diff options
Diffstat (limited to 'Minecraft.World/TheEndDimension.cpp')
| -rw-r--r-- | Minecraft.World/TheEndDimension.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/Minecraft.World/TheEndDimension.cpp b/Minecraft.World/TheEndDimension.cpp new file mode 100644 index 00000000..ccc8641b --- /dev/null +++ b/Minecraft.World/TheEndDimension.cpp @@ -0,0 +1,91 @@ +#include "stdafx.h" +#include "TheEndDimension.h" +#include "FixedBiomeSource.h" +#include "net.minecraft.world.level.levelgen.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "..\Minecraft.Client\Minecraft.h" +#include "..\Minecraft.Client\Common\Colours\ColourTable.h" + +void TheEndDimension::init() +{ + biomeSource = new FixedBiomeSource(Biome::sky, 0.5f, 0); + id = 1; + hasCeiling = true; +} + +ChunkSource *TheEndDimension::createRandomLevelSource() const +{ + return new TheEndLevelRandomLevelSource(level, level->getSeed()); +} + +float TheEndDimension::getTimeOfDay(__int64 time, float a) const +{ + return 0.0f; +} + +float *TheEndDimension::getSunriseColor(float td, float a) +{ + return NULL; +} + +Vec3 *TheEndDimension::getFogColor(float td, float a) const +{ + int fogColor = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_End_Fog_Colour ); //0xa080a0; + float br = Mth::cos(td * PI * 2) * 2 + 0.5f; + if (br < 0.0f) br = 0.0f; + if (br > 1.0f) br = 1.0f; + + float r = ((fogColor >> 16) & 0xff) / 255.0f; + float g = ((fogColor >> 8) & 0xff) / 255.0f; + float b = ((fogColor) & 0xff) / 255.0f; + r *= br * 0.0f + 0.15f; + g *= br * 0.0f + 0.15f; + b *= br * 0.0f + 0.15f; + + return Vec3::newTemp(r, g, b); +} + +bool TheEndDimension::hasGround() +{ + return false; +} + +bool TheEndDimension::mayRespawn() const +{ + return false; +} + +bool TheEndDimension::isNaturalDimension() +{ + return false; +} + +float TheEndDimension::getCloudHeight() +{ + return 8; +} + +bool TheEndDimension::isValidSpawn(int x, int z) const +{ + int topTile = level->getTopTile(x, z); + + if (topTile == 0) return false; + + return Tile::tiles[topTile]->material->blocksMotion(); +} + +Pos *TheEndDimension::getSpawnPos() +{ + return new Pos(100, 50, 0); +} + +bool TheEndDimension::isFoggyAt(int x, int z) +{ + return true; +} + +int TheEndDimension::getSpawnYPosition() +{ + return 50; +}
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