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-rw-r--r--Minecraft.World/TheEndLevelRandomLevelSource.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.h b/Minecraft.World/TheEndLevelRandomLevelSource.h
new file mode 100644
index 00000000..2dc7f131
--- /dev/null
+++ b/Minecraft.World/TheEndLevelRandomLevelSource.h
@@ -0,0 +1,60 @@
+#pragma once
+
+#include "ChunkSource.h"
+class PerlinNoise;
+
+class TheEndLevelRandomLevelSource : public ChunkSource
+{
+public:
+ static const double SNOW_CUTOFF;
+ static const double SNOW_SCALE;
+ static const bool FLOATING_ISLANDS;
+
+ static const int CHUNK_HEIGHT = 4;
+ static const int CHUNK_WIDTH = 8;
+private:
+ Random *random;
+ Random *pprandom;
+
+private:
+ PerlinNoise *lperlinNoise1;
+ PerlinNoise *lperlinNoise2;
+ PerlinNoise *perlinNoise1;
+public:
+ PerlinNoise *scaleNoise;
+ PerlinNoise *depthNoise;
+ PerlinNoise *forestNoise;
+
+
+private:
+ Level *level;
+
+public:
+ TheEndLevelRandomLevelSource(Level *level, __int64 seed);
+ ~TheEndLevelRandomLevelSource();
+
+ void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
+ void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
+
+public:
+ virtual LevelChunk *create(int x, int z);
+ virtual LevelChunk *getChunk(int xOffs, int zOffs);
+
+private:
+ doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
+
+public:
+ virtual bool hasChunk(int x, int y);
+private:
+ void calcWaterDepths(ChunkSource *parent, int xt, int zt);
+public:
+ virtual void postProcess(ChunkSource *parent, int xt, int zt);
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual wstring gatherStats();
+
+public:
+ virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+};