHERFENCE); + Tile::stairs_netherBricks = (new StairTile(114, Tile::netherBrick,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_netherbrick)->setTextureName(L"stairsNetherBrick")->setDescriptionId(IDS_TILE_STAIRS_NETHERBRICK) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::netherStalk = (new NetherStalkTile(115)) ->setTextureName(L"netherStalk")->setDescriptionId(IDS_TILE_NETHERSTALK)->sendTileData()->setUseDescriptionId(IDS_DESC_NETHERSTALK); + Tile::enchantTable = (new EnchantmentTableTile(116)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_magic)->setDestroyTime(5.0f)->setExplodeable(2000)->setTextureName(L"enchantmentTable")->setDescriptionId(IDS_TILE_ENCHANTMENTTABLE)->setUseDescriptionId(IDS_DESC_ENCHANTMENTTABLE); + Tile::brewingStand = (new BrewingStandTile(117)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_blaze)->setDestroyTime(0.5f)->setLightEmission(2 / 16.0f)->setTextureName(L"brewingStand")->setDescriptionId(IDS_TILE_BREWINGSTAND)->sendTileData()->setUseDescriptionId(IDS_DESC_BREWING_STAND); + Tile::cauldron = (CauldronTile *)(new CauldronTile(118)) ->setDestroyTime(2.0f)->setTextureName(L"cauldron")->setDescriptionId(IDS_TILE_CAULDRON)->sendTileData()->setUseDescriptionId(IDS_DESC_CAULDRON); + Tile::endPortalTile = (new TheEndPortal(119, Material::portal)) ->setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME)->setExplodeable(6000000)->setDescriptionId(IDS_TILE_END_PORTAL)->setUseDescriptionId(IDS_DESC_END_PORTAL); + Tile::endPortalFrameTile = (new TheEndPortalFrameTile(120)) ->setSoundType(SOUND_GLASS)->setLightEmission(2 / 16.0f)->setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME)->setTextureName(L"endPortalFrame")->setDescriptionId(IDS_TILE_ENDPORTALFRAME)->sendTileData()->setExplodeable(6000000)->setUseDescriptionId(IDS_DESC_ENDPORTALFRAME); + Tile::whiteStone = (new Tile(121, Material::stone)) ->setDestroyTime(3.0f)->setExplodeable(15)->setSoundType(SOUND_STONE)->setTextureName(L"whiteStone")->setDescriptionId(IDS_TILE_WHITESTONE)->setUseDescriptionId(IDS_DESC_WHITESTONE); + Tile::dragonEgg = (new EggTile(122)) ->setDestroyTime(3.0f)->setExplodeable(15)->setSoundType(SOUND_STONE)->setLightEmission(2.0f / 16.0f)->setTextureName(L"dragonEgg")->setDescriptionId(IDS_TILE_DRAGONEGG)->setUseDescriptionId(IDS_DESC_DRAGONEGG); + Tile::redstoneLight = (new RedlightTile(123, false)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setTextureName(L"redstoneLight")->setDescriptionId(IDS_TILE_REDSTONE_LIGHT)->setUseDescriptionId(IDS_DESC_REDSTONE_LIGHT); + Tile::redstoneLight_lit = (new RedlightTile(124, true)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setTextureName(L"redstoneLight")->setDescriptionId(IDS_TILE_REDSTONE_LIGHT)->setUseDescriptionId(IDS_DESC_REDSTONE_LIGHT); + + // TU9 + Tile::stairs_sandstone = (new StairTile(128, Tile::sandStone,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sand) ->setTextureName(L"stairsSandstone")->setDescriptionId(IDS_TILE_STAIRS_SANDSTONE) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::woodStairsDark = (new StairTile(134, Tile::wood, TreeTile::DARK_TRUNK)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sprucewood)->setTextureName(L"stairsWoodSpruce")->setDescriptionId(IDS_TILE_STAIRS_SPRUCEWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::woodStairsBirch = (new StairTile(135, Tile::wood, TreeTile::BIRCH_TRUNK)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_birchwood)->setTextureName(L"stairsWoodBirch")->setDescriptionId(IDS_TILE_STAIRS_BIRCHWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::woodStairsJungle = (new StairTile(136, Tile::wood, TreeTile::JUNGLE_TRUNK))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_junglewood)->setTextureName(L"stairsWoodJungle")->setDescriptionId(IDS_TILE_STAIRS_JUNGLEWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS); + Tile::button_wood = (new ButtonTile(143, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_button, Item::eMaterial_wood)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setTextureName(L"button")->setDescriptionId(IDS_TILE_BUTTON)->sendTileData()->setUseDescriptionId(IDS_DESC_BUTTON); + + Tile::woodSlab = (HalfSlabTile *) (new WoodSlabTile(Tile::woodSlab_Id, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setTextureName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB); + Tile::woodSlabHalf = (HalfSlabTile *) (new WoodSlabTile(Tile::woodSlabHalf_Id, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setTextureName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB); + Tile::stoneSlab = (HalfSlabTile *) (new StoneSlabTile(Tile::stoneSlab_Id, true)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_SLAB); + Tile::stoneSlabHalf = (HalfSlabTile *) (new StoneSlabTile(Tile::stoneSlabHalf_Id, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setTextureName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_HALFSLAB); + + Tile::emeraldOre = (new OreTile(129)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(SOUND_STONE)->setTextureName(L"oreEmerald")->setDescriptionId(IDS_TILE_EMERALDORE)->setUseDescriptionId(IDS_DESC_EMERALDORE); + Tile::enderChest = (new EnderChestTile(130)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_chest, Item::eMaterial_ender)->setDestroyTime(22.5f)->setExplodeable(1000)->setSoundType(SOUND_STONE)->setTextureName(L"enderChest")->sendTileData()->setLightEmission(.5f)->setDescriptionId(IDS_TILE_ENDERCHEST)->setUseDescriptionId(IDS_DESC_ENDERCHEST); + Tile::tripWireSource = (TripWireSourceTile *)( new TripWireSourceTile(131) ) ->setTextureName(L"tripWireSource")->sendTileData()->setDescriptionId(IDS_TILE_TRIPWIRE_SOURCE)->setUseDescriptionId(IDS_DESC_TRIPWIRE_SOURCE); + Tile::tripWire = (new TripWireTile(132)) ->setTextureName(L"tripWire")->sendTileData()->setDescriptionId(IDS_TILE_TRIPWIRE)->setUseDescriptionId(IDS_DESC_TRIPWIRE); + Tile::emeraldBlock = (new MetalTile(133)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_emerald)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setTextureName(L"blockEmerald")->setDescriptionId(IDS_TILE_EMERALDBLOCK)->setUseDescriptionId(IDS_DESC_EMERALDBLOCK); + + + Tile::cocoa = (new CocoaTile(127)) ->setDestroyTime(0.2f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setTextureName(L"cocoa")->sendTileData()->setDescriptionId(IDS_TILE_COCOA)->setUseDescriptionId(IDS_DESC_COCOA); + Tile::skull = (new SkullTile(144)) ->setDestroyTime(1.0f)->setSoundType(SOUND_STONE)->setTextureName(L"skull")->setDescriptionId(IDS_TILE_SKULL)->setUseDescriptionId(IDS_DESC_SKULL); + + Tile::cobbleWall = (new WallTile(139, Tile::stoneBrick)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_stone)->setTextureName(L"cobbleWall")->setDescriptionId(IDS_TILE_COBBLESTONE_WALL)->setUseDescriptionId(IDS_DESC_COBBLESTONE_WALL); + Tile::flowerPot = (new FlowerPotTile(140)) ->setDestroyTime(0.0f)->setSoundType(SOUND_NORMAL)->setTextureName(L"flowerPot")->setDescriptionId(IDS_TILE_FLOWERPOT)->setUseDescriptionId(IDS_DESC_FLOWERPOT); + Tile::carrots = (new CarrotTile(141)) ->setTextureName(L"carrots")->setDescriptionId(IDS_TILE_CARROTS)->setUseDescriptionId(IDS_DESC_CARROTS)->disableMipmap(); + Tile::potatoes = (new PotatoTile(142)) ->setTextureName(L"potatoes")->setDescriptionId(IDS_TILE_POTATOES)->setUseDescriptionId(IDS_DESC_POTATO)->disableMipmap(); + Tile::anvil = (new AnvilTile(145)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_iron)->setDestroyTime(5.0f)->setSoundType(SOUND_ANVIL)->setExplodeable(2000)->setTextureName(L"anvil")->sendTileData()->setDescriptionId(IDS_TILE_ANVIL)->setUseDescriptionId(IDS_DESC_ANVIL); + Tile::netherQuartz = (new OreTile(153)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(SOUND_STONE)->setTextureName(L"netherquartz")->setDescriptionId(IDS_TILE_NETHER_QUARTZ)->setUseDescriptionId(IDS_DESC_NETHER_QUARTZ_ORE); + Tile::quartzBlock = (new QuartzBlockTile(155)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_quartz)->setSoundType(SOUND_STONE)->setDestroyTime(0.8f)->setTextureName(L"quartzBlock")->setDescriptionId(IDS_TILE_QUARTZ_BLOCK)->setUseDescriptionId(IDS_DESC_QUARTZ_BLOCK); + Tile::stairs_quartz = (new StairTile(156, Tile::quartzBlock, QuartzBlockTile::TYPE_DEFAULT)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_quartz)->setTextureName(L"stairsQuartz")->setDescriptionId(IDS_TILE_STAIRS_QUARTZ)->setUseDescriptionId(IDS_DESC_STAIRS); + + Tile::woolCarpet = (new WoolCarpetTile(171)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_carpet, Item::eMaterial_cloth)->setDestroyTime(0.1f)->setSoundType(SOUND_CLOTH)->setTextureName(L"woolCarpet")->setLightBlock(0)->setDescriptionId(IDS_TILE_CARPET)->setUseDescriptionId(IDS_DESC_CARPET); + + // Special cases for certain items since they can have different icons + Item::items[Tile::cloth_Id] = ( new ClothTileItem(Tile::cloth_Id- 256) )->setTextureName(L"cloth")->setDescriptionId(IDS_TILE_CLOTH)->setUseDescriptionId(IDS_DESC_WOOL); + Item::items[Tile::woolCarpet_Id] = ( new ClothTileItem(Tile::woolCarpet_Id - 256))->setTextureName(L"woolCarpet")->setDescriptionId(IDS_TILE_CARPET)->setUseDescriptionId(IDS_DESC_CARPET); + Item::items[Tile::treeTrunk_Id] = ( new TreeTileItem(Tile::treeTrunk_Id - 256, treeTrunk) )->setTextureName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG); + Item::items[Tile::wood_Id] = ( new MultiTextureTileItem(Tile::wood_Id - 256, Tile::wood, (int *)WoodTile::WOOD_NAMES, 4))->setTextureName(L"wood")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->setUseDescriptionId(IDS_DESC_LOG); // <- TODO + Item::items[Tile::monsterStoneEgg_Id] = ( new StoneMonsterTileItem(Tile::monsterStoneEgg_Id - 256))->setTextureName(L"monsterStoneEgg")->setDescriptionId(IDS_TILE_STONE_SILVERFISH)->setUseDescriptionId(IDS_DESC_STONE_SILVERFISH); // 4J - Brought forward from post-1.2 to fix stacking problem + Item::items[Tile::stoneBrickSmooth_Id] = ( new SmoothStoneBrickTileItem(Tile::stoneBrickSmooth_Id - 256, stoneBrickSmooth))->setTextureName(L"stonebricksmooth")->setDescriptionId(IDS_TILE_STONE_BRICK_SMOOTH); + Item::items[Tile::sandStone_Id] = ( new MultiTextureTileItem(sandStone_Id - 256, sandStone, SandStoneTile::SANDSTONE_NAMES, SandStoneTile::SANDSTONE_BLOCK_NAMES) )->setTextureName(L"sandStone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE); + Item::items[Tile::quartzBlock_Id] = ( new MultiTextureTileItem(quartzBlock_Id - 256, quartzBlock, QuartzBlockTile::BLOCK_NAMES, QuartzBlockTile::QUARTZ_BLOCK_NAMES) )->setTextureName(L"quartzBlock")->setDescriptionId(IDS_TILE_QUARTZ_BLOCK)->setUseDescriptionId(IDS_DESC_QUARTZ_BLOCK); + Item::items[Tile::stoneSlabHalf_Id] = ( new StoneSlabTileItem(Tile::stoneSlabHalf_Id - 256, Tile::stoneSlabHalf, Tile::stoneSlab, false) )->setTextureName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_HALFSLAB); + Item::items[Tile::stoneSlab_Id] = ( new StoneSlabTileItem(Tile::stoneSlab_Id - 256, Tile::stoneSlabHalf, Tile::stoneSlab, true))->setTextureName(L"stoneSlab")->setDescriptionId(IDS_DESC_STONESLAB)->setUseDescriptionId(IDS_DESC_SLAB); + Item::items[Tile::woodSlabHalf_Id] = ( new StoneSlabTileItem(Tile::woodSlabHalf_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, false))->setTextureName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB); + Item::items[Tile::woodSlab_Id] = ( new StoneSlabTileItem(Tile::woodSlab_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, true))->setTextureName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB); + Item::items[Tile::sapling_Id] = ( new SaplingTileItem(Tile::sapling_Id - 256) )->setTextureName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING); + Item::items[Tile::leaves_Id] = ( new LeafTileItem(Tile::leaves_Id - 256) )->setTextureName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES); + Item::items[Tile::vine_Id] = ( new ColoredTileItem(Tile::vine_Id - 256, false))->setDescriptionId(IDS_TILE_VINE)->setUseDescriptionId(IDS_DESC_VINE); + int idsData[3] = {IDS_TILE_SHRUB, IDS_TILE_GRASS, IDS_TILE_FERN}; + intArray ids = intArray(idsData, 3); + Item::items[Tile::tallgrass_Id] = ((ColoredTileItem *)(new ColoredTileItem(Tile::tallgrass_Id - 256, true))->setDescriptionId(IDS_TILE_TALL_GRASS))->setDescriptionPostfixes(ids); + Item::items[Tile::waterLily_Id] = ( new WaterLilyTileItem(Tile::waterLily_Id - 256)); + Item::items[Tile::pistonBase_Id] = ( new PistonTileItem(Tile::pistonBase_Id - 256) )->setDescriptionId(IDS_TILE_PISTON_BASE)->setUseDescriptionId(IDS_DESC_PISTON); + Item::items[Tile::pistonStickyBase_Id] = ( new PistonTileItem(Tile::pistonStickyBase_Id - 256) )->setDescriptionId(IDS_TILE_PISTON_STICK_BASE)->setUseDescriptionId(IDS_DESC_STICKY_PISTON); + Item::items[Tile::cobbleWall_Id] = ( new MultiTextureTileItem(cobbleWall_Id - 256, cobbleWall, (int *)WallTile::COBBLE_NAMES, 2) )->setDescriptionId(IDS_TILE_COBBLESTONE_WALL)->setUseDescriptionId(IDS_DESC_COBBLESTONE_WALL); + Item::items[Tile::anvil_Id] = ( new AnvilTileItem(anvil) )->setDescriptionId(IDS_TILE_ANVIL)->setUseDescriptionId(IDS_DESC_ANVIL); + + + for (int i = 0; i < 256; i++) + { + if ( Tile::tiles[i] != NULL ) + { + if( Item::items[i] == NULL) + { + Item::items[i] = new TileItem(i - 256); + Tile::tiles[i]->init(); + } + + bool propagate = false; + if (i > 0 && Tile::tiles[i]->getRenderShape() == Tile::SHAPE_STAIRS) propagate = true; + if (i > 0 && dynamic_cast<HalfSlabTile *>(Tile::tiles[i]) != NULL) + { + propagate = true; + } + if (i == Tile::farmland_Id) propagate = true; + if (Tile::transculent[i]) + { + propagate = true; + } + if (Tile::lightBlock[i] == 0) + { + propagate = true; + } + Tile::propagate[i] = propagate; + } + } + Tile::transculent[0] = true; + + Stats::buildItemStats(); + + // */ +} + +// 4J - added for common ctor code +void Tile::_init(int id, Material *material, bool isSolidRender) +{ + destroySpeed = 0.0f; + explosionResistance = 0.0f; + isInventoryItem = true; + collectStatistics = true; + + // 4J Stu - Removed these in favour of TLS versions + //xx0 = yy0 = zz0 = xx1 = yy1 = zz1 = 0; + + soundType = Tile::SOUND_NORMAL; + gravity = 1.0f; + friction = 0.6f; + _isTicking = false; + _isEntityTile = false; + + /* 4J - TODO + if (Tile.tiles[id] != null) + { + throw new IllegalArgumentException("Slot " + id + " is already occupied by " + Tile.tiles[id] + " when adding " + this); + } + */ + this->material = material; + Tile::tiles[id] = this; + this->id = id; + updateDefaultShape(); + // 4J - note these used to call isSolidRender(), but that always calls Tile::isSolidRender in C++ so have added as a parameter that can be varied from + // derived ctors + solid[id] = isSolidRender; + lightBlock[id] = isSolidRender ? 255 : 0; + transculent[id] = !material->blocksLight(); + mipmapEnable[id] = true; // 4J added + m_textureName = L""; +} + +Tile::Tile(int id, Material *material, bool isSolidRender) +{ + _init(id,material, isSolidRender); + m_iMaterial=Item::eMaterial_undefined; + m_iBaseItemType=Item::eBaseItemType_undefined; + icon = NULL; +} + +Tile *Tile::sendTileData(unsigned char importantMask/*=15*/) +{ + Tile::_sendTileData[id] = importantMask; // 4J - changed was bool, now bitfield to indicate which bits are important to be sent. Default behaviour with this method is all 4 bits + return this; +} + +void Tile::init() +{ +} + + + +// 4J-PB - adding so we can class different items together for the new crafting menu +// so pickaxe_stone would get tagged with pickaxe and stone +Tile *Tile::setBaseItemTypeAndMaterial(int iType,int iMaterial) +{ + this->m_iBaseItemType = iType; + this->m_iMaterial = iMaterial; + return this; +} + +int Tile::getBaseItemType() +{ + return this->m_iBaseItemType; +} + +int Tile::getMaterial() +{ + return this->m_iMaterial; +} + + +Tile *Tile::setSoundType(const SoundType *soundType) +{ + this->soundType = soundType; + return this; +} + +Tile *Tile::setLightBlock(int i) +{ + lightBlock[id] = i; + return this; +} + +Tile *Tile::setLightEmission(float f) +{ + Tile::lightEmission[id] = (int) (Level::MAX_BRIGHTNESS * f); + return this; +} + +Tile *Tile::setExplodeable(float explosionResistance) +{ + this->explosionResistance = explosionResistance * 3; + return this; +} + +bool Tile::isSolidBlockingTile(int t) +{ + Tile *tile = Tile::tiles[t]; + if (tile == NULL) return false; + return tile->material->isSolidBlocking() && tile->isCubeShaped(); +} + +bool Tile::isCubeShaped() +{ + return true; +} + +bool Tile::isPathfindable(LevelSource *level, int x, int y, int z) +{ + return !material->blocksMotion(); +} + +int Tile::getRenderShape() +{ + return SHAPE_BLOCK; +} + +Tile *Tile::setDestroyTime(float destroySpeed) +{ + this->destroySpeed = destroySpeed; + if (explosionResistance < destroySpeed * 5) explosionResistance = destroySpeed * 5; + return this; +} + +Tile *Tile::setIndestructible() +{ + setDestroyTime(INDESTRUCTIBLE_DESTROY_TIME); + return this; +} + +float Tile::getDestroySpeed(Level *level, int x, int y, int z) +{ + return destroySpeed; +} + +Tile *Tile::setTicking(bool tick) +{ + _isTicking = tick; + return this; +} + +bool Tile::isTicking() +{ + return _isTicking; +} + +bool Tile::isEntityTile() +{ + return _isEntityTile; +} + +Tile *Tile::disableMipmap() +{ + mipmapEnable[id] = false; + return this; +} + +void Tile::setShape(float x0, float y0, float z0, float x1, float y1, float z1) +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + tls->xx0 = x0; + tls->yy0 = y0; + tls->zz0 = z0; + tls->xx1 = x1; + tls->yy1 = y1; + tls->zz1 = z1; + tls->tileId = this->id; + + //this->xx0 = x0; + //this->yy0 = y0; + //this->zz0 = z0; + //this->xx1 = x1; + //this->yy1 = y1; + //this->zz1 = z1; +} + +float Tile::getBrightness(LevelSource *level, int x, int y, int z) +{ + // Lighting fix brought forward from ~1.5 here - used to use the lightEmission level for this tile rather than getting the for the passed in x/y/z coords + return level->getBrightness(x, y, z, Tile::lightEmission[level->getTile(x,y,z)]); +} + +// 4J - brought forward from 1.8.2 +int Tile::getLightColor(LevelSource *level, int x, int y, int z, int tileId/*=-1*/) +{ + // Lighting fix brought forward from ~1.5 here - used to use the lightEmission level for this tile rather than getting the for the passed in x/y/z coords + if( tileId == -1 ) + { + return level->getLightColor(x, y, z, Tile::lightEmission[level->getTile(x,y,z)], -1); + } + else + { + return level->getLightColor(x, y, z, Tile::lightEmission[tileId], tileId); + } +} + +bool Tile::isFaceVisible(Level *level, int x, int y, int z, int f) +{ + if (f == 0) y--; + if (f == 1) y++; + if (f == 2) z--; + if (f == 3) z++; + if (f == 4) x--; + if (f == 5) x++; + return !level->isSolidRenderTile(x, y, z); +} + +bool Tile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + if (face == 0 && tls->yy0 > 0) return true; + if (face == 1 && tls->yy1 < 1) return true; + if (face == 2 && tls->zz0 > 0) return true; + if (face == 3 && tls->zz1 < 1) return true; + if (face == 4 && tls->xx0 > 0) return true; + if (face == 5 && tls->xx1 < 1) return true; + return (!level->isSolidRenderTile(x, y, z)); +} + +// AP - added this function so we can generate the faceFlags for a block in a single fast function +int Tile::getFaceFlags(LevelSource *level, int x, int y, int z) +{ + int faceFlags = 0; + + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + + if( tls->yy0 > 0 || (!level->isSolidRenderTile(x, y - 1, z))) faceFlags |= 0x01; + if( tls->yy1 < 1 || (!level->isSolidRenderTile(x, y + 1, z))) faceFlags |= 0x02; + if( tls->zz0 > 0 || (!level->isSolidRenderTile(x, y, z - 1))) faceFlags |= 0x04; + if( tls->zz1 < 1 || (!level->isSolidRenderTile(x, y, z + 1))) faceFlags |= 0x08; + if( tls->xx0 > 0 || (!level->isSolidRenderTile(x - 1, y, z))) faceFlags |= 0x10; + if( tls->xx1 < 1 || (!level->isSolidRenderTile(x + 1, y, z))) faceFlags |= 0x20; + + return faceFlags; +} + +bool Tile::isSolidFace(LevelSource *level, int x, int y, int z, int face) +{ + return (level->getMaterial(x, y, z)->isSolid()); +} + +Icon *Tile::getTexture(LevelSource *level, int x, int y, int z, int face) +{ + // 4J - addition here to make rendering big blocks of leaves more efficient. Normally leaves never consider themselves as solid, so + // blocks of leaves will have all sides of each block completely visible. Changing to consider as solid if this block is surrounded by + // other leaves (or solid things). This is paired with another change in Level::isSolidRenderTile/Region::isSolidRenderTile which makes things solid + // code-wise (ie for determining visible sides of neighbouring blocks). This change just makes the texture a solid one (tex + 1) which + // we already have in the texture map for doing non-fancy graphics. Note: this tile-specific code is here rather than making some new virtual + // method in the tiles, for the sake of efficiency - I don't imagine we'll be doing much more of this sort of thing + + int tileId = level->getTile(x, y, z); + int tileData = level->getData(x, y, z); + + if( tileId == Tile::leaves_Id ) + { + bool opaque = true; + + int axo[6] = { 1,-1, 0, 0, 0, 0}; + int ayo[6] = { 0, 0, 1,-1, 0, 0}; + int azo[6] = { 0, 0, 0, 0, 1,-1}; + for( int i = 0; (i < 6) && opaque; i++ ) + { + int t = level->getTile(x + axo[i], y + ayo[i] , z + azo[i]); + if( ( t != Tile::leaves_Id ) && ( ( Tile::tiles[t] == NULL ) || !Tile::tiles[t]->isSolidRender() ) ) + { + opaque = false; + } + } + + Icon *icon = NULL; + if(opaque) + { + Tile::leaves->setFancy(false); + icon = getTexture(face, tileData); + Tile::leaves->setFancy(true); + } + else + { + icon = getTexture(face, tileData); + } + return icon; + } + return getTexture(face, tileData); +} + +Icon *Tile::getTexture(int face, int data) +{ + return icon; +} + +Icon *Tile::getTexture(int face) +{ + return getTexture(face, 0); +} + +AABB *Tile::getTileAABB(Level *level, int x, int y, int z) +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1); +} + +void Tile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source) +{ + AABB *aabb = getAABB(level, x, y, z); + if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb); +} + +AABB *Tile::getAABB(Level *level, int x, int y, int z) +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1); +} + +bool Tile::isSolidRender(bool isServerLevel) +{ + return true; +} + +bool Tile::mayPick(int data, bool liquid) +{ + return mayPick(); +} + +bool Tile::mayPick() +{ + return true; +} + +void Tile::tick(Level *level, int x, int y, int z, Random *random) +{ +} + +void Tile::animateTick(Level *level, int x, int y, int z, Random *random) +{ +} + +void Tile::destroy(Level *level, int x, int y, int z, int data) +{ +} + +void Tile::neighborChanged(Level *level, int x, int y, int z, int type) +{ +} + +void Tile::addLights(Level *level, int x, int y, int z) +{ +} + +int Tile::getTickDelay() +{ + return 10; +} + +void Tile::onPlace(Level *level, int x, int y, int z) +{ +} + +void Tile::onRemove(Level *level, int x, int y, int z, int id, int data) +{ +} + +int Tile::getResourceCount(Random *random) +{ + return 1; +} + +int Tile::getResource(int data, Random *random, int playerBonusLevel) +{ + return id; +} + +float Tile::getDestroyProgress(shared_ptr<Player> player, Level *level, int x, int y, int z) +{ + float destroySpeed = getDestroySpeed(level, x, y, z); + if (destroySpeed < 0) return 0; + if (!player->canDestroy(this)) return 1 / destroySpeed / 100.0f; + return (player->getDestroySpeed(this) / destroySpeed) / 30; +} + +void Tile::spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel) +{ + spawnResources(level, x, y, z, data, 1, playerBonusLevel); +} + +void Tile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel) +{ + if (level->isClientSide) return; + int count = getResourceCountForLootBonus(playerBonusLevel, level->random); + for (int i = 0; i < count; i++) + { + if (level->random->nextFloat() > odds) continue; + int type = getResource(data, level->random, playerBonusLevel); + if (type <= 0) continue; + + popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data) ) ) ); + } +} + +void Tile::popResource(Level *level, int x, int y, int z, shared_ptr<ItemInstance> itemInstance) +{ + if( level->isClientSide ) return; + + float s = 0.7f; + double xo = level->random->nextFloat() * s + (1 - s) * 0.5; + double yo = level->random->nextFloat() * s + (1 - s) * 0.5; + double zo = level->random->nextFloat() * s + (1 - s) * 0.5; + shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, itemInstance ) ); + item->throwTime = 10; + level->addEntity(item); +} + +// Brought forward for TU7 +void Tile::popExperience(Level *level, int x, int y, int z, int amount) +{ + if (!level->isClientSide) + { + while (amount > 0) + { + int newCount = ExperienceOrb::getExperienceValue(amount); + amount -= newCount; + level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x + .5, y + .5, z + .5, newCount))); + } + } +} + +int Tile::getSpawnResourcesAuxValue(int data) +{ + return 0; +} + +float Tile::getExplosionResistance(shared_ptr<Entity> source) +{ + return explosionResistance / 5.0f; +} + +HitResult *Tile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b) +{ + updateShape(level, xt, yt, zt); + + a = a->add(-xt, -yt, -zt); + b = b->add(-xt, -yt, -zt); + + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + Vec3 *xh0 = a->clipX(b, tls->xx0); + Vec3 *xh1 = a->clipX(b, tls->xx1); + + Vec3 *yh0 = a->clipY(b, tls->yy0); + Vec3 *yh1 = a->clipY(b, tls->yy1); + + Vec3 *zh0 = a->clipZ(b, tls->zz0); + Vec3 *zh1 = a->clipZ(b, tls->zz1); + + Vec3 *closest = NULL; + + if (containsX(xh0) && (closest == NULL || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0; + if (containsX(xh1) && (closest == NULL || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1; + if (containsY(yh0) && (closest == NULL || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0; + if (containsY(yh1) && (closest == NULL || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1; + if (containsZ(zh0) && (closest == NULL || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0; + if (containsZ(zh1) && (closest == NULL || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1; + + if (closest == NULL) return NULL; + + int face = -1; + + if (closest == xh0) face = Facing::WEST; + if (closest == xh1) face = Facing::EAST; + if (closest == yh0) face = Facing::DOWN; + if (closest == yh1) face = Facing::UP; + if (closest == zh0) face = Facing::NORTH; + if (closest == zh1) face = Facing::SOUTH; + + return new HitResult(xt, yt, zt, face, closest->add(xt, yt, zt)); +} + +bool Tile::containsX(Vec3 *v) +{ + if( v == NULL) return false; + + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return v->y >= tls->yy0 && v->y <= tls->yy1 && v->z >= tls->zz0 && v->z <= tls->zz1; +} + +bool Tile::containsY(Vec3 *v) +{ + if( v == NULL) return false; + + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return v->x >= tls->xx0 && v->x <= tls->xx1 && v->z >= tls->zz0 && v->z <= tls->zz1; +} + +bool Tile::containsZ(Vec3 *v) +{ + if( v == NULL) return false; + + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return v->x >= tls->xx0 && v->x <= tls->xx1 && v->y >= tls->yy0 && v->y <= tls->yy1; +} + +void Tile::wasExploded(Level *level, int x, int y, int z) +{ +} + +int Tile::getRenderLayer() +{ + return 0; +} + +bool Tile::mayPlace(Level *level, int x, int y, int z, int face) +{ + return mayPlace(level, x, y, z); +} + +bool Tile::mayPlace(Level *level, int x, int y, int z) +{ + int t = level->getTile(x, y, z); + return t == 0 || Tile::tiles[t]->material->isReplaceable(); +} + +// 4J-PB - Adding a TestUse for tooltip display +bool Tile::TestUse() +{ + return false; +} + +bool Tile::TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player) +{ + return false; +} + +bool Tile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + return false; +} + +void Tile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity) +{ +} + +int Tile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) +{ + return itemValue; +} + +void Tile::prepareRender(Level *level, int x, int y, int z) +{ +} + +void Tile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) +{ +} + +void Tile::handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current) +{ +} + +void Tile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); +} + +double Tile::getShapeX0() +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return tls->xx0; +} + +double Tile::getShapeX1() +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return tls->xx1; +} + +double Tile::getShapeY0() +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return tls->yy0; +} + +double Tile::getShapeY1() +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return tls->yy1; +} + +double Tile::getShapeZ0() +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return tls->zz0; +} + +double Tile::getShapeZ1() +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + // 4J Stu - Added this so that the TLS shape is correct for this tile + if(tls->tileId != this->id) updateDefaultShape(); + return tls->zz1; +} + +int Tile::getColor() const +{ + return 0xffffff; +} + +int Tile::getColor(int auxData) +{ + return 0xffffff; +} + +int Tile::getColor(LevelSource *level, int x, int y, int z) +{ + return 0xffffff; +} + +int Tile::getColor(LevelSource *level, int x, int y, int z, int data) +{ + return 0xffffff; +} + +bool Tile::getSignal(LevelSource *level, int x, int y, int z) +{ + return false; +} + +bool Tile::getSignal(LevelSource *level, int x, int y, int z, int dir) +{ + return false; +} + +bool Tile::isSignalSource() +{ + return false; +} + +void Tile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity) +{ +} + +bool Tile::getDirectSignal(Level *level, int x, int y, int z, int dir) +{ + return false; +} + +void Tile::updateDefaultShape() +{ + setShape(0,0,0,1,1,1); +} + +void Tile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data) +{ + // 4J Stu - Special case - only record a crop destroy if is fully grown + if( id==Tile::crops_Id ) + { + if( Tile::crops->getResource(data, NULL, 0) > 0 ) + player->awardStat( + GenericStats::blocksMined(id), + GenericStats::param_blocksMined(id,data,1) + ); + } + else if (id == Tile::potatoes_Id) + { + if (Tile::potatoes->getResource(data, NULL, 0) > 0) + player->awardStat( + GenericStats::blocksMined(id), + GenericStats::param_blocksMined(id,data,1) + ); + } + else if (id == Tile::carrots_Id) + { + if (Tile::potatoes->getResource(data, NULL, 0) > 0) + player->awardStat( + GenericStats::blocksMined(id), + GenericStats::param_blocksMined(id,data,1) + ); + } + else + { + player->awardStat( + GenericStats::blocksMined(id), + GenericStats::param_blocksMined(id,data,1) + ); + } + player->awardStat(GenericStats::totalBlocksMined(), GenericStats::param_noArgs()); // 4J : WESTY : Added for other award. + player->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE); + + if( id == Tile::treeTrunk_Id ) + player->awardStat(GenericStats::mineWood(), GenericStats::param_noArgs()); + + + if (isSilkTouchable() && EnchantmentHelper::hasSilkTouch(player->inventory)) + { + shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data); + if (item != NULL) + { + popResource(level, x, y, z, item); + } + } + else + { + int playerBonusLevel = EnchantmentHelper::getDiggingLootBonus(player->inventory); + spawnResources(level, x, y, z, data, playerBonusLevel); + } +} + +bool Tile::isSilkTouchable() +{ + return isCubeShaped() && !_isEntityTile; +} + +shared_ptr<ItemInstance> Tile::getSilkTouchItemInstance(int data) +{ + int popData = 0; + if (id >= 0 && id < Item::items.length && Item::items[id]->isStackedByData()) + { + popData = data; + } + return shared_ptr<ItemInstance>(new ItemInstance(id, 1, popData)); +} + +int Tile::getResourceCountForLootBonus(int bonusLevel, Random *random) +{ + return getResourceCount(random); +} + +bool Tile::canSurvive(Level *level, int x, int y, int z) +{ + return true; +} + +void Tile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +{ +} + +void Tile::finalizePlacement(Level *level, int x, int y, int z, int data) +{ +} + +Tile *Tile::setDescriptionId(unsigned int id) +{ + this->descriptionId = id; + return this; +} + +wstring Tile::getName() +{ + return L"";//I18n::get(getDescriptionId() + L".name"); +} + +unsigned int Tile::getDescriptionId(int iData /*= -1*/) +{ + return descriptionId; +} + +Tile *Tile::setUseDescriptionId(unsigned int id) +{ + this->useDescriptionId = id; + return this; +} + +unsigned int Tile::getUseDescriptionId() +{ + return useDescriptionId; +} + +void Tile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1) +{ +} + +bool Tile::isCollectStatistics() +{ + return collectStatistics; +} + +Tile *Tile::setNotCollectStatistics() +{ + collectStatistics = false; + return this; +} + +int Tile::getPistonPushReaction() +{ + return material->getPushReaction(); +} + +// 4J - brought forward from 1.8.2 +float Tile::getShadeBrightness(LevelSource *level, int x, int y, int z) +{ + return level->isSolidBlockingTile(x, y, z) ? 0.2f : 1.0f; +} + +void Tile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance) +{ +} + +int Tile::cloneTileId(Level *level, int x, int y, int z) +{ + return id; +} + +int Tile::cloneTileData(Level *level, int x, int y, int z) +{ + return getSpawnResourcesAuxValue(level->getData(x, y, z)); +} + +void Tile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player) +{ +} + +void Tile::onRemoving(Level *level, int x, int y, int z, int data) +{ +} + +void Tile::handleRain(Level *level, int x, int y, int z) +{ +} + + void Tile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime) +{ +} + +void Tile::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(m_textureName); +} + +wstring Tile::getTileItemIconName() +{ + return L""; +} + +Tile *Tile::setTextureName(const wstring &name) +{ + m_textureName = name; + return this; +} + +Tile::SoundType::SoundType(eMATERIALSOUND_TYPE eMaterialSound, float volume, float pitch, int iBreakSound, int iPlaceSound) +{ + this->eMaterialSound = eMaterialSound; + if( iBreakSound>-1 ) + { + this->iBreakSound = iBreakSound; + } + else + { + switch(eMaterialSound) + { + case eMaterialSoundType_STONE: + this->iBreakSound=eSoundType_DIG_STONE; + break; + case eMaterialSoundType_WOOD: + this->iBreakSound=eSoundType_DIG_WOOD; + break; + case eMaterialSoundType_GRAVEL: + this->iBreakSound=eSoundType_DIG_GRAVEL; + break; + case eMaterialSoundType_GRASS: + this->iBreakSound=eSoundType_DIG_GRASS; + break; + case eMaterialSoundType_METAL: + this->iBreakSound=eSoundType_DIG_STONE; + break; + case eMaterialSoundType_GLASS: + this->iBreakSound=eSoundType_RANDOM_GLASS; + break; + case eMaterialSoundType_CLOTH: + this->iBreakSound=eSoundType_DIG_CLOTH; + break; + case eMaterialSoundType_SAND: + this->iBreakSound=eSoundType_DIG_SAND; + break; + case eMaterialSoundType_SNOW: + this->iBreakSound=eSoundType_DIG_SNOW; + break; + case eMaterialSoundType_LADDER: + this->iBreakSound=eSoundType_DIG_WOOD; + break; + default: + app.DebugPrintf("NO BREAK SOUND!\n"); + this->iBreakSound=-1; + break; + } + //this->breakSound = L"step." + this->name; + } + + if( iPlaceSound>-1 ) + { + this->iPlaceSound = iPlaceSound; + } + else + { + this->iPlaceSound = this->iBreakSound; + } + + switch(eMaterialSound) + { + case eMaterialSoundType_STONE: + this->iStepSound=eSoundType_STEP_STONE; + break; + case eMaterialSoundType_WOOD: + this->iStepSound=eSoundType_STEP_WOOD; + break; + case eMaterialSoundType_GRAVEL: + this->iStepSound=eSoundType_STEP_GRAVEL; + break; + case eMaterialSoundType_GRASS: + this->iStepSound=eSoundType_STEP_GRASS; + break; + case eMaterialSoundType_METAL: + this->iStepSound=eSoundType_STEP_METAL; + break; + case eMaterialSoundType_CLOTH: + this->iStepSound=eSoundType_STEP_CLOTH; + break; + case eMaterialSoundType_SAND: + this->iStepSound=eSoundType_STEP_SAND; + break; + case eMaterialSoundType_SNOW: + this->iStepSound=eSoundType_STEP_SNOW; + break; + case eMaterialSoundType_LADDER: + this->iStepSound=eSoundType_STEP_LADDER; + break; + default: + app.DebugPrintf("NO STEP SOUND!\n"); + + this->iStepSound=-1; + break; + + } + + //this->stepSound = L"step." + this->name; + this->volume = volume; + this->pitch = pitch; +} + +float Tile::SoundType::getVolume() const +{ + return volume; +} +float Tile::SoundType::getPitch() const +{ + return pitch; +} +//wstring getBreakSound() const { return breakSound; } +//wstring getStepSound() const { return stepSound; } +int Tile::SoundType::getBreakSound() const +{ + return iBreakSound; +} +int Tile::SoundType::getStepSound() const +{ + return iStepSound; +} +int Tile::SoundType::getPlaceSound() const +{ + return iPlaceSound; +} + + +/* + 4J: These are necessary on the PS3. + (and 4 and Vita). +*/ +#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__) +const int Tile::rock_Id; +const int Tile::grass_Id; +const int Tile::dirt_Id; +const int Tile::stoneBrick_Id; +const int Tile::wood_Id; +const int Tile::sapling_Id; +const int Tile::unbreakable_Id; +const int Tile::water_Id; +const int Tile::calmWater_Id; +const int Tile::lava_Id; +const int Tile::calmLava_Id; +const int Tile::sand_Id; +const int Tile::gravel_Id; +const int Tile::goldOre_Id; +const int Tile::ironOre_Id; +const int Tile::coalOre_Id; +const int Tile::treeTrunk_Id; +const int Tile::leaves_Id; +const int Tile::sponge_Id; +const int Tile::glass_Id; +const int Tile::lapisOre_Id; +const int Tile::lapisBlock_Id; +const int Tile::dispenser_Id; +const int Tile::sandStone_Id; +const int Tile::musicBlock_Id; +const int Tile::bed_Id; +const int Tile::goldenRail_Id; +const int Tile::detectorRail_Id; +const int Tile::pistonStickyBase_Id; +const int Tile::web_Id; +const int Tile::tallgrass_Id; +const int Tile::deadBush_Id; +const int Tile::pistonBase_Id; +const int Tile::pistonExtensionPiece_Id; +const int Tile::cloth_Id; +const int Tile::pistonMovingPiece_Id; +const int Tile::flower_Id; +const int Tile::rose_Id; +const int Tile::mushroom1_Id; +const int Tile::mushroom2_Id; +const int Tile::goldBlock_Id; +const int Tile::ironBlock_Id; +const int Tile::stoneSlab_Id; +const int Tile::stoneSlabHalf_Id; +const int Tile::redBrick_Id; +const int Tile::tnt_Id; +const int Tile::bookshelf_Id; +const int Tile::mossStone_Id; +const int Tile::obsidian_Id; +const int Tile::torch_Id; +const int Tile::fire_Id; +const int Tile::mobSpawner_Id; +const int Tile::stairs_wood_Id; +const int Tile::chest_Id; +const int Tile::redStoneDust_Id; +const int Tile::diamondOre_Id; +const int Tile::diamondBlock_Id; +const int Tile::workBench_Id; +const int Tile::crops_Id; +const int Tile::farmland_Id; +const int Tile::furnace_Id; +const int Tile::furnace_lit_Id; +const int Tile::sign_Id; +const int Tile::door_wood_Id; +const int Tile::ladder_Id; +const int Tile::rail_Id; +const int Tile::stairs_stone_Id; +const int Tile::wallSign_Id; +const int Tile::lever_Id; +const int Tile::pressurePlate_stone_Id; +const int Tile::door_iron_Id; +const int Tile::pressurePlate_wood_Id; +const int Tile::redStoneOre_Id; +const int Tile::redStoneOre_lit_Id; +const int Tile::notGate_off_Id; +const int Tile::notGate_on_Id; +const int Tile::button_stone_Id; +const int Tile::topSnow_Id; +const int Tile::ice_Id; +const int Tile::snow_Id; +const int Tile::cactus_Id; +const int Tile::clay_Id; +const int Tile::reeds_Id; +const int Tile::recordPlayer_Id; +const int Tile::fence_Id; +const int Tile::pumpkin_Id; +const int Tile::hellRock_Id; +const int Tile::hellSand_Id; +const int Tile::lightGem_Id; +const int Tile::portalTile_Id; +const int Tile::litPumpkin_Id; +const int Tile::cake_Id; +const int Tile::diode_off_Id; +const int Tile::diode_on_Id; +const int Tile::aprilFoolsJoke_Id; +const int Tile::trapdoor_Id; +const int Tile::monsterStoneEgg_Id; +const int Tile::stoneBrickSmooth_Id; +const int Tile::hugeMushroom1_Id; +const int Tile::hugeMushroom2_Id; +const int Tile::ironFence_Id; +const int Tile::thinGlass_Id; +const int Tile::melon_Id; +const int Tile::pumpkinStem_Id; +const int Tile::melonStem_Id; +const int Tile::vine_Id; +const int Tile::fenceGate_Id; +const int Tile::stairs_bricks_Id; +const int Tile::stairs_stoneBrickSmooth_Id; +const int Tile::mycel_Id; +const int Tile::waterLily_Id; +const int Tile::netherBrick_Id; +const int Tile::netherFence_Id; +const int Tile::stairs_netherBricks_Id; +const int Tile::netherStalk_Id; +const int Tile::enchantTable_Id; +const int Tile::brewingStand_Id; +const int Tile::cauldron_Id; +const int Tile::endPortalTile_Id; +const int Tile::endPortalFrameTile_Id; +const int Tile::whiteStone_Id; +const int Tile::dragonEgg_Id; +const int Tile::redstoneLight_Id; +const int Tile::redstoneLight_lit_Id; +const int Tile::woodSlab_Id; +const int Tile::woodSlabHalf_Id; +const int Tile::cocoa_Id; +const int Tile::stairs_sandstone_Id; +const int Tile::stairs_sprucewood_Id; +const int Tile::stairs_birchwood_Id; +const int Tile::stairs_junglewood_Id; +const int Tile::emeraldOre_Id; +const int Tile::enderChest_Id; +const int Tile::tripWireSource_Id; +const int Tile::tripWire_Id; +const int Tile::emeraldBlock_Id; +const int Tile::cobbleWall_Id; +const int Tile::flowerPot_Id; +const int Tile::carrots_Id; +const int Tile::potatoes_Id; +const int Tile::anvil_Id; +const int Tile::button_wood_Id; +const int Tile::skull_Id; +const int Tile::netherQuartz_Id; +const int Tile::quartzBlock_Id; +const int Tile::stairs_quartz_Id; +const int Tile::woolCarpet_Id; +#endif |
