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Diffstat (limited to 'Minecraft.World/StructureFeature.cpp')
-rw-r--r--Minecraft.World/StructureFeature.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/Minecraft.World/StructureFeature.cpp b/Minecraft.World/StructureFeature.cpp
index dfb214a5..8de619ca 100644
--- a/Minecraft.World/StructureFeature.cpp
+++ b/Minecraft.World/StructureFeature.cpp
@@ -109,7 +109,7 @@ bool StructureFeature::isIntersection(int cellX, int cellZ)
bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ)
{
restoreSavedData(level);
- return getStructureAt(cellX, cellY, cellZ) != NULL;
+ return getStructureAt(cellX, cellY, cellZ) != nullptr;
}
StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ)
@@ -142,7 +142,7 @@ StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ
}
}
}
- return NULL;
+ return nullptr;
}
bool StructureFeature::isInsideBoundingFeature(int cellX, int cellY, int cellZ)
@@ -169,16 +169,16 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
restoreSavedData(level);
random->setSeed(level->getSeed());
- __int64 xScale = random->nextLong();
- __int64 zScale = random->nextLong();
- __int64 xx = (cellX >> 4) * xScale;
- __int64 zz = (cellZ >> 4) * zScale;
+ int64_t xScale = random->nextLong();
+ int64_t zScale = random->nextLong();
+ int64_t xx = (cellX >> 4) * xScale;
+ int64_t zz = (cellZ >> 4) * zScale;
random->setSeed(xx ^ zz ^ level->getSeed());
addFeature(level, cellX >> 4, cellZ >> 4, 0, 0, byteArray());
double minDistance = DBL_MAX;
- TilePos *selected = NULL;
+ TilePos *selected = nullptr;
for(auto& it : cachedStructures)
{
@@ -203,14 +203,14 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
}
}
}
- if (selected != NULL)
+ if (selected != nullptr)
{
return selected;
}
else
{
vector<TilePos> *guesstimatedFeaturePositions = getGuesstimatedFeaturePositions();
- if (guesstimatedFeaturePositions != NULL)
+ if (guesstimatedFeaturePositions != nullptr)
{
TilePos *pSelectedPos = new TilePos(0,0,0);
@@ -233,22 +233,22 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
return pSelectedPos;
}
}
- return NULL;
+ return nullptr;
}
vector<TilePos> *StructureFeature::getGuesstimatedFeaturePositions()
{
- return NULL;
+ return nullptr;
}
void StructureFeature::restoreSavedData(Level *level)
{
#ifdef ENABLE_STRUCTURE_SAVING
- if (savedData == NULL)
+ if (savedData == nullptr)
{
savedData = dynamic_pointer_cast<StructureFeatureSavedData>( level->getSavedData(typeid(StructureFeatureSavedData), getFeatureName()) );
- if (savedData == NULL)
+ if (savedData == nullptr)
{
savedData = shared_ptr<StructureFeatureSavedData>( new StructureFeatureSavedData(getFeatureName()) );
level->setSavedData(getFeatureName(), savedData);