diff options
Diffstat (limited to 'Minecraft.World/StructureFeature.cpp')
| -rw-r--r-- | Minecraft.World/StructureFeature.cpp | 167 |
1 files changed, 126 insertions, 41 deletions
diff --git a/Minecraft.World/StructureFeature.cpp b/Minecraft.World/StructureFeature.cpp index 5e8489f0..41ee5c81 100644 --- a/Minecraft.World/StructureFeature.cpp +++ b/Minecraft.World/StructureFeature.cpp @@ -7,6 +7,13 @@ #include "net.minecraft.world.level.h" #include "LevelData.h" +StructureFeature::StructureFeature() +{ +#ifdef ENABLE_STRUCTURE_SAVING + savedData = nullptr; +#endif +} + StructureFeature::~StructureFeature() { for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ ) @@ -17,83 +24,96 @@ StructureFeature::~StructureFeature() void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks) { - // this method is called for each chunk within 8 chunk's distance from - // the chunk being generated, but not all chunks are the sources of - // structures + // this method is called for each chunk within 8 chunk's distance from + // the chunk being generated, but not all chunks are the sources of + // structures + + restoreSavedData(level); if (cachedStructures.find(ChunkPos::hashCode(x, z)) != cachedStructures.end()) { - return; - } + return; + } - // clear random key - random->nextInt(); + // clear random key + random->nextInt(); // 4J-PB - want to know if it's a superflat land, so we don't generate so many villages - we've changed the distance required between villages on the xbox - if (isFeatureChunk(x, z,level->getLevelData()->getGenerator() == LevelType::lvl_flat)) + if (isFeatureChunk(x, z,level->getLevelData()->getGenerator() == LevelType::lvl_flat)) { - StructureStart *start = createStructureStart(x, z); - cachedStructures[ChunkPos::hashCode(x, z)] = start; - } + StructureStart *start = createStructureStart(x, z); + cachedStructures[ChunkPos::hashCode(x, z)] = start; + saveFeature(x, z, start); + } } bool StructureFeature::postProcess(Level *level, Random *random, int chunkX, int chunkZ) { + restoreSavedData(level); + // 4J Stu - The x and z used to be offset by (+8) here, but that means we can miss out half structures on the edge of the world // Normal feature generation offsets generation by half a chunk to ensure that it can generate the entire feature in chunks already created // Structure features don't need this, as the PlaceBlock function only places blocks inside the BoundingBox specified, and parts // of a struture piece can be added in more than one post-process call - int cx = (chunkX << 4); // + 8; - int cz = (chunkZ << 4); // + 8; + int cx = (chunkX << 4); // + 8; + int cz = (chunkZ << 4); // + 8; - bool intersection = false; + bool intersection = false; for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ ) { StructureStart *structureStart = it->second; - if (structureStart->isValid()) + if (structureStart->isValid()) { - if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15)) + if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15)) { BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15); - structureStart->postProcess(level, random, bb); + structureStart->postProcess(level, random, bb); delete bb; - intersection = true; - } - } - } + intersection = true; - return intersection; + // because some feature pieces are modified in the postProcess step, we need to save them again + saveFeature(structureStart->getChunkX(), structureStart->getChunkZ(), structureStart); + } + } + } + + return intersection; } bool StructureFeature::isIntersection(int cellX, int cellZ) { + restoreSavedData(level); + for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ ) { StructureStart *structureStart = it->second; - if (structureStart->isValid()) + if (structureStart->isValid()) { - if (structureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ)) + if (structureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ)) { AUTO_VAR(it2, structureStart->getPieces()->begin()); while( it2 != structureStart->getPieces()->end() ) { - StructurePiece *next = *it2++; - if (next->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ)) + StructurePiece *next = *it2++; + if (next->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ)) { - return true; - } - } - } - } - } - return false; + return true; + } + } + } + } + } + return false; } -/////////////////////////////////////////// -// 4J-PB - Below functions added from 1.2.3 -/////////////////////////////////////////// bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ) { + restoreSavedData(level); + return getStructureAt(cellX, cellY, cellZ) != NULL; +} + +StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ) +{ //for (StructureStart structureStart : cachedStructures.values()) for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it) { @@ -118,22 +138,38 @@ bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ) StructurePiece* piece = *it2; if ( piece->getBoundingBox()->isInside(cellX, cellY, cellZ) ) { - return true; + return pStructureStart; } } } } } + return NULL; +} + +bool StructureFeature::isInsideBoundingFeature(int cellX, int cellY, int cellZ) +{ + restoreSavedData(level); + + for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it) + { + StructureStart *structureStart = it->second; + if (structureStart->isValid()) + { + return (structureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ)); + } + } return false; } TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, int cellY, int cellZ) { - // this is a hack that will "force" the feature to generate positions // even if the player hasn't generated new chunks yet this->level = level; + restoreSavedData(level); + random->setSeed(level->getSeed()); __int64 xScale = random->nextLong(); __int64 zScale = random->nextLong(); @@ -160,7 +196,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i int dx = locatorPosition->x - cellX; int dy = locatorPosition->y - cellY; int dz = locatorPosition->z - cellZ; - double dist = dx + dx * dy * dy + dz * dz; + double dist = dx * dx + dy * dy + dz * dz; if (dist < minDistance) { @@ -178,14 +214,14 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i vector<TilePos> *guesstimatedFeaturePositions = getGuesstimatedFeaturePositions(); if (guesstimatedFeaturePositions != NULL) { - TilePos *pSelectedPos = new TilePos(0,0,0); + TilePos *pSelectedPos = new TilePos(0,0,0); for(AUTO_VAR(it, guesstimatedFeaturePositions->begin()); it != guesstimatedFeaturePositions->end(); ++it) { int dx = (*it).x - cellX; int dy = (*it).y - cellY; int dz = (*it).z - cellZ; - double dist = dx + dx * dy * dy + dz * dz; + double dist = dx * dx + dy * dy + dz * dz; if (dist < minDistance) { @@ -206,3 +242,52 @@ vector<TilePos> *StructureFeature::getGuesstimatedFeaturePositions() { return NULL; } + +void StructureFeature::restoreSavedData(Level *level) +{ +#ifdef ENABLE_STRUCTURE_SAVING + if (savedData == NULL) + { + savedData = dynamic_pointer_cast<StructureFeatureSavedData>( level->getSavedData(typeid(StructureFeatureSavedData), getFeatureName()) ); + + if (savedData == NULL) + { + savedData = shared_ptr<StructureFeatureSavedData>( new StructureFeatureSavedData(getFeatureName()) ); + level->setSavedData(getFeatureName(), savedData); + } + else + { + CompoundTag *fullTag = savedData->getFullTag(); + + vector<Tag *> *allTags = fullTag->getAllTags(); + for (AUTO_VAR(it,allTags->begin()); it != allTags->end(); ++it) + { + Tag *featureTag = *it; + if (featureTag->getId() == Tag::TAG_Compound) + { + CompoundTag *ct = (CompoundTag *) featureTag; + + if (ct->contains(L"ChunkX") && ct->contains(L"ChunkZ")) + { + int cx = ct->getInt(L"ChunkX"); + int cz = ct->getInt(L"ChunkZ"); + + StructureStart *start = StructureFeatureIO::loadStaticStart(ct, level); + // System.out.println("Loaded " + start.getClass().getSimpleName() + " from file"); + cachedStructures[ChunkPos::hashCode(cx, cz)] = start; + } + } + } + delete allTags; + } + } +#endif +} + +void StructureFeature::saveFeature(int chunkX, int chunkZ, StructureStart *feature) +{ +#ifdef ENABLE_STRUCTURE_SAVING + savedData->putFeatureTag(feature->createTag(chunkX, chunkZ), chunkX, chunkZ); + savedData->setDirty(); +#endif +} |
