diff options
Diffstat (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.h')
| -rw-r--r-- | Minecraft.World/TheEndLevelRandomLevelSource.h | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.h b/Minecraft.World/TheEndLevelRandomLevelSource.h index 2dc7f131..4a2a4f2a 100644 --- a/Minecraft.World/TheEndLevelRandomLevelSource.h +++ b/Minecraft.World/TheEndLevelRandomLevelSource.h @@ -6,24 +6,24 @@ class PerlinNoise; class TheEndLevelRandomLevelSource : public ChunkSource { public: - static const double SNOW_CUTOFF; - static const double SNOW_SCALE; - static const bool FLOATING_ISLANDS; + static const double SNOW_CUTOFF; + static const double SNOW_SCALE; + static const bool FLOATING_ISLANDS; - static const int CHUNK_HEIGHT = 4; - static const int CHUNK_WIDTH = 8; + static const int CHUNK_HEIGHT = 4; + static const int CHUNK_WIDTH = 8; private: Random *random; Random *pprandom; private: PerlinNoise *lperlinNoise1; - PerlinNoise *lperlinNoise2; - PerlinNoise *perlinNoise1; + PerlinNoise *lperlinNoise2; + PerlinNoise *perlinNoise1; public: PerlinNoise *scaleNoise; - PerlinNoise *depthNoise; - PerlinNoise *forestNoise; + PerlinNoise *depthNoise; + PerlinNoise *forestNoise; private: @@ -33,12 +33,12 @@ public: TheEndLevelRandomLevelSource(Level *level, __int64 seed); ~TheEndLevelRandomLevelSource(); - void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); - void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); + void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); + void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); public: virtual LevelChunk *create(int x, int z); - virtual LevelChunk *getChunk(int xOffs, int zOffs); + virtual LevelChunk *getChunk(int xOffs, int zOffs); private: doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize); @@ -49,12 +49,13 @@ private: void calcWaterDepths(ChunkSource *parent, int xt, int zt); public: virtual void postProcess(ChunkSource *parent, int xt, int zt); - virtual bool save(bool force, ProgressListener *progressListener); - virtual bool tick(); - virtual bool shouldSave(); - virtual wstring gatherStats(); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual wstring gatherStats(); public: virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); - virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); }; |
