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-rw-r--r--Minecraft.World/ThinFenceTile.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/Minecraft.World/ThinFenceTile.cpp b/Minecraft.World/ThinFenceTile.cpp
new file mode 100644
index 00000000..bd1f1687
--- /dev/null
+++ b/Minecraft.World/ThinFenceTile.cpp
@@ -0,0 +1,154 @@
+#include "stdafx.h"
+#include "ThinFenceTile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.h"
+
+ThinFenceTile::ThinFenceTile(int id, const wstring &tex, const wstring &edgeTex, Material *material, bool dropsResources) : Tile(id, material,isSolidRender())
+{
+ iconSide = NULL;
+ edgeTexture = edgeTex;
+ this->dropsResources = dropsResources;
+ this->texture = tex;
+}
+
+int ThinFenceTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ if (!dropsResources)
+ {
+ return 0;
+ }
+ return Tile::getResource(data, random, playerBonusLevel);
+}
+
+bool ThinFenceTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool ThinFenceTile::isCubeShaped()
+{
+ return false;
+}
+
+int ThinFenceTile::getRenderShape()
+{
+ return Tile::SHAPE_IRON_FENCE;
+}
+
+bool ThinFenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ int id = level->getTile(x, y, z);
+ if (id == this->id) return false;
+ return Tile::shouldRenderFace(level, x, y, z, face);
+}
+
+void ThinFenceTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
+{
+ bool n = attachsTo(level->getTile(x, y, z - 1));
+ bool s = attachsTo(level->getTile(x, y, z + 1));
+ bool w = attachsTo(level->getTile(x - 1, y, z));
+ bool e = attachsTo(level->getTile(x + 1, y, z));
+
+ if ((w && e) || (!w && !e && !n && !s))
+ {
+ setShape(0, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
+ Tile::addAABBs(level, x, y, z, box, boxes, source);
+ }
+ else if (w && !e)
+ {
+ setShape(0, 0, 7.0f / 16.0f, .5f, 1, 9.0f / 16.0f);
+ Tile::addAABBs(level, x, y, z, box, boxes, source);
+ }
+ else if (!w && e)
+ {
+ setShape(.5f, 0, 7.0f / 16.0f, 1, 1, 9.0f / 16.0f);
+ Tile::addAABBs(level, x, y, z, box, boxes, source);
+ }
+ if ((n && s) || (!w && !e && !n && !s))
+ {
+ setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, 1);
+ Tile::addAABBs(level, x, y, z, box, boxes, source);
+ }
+ else if (n && !s)
+ {
+ setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1, .5f);
+ Tile::addAABBs(level, x, y, z, box, boxes, source);
+ }
+ else if (!n && s)
+ {
+ setShape(7.0f / 16.0f, 0, .5f, 9.0f / 16.0f, 1, 1);
+ Tile::addAABBs(level, x, y, z, box, boxes, source);
+ }
+}
+
+void ThinFenceTile::updateDefaultShape()
+{
+ setShape(0, 0, 0, 1, 1, 1);
+}
+
+void ThinFenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ float minX = 7.0f / 16.0f;
+ float maxX = 9.0f / 16.0f;
+ float minZ = 7.0f / 16.0f;
+ float maxZ = 9.0f / 16.0f;
+
+ bool n = attachsTo(level->getTile(x, y, z - 1));
+ bool s = attachsTo(level->getTile(x, y, z + 1));
+ bool w = attachsTo(level->getTile(x - 1, y, z));
+ bool e = attachsTo(level->getTile(x + 1, y, z));
+
+ if ((w && e) || (!w && !e && !n && !s))
+ {
+ minX = 0;
+ maxX = 1;
+ }
+ else if (w && !e)
+ {
+ minX = 0;
+ }
+ else if (!w && e)
+ {
+ maxX = 1;
+ }
+ if ((n && s) || (!w && !e && !n && !s))
+ {
+ minZ = 0;
+ maxZ = 1;
+ }
+ else if (n && !s)
+ {
+ minZ = 0;
+ }
+ else if (!n && s)
+ {
+ maxZ = 1;
+ }
+ setShape(minX, 0, minZ, maxX, 1, maxZ);
+}
+
+Icon *ThinFenceTile::getEdgeTexture()
+{
+ return iconSide;
+}
+
+bool ThinFenceTile::attachsTo(int tile)
+{
+ return Tile::solid[tile] || tile == id || tile == Tile::glass_Id;
+}
+
+bool ThinFenceTile::isSilkTouchable()
+{
+ return true;
+}
+
+shared_ptr<ItemInstance> ThinFenceTile::getSilkTouchItemInstance(int data)
+{
+ return shared_ptr<ItemInstance>(new ItemInstance(id, 1, data));
+}
+
+void ThinFenceTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(texture);
+ iconSide = iconRegister->registerIcon(edgeTexture);
+}