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-rw-r--r--Minecraft.World/StemTile.h29
1 files changed, 15 insertions, 14 deletions
diff --git a/Minecraft.World/StemTile.h b/Minecraft.World/StemTile.h
index ac4fc40c..4685e0a5 100644
--- a/Minecraft.World/StemTile.h
+++ b/Minecraft.World/StemTile.h
@@ -16,10 +16,11 @@ private:
public:
StemTile(int id, Tile *fruit);
- virtual bool mayPlaceOn(int tile);
+ virtual bool mayPlaceOn(int tile);
public:
virtual void tick(Level *level, int x, int y, int z, Random *random);
- void growCropsToMax(Level *level, int x, int y, int z);
+ virtual void growCrops(Level *level, int x, int y, int z);
+
private:
float getGrowthSpeed(Level *level, int x, int y, int z);
@@ -27,21 +28,21 @@ public:
using Tile::getColor;
int getColor(int data);
- virtual int getColor(LevelSource *level, int x, int y, int z);
- virtual void updateDefaultShape();
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
- virtual int getRenderShape();
+ virtual int getColor(LevelSource *level, int x, int y, int z);
+ virtual void updateDefaultShape();
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual int getRenderShape();
- int getConnectDir(LevelSource *level, int x, int y, int z);
+ int getConnectDir(LevelSource *level, int x, int y, int z);
- /**
- * Using this method instead of destroy() to determine if seeds should be
- * dropped
- */
- virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
+ /**
+ * Using this method instead of destroy() to determine if seeds should be
+ * dropped
+ */
+ virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
- virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual int getResourceCount(Random *random);
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual int getResourceCount(Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
Icon *getAngledTexture();