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-rw-r--r--Minecraft.World/StructureFeature.h70
1 files changed, 47 insertions, 23 deletions
diff --git a/Minecraft.World/StructureFeature.h b/Minecraft.World/StructureFeature.h
index 642e6aad..ace5593d 100644
--- a/Minecraft.World/StructureFeature.h
+++ b/Minecraft.World/StructureFeature.h
@@ -1,7 +1,11 @@
#pragma once
#include "LargeFeature.h"
+#include "StructureFeatureSavedData.h"
+
class StructureStart;
+//#define ENABLE_STRUCTURE_SAVING
+
class StructureFeature : public LargeFeature
{
public:
@@ -15,44 +19,64 @@ public:
eFeature_Village,
};
+#ifdef ENABLE_STRUCTURE_SAVING
+private:
+ shared_ptr<StructureFeatureSavedData> savedData;
+#endif
+
+
protected:
unordered_map<__int64, StructureStart *> cachedStructures;
public:
+ StructureFeature();
~StructureFeature();
+ virtual wstring getFeatureName() = 0;
+
virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks);
- bool postProcess(Level *level, Random *random, int chunkX, int chunkZ);
- bool isIntersection(int cellX, int cellZ);
+ bool postProcess(Level *level, Random *random, int chunkX, int chunkZ);
+ bool isIntersection(int cellX, int cellZ);
bool isInsideFeature(int cellX, int cellY, int cellZ);
+
+protected:
+ StructureStart *getStructureAt(int cellX, int cellY, int cellZ);
+
+public:
+ bool isInsideBoundingFeature(int cellX, int cellY, int cellZ);
TilePos *getNearestGeneratedFeature(Level *level, int cellX, int cellY, int cellZ);
+
protected:
vector<TilePos> *getGuesstimatedFeaturePositions();
- /**
- * Returns true if the given chunk coordinates should hold a structure
- * source.
- *
- * @param x
- * chunk x
- * @param z
- * chunk z
- * @return
- */
+private:
+ virtual void restoreSavedData(Level *level);
+ virtual void saveFeature(int chunkX, int chunkZ, StructureStart *feature);
+
+ /**
+ * Returns true if the given chunk coordinates should hold a structure
+ * source.
+ *
+ * @param x
+ * chunk x
+ * @param z
+ * chunk z
+ * @return
+ */
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false) = 0;
- /**
- * Creates a new instance of a structure source at the given chunk
- * coordinates.
- *
- * @param x
- * chunk x
- * @param z
- * chunk z
- * @return
- */
- virtual StructureStart *createStructureStart(int x, int z) = 0;
+ /**
+ * Creates a new instance of a structure source at the given chunk
+ * coordinates.
+ *
+ * @param x
+ * chunk x
+ * @param z
+ * chunk z
+ * @return
+ */
+ virtual StructureStart *createStructureStart(int x, int z) = 0;
};