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-rw-r--r--Minecraft.World/StrongholdFeature.h27
1 files changed, 22 insertions, 5 deletions
diff --git a/Minecraft.World/StrongholdFeature.h b/Minecraft.World/StrongholdFeature.h
index c96e9933..57dc5e2d 100644
--- a/Minecraft.World/StrongholdFeature.h
+++ b/Minecraft.World/StrongholdFeature.h
@@ -19,27 +19,44 @@ class Biome;
class StrongholdFeature : public StructureFeature
{
public:
+ static const wstring OPTION_DISTANCE;
+ static const wstring OPTION_COUNT;
+ static const wstring OPTION_SPREAD;
+
+public:
static void staticCtor();
private:
static vector<Biome *> allowedBiomes;
- bool isSpotSelected;
+ bool isSpotSelected;
static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added
- ChunkPos *strongholdPos[strongholdPos_length];
+ ChunkPos *strongholdPos[strongholdPos_length];
+ double distance;
+ int spread;
+
+ void _init();
public:
StrongholdFeature();
+ StrongholdFeature(unordered_map<wstring, wstring> options);
~StrongholdFeature();
+ wstring getFeatureName();
+
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
vector<TilePos> *getGuesstimatedFeaturePositions();
- virtual StructureStart *createStructureStart(int x, int z);
+ virtual StructureStart *createStructureStart(int x, int z);
-private:
+public:
class StrongholdStart : public StructureStart
{
public:
+ static StructureStart *Create() { return new StrongholdStart(); }
+ virtual EStructureStart GetType() { return eStructureStart_StrongholdStart; }
+
+ public:
+ StrongholdStart();
StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ);
- };
+ };
};