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Diffstat (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.cpp')
-rw-r--r--Minecraft.World/TheEndLevelRandomLevelSource.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.cpp b/Minecraft.World/TheEndLevelRandomLevelSource.cpp
index 67d85a92..3b42f8ca 100644
--- a/Minecraft.World/TheEndLevelRandomLevelSource.cpp
+++ b/Minecraft.World/TheEndLevelRandomLevelSource.cpp
@@ -9,7 +9,7 @@
#include "net.minecraft.world.level.storage.h"
#include "TheEndLevelRandomLevelSource.h"
-TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, __int64 seed)
+TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, int64_t seed)
{
m_XZSize = END_LEVEL_MIN_WIDTH;
@@ -53,7 +53,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
{
for (int yc = 0; yc < Level::genDepth / CHUNK_HEIGHT; yc++)
{
- double yStep = 1 / (double) CHUNK_HEIGHT;
+ double yStep = 1 / static_cast<double>(CHUNK_HEIGHT);
double s0 = buffer[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)];
double s1 = buffer[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)];
double s2 = buffer[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)];
@@ -66,7 +66,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
for (int y = 0; y < CHUNK_HEIGHT; y++)
{
- double xStep = 1 / (double) CHUNK_WIDTH;
+ double xStep = 1 / static_cast<double>(CHUNK_WIDTH);
double _s0 = s0;
double _s1 = s1;
@@ -77,7 +77,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
{
int offs = (x + xc * CHUNK_WIDTH) << Level::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << Level::genDepthBits | (yc * CHUNK_HEIGHT + y);
int step = 1 << Level::genDepthBits;
- double zStep = 1 / (double) CHUNK_WIDTH;
+ double zStep = 1 / static_cast<double>(CHUNK_WIDTH);
double val = _s0;
double vala = (_s1 - _s0) * zStep;
@@ -90,7 +90,7 @@ void TheEndLevelRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArra
} else {
}
- blocks[offs] = (byte) tileId;
+ blocks[offs] = static_cast<byte>(tileId);
offs += step;
val += vala;
}
@@ -139,7 +139,7 @@ void TheEndLevelRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray
if (runDepth <= 0)
{
top = 0;
- material = (byte) Tile::endStone_Id;
+ material = static_cast<byte>(Tile::endStone_Id);
}
run = runDepth;
@@ -169,7 +169,7 @@ LevelChunk *TheEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs)
BiomeArray biomes;
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
unsigned int blocksSize = Level::genDepth * 16 * 16;
- byte *tileData = (byte *)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
+ byte *tileData = static_cast<byte *>(XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
XMemSet128(tileData,0,blocksSize);
byteArray blocks = byteArray(tileData,blocksSize);
// byteArray blocks = byteArray(16 * level->depth * 16);
@@ -195,7 +195,7 @@ LevelChunk *TheEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs)
doubleArray TheEndLevelRandomLevelSource::getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize)
{
- if (buffer.data == NULL)
+ if (buffer.data == nullptr)
{
buffer = doubleArray(xSize * ySize * zSize);
}
@@ -370,10 +370,10 @@ void TheEndLevelRandomLevelSource::postProcess(ChunkSource *parent, int xt, int
// 4J - added. The original java didn't do any setting of the random seed here, and passes the level random to the biome decorator.
// We'll be running our postProcess in parallel with getChunk etc. so we need to use a separate random - have used the same initialisation code as
- // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation.
+ // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation.
pprandom->setSeed(level->getSeed());
- __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
- __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
Biome *biome = level->getBiome(xo + 16, zo + 16);
@@ -407,16 +407,16 @@ wstring TheEndLevelRandomLevelSource::gatherStats()
vector<Biome::MobSpawnerData *> *TheEndLevelRandomLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
Biome *biome = level->getBiome(x, z);
- if (biome == NULL)
+ if (biome == nullptr)
{
- return NULL;
+ return nullptr;
}
return biome->getMobs(mobCategory);
}
TilePos *TheEndLevelRandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
- return NULL;
+ return nullptr;
}
void TheEndLevelRandomLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)