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-rw-r--r--Minecraft.World/Squid.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/Minecraft.World/Squid.cpp b/Minecraft.World/Squid.cpp
index 3e36777c..7aae3615 100644
--- a/Minecraft.World/Squid.cpp
+++ b/Minecraft.World/Squid.cpp
@@ -1,17 +1,16 @@
-using namespace std;
-
#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.entity.h"
+#include "net.minecraft.world.entity.ai.attributes.h"
+#include "net.minecraft.world.entity.monster.h"
#include "SharedConstants.h"
#include "Squid.h"
#include "..\Minecraft.Client\Textures.h"
-
-
void Squid::_init()
{
xBodyRot = xBodyRotO = 0.0f;
@@ -32,19 +31,19 @@ Squid::Squid(Level *level) : WaterAnimal( level )
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
-
- // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
- health = getMaxHealth();
+ registerAttributes();
+ setHealth(getMaxHealth());
_init();
- this->textureIdx = TN_MOB_SQUID; // 4J - was L"/mob/squid.png";
this->setSize(0.95f, 0.95f);
tentacleSpeed = 1 / (random->nextFloat() + 1) * 0.2f;
}
-int Squid::getMaxHealth()
+void Squid::registerAttributes()
{
- return 10;
+ WaterAnimal::registerAttributes();
+
+ getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
}
int Squid::getAmbientSound()
@@ -72,6 +71,11 @@ int Squid::getDeathLoot()
return 0;
}
+bool Squid::makeStepSound()
+{
+ return false;
+}
+
void Squid::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int count = random->nextInt(3 + playerBonusLevel) + 1;
@@ -136,10 +140,10 @@ void Squid::aiStep()
double horizontalMovement = sqrt(xd * xd + zd * zd);
- yBodyRot += ((-(float) atan2(this->xd, this->zd) * 180 / PI) - yBodyRot) * 0.1f;
+ yBodyRot += ((-(float) atan2(xd, zd) * 180 / PI) - yBodyRot) * 0.1f;
yRot = yBodyRot;
zBodyRot = zBodyRot + (float) PI * rotateSpeed * 1.5f;
- xBodyRot += ((-(float) atan2(horizontalMovement, this->yd) * 180 / PI) - xBodyRot) * 0.1f;
+ xBodyRot += ((-(float) atan2(horizontalMovement, yd) * 180 / PI) - xBodyRot) * 0.1f;
}
else
{