diff options
Diffstat (limited to 'Minecraft.World/SpringFeature.cpp')
| -rw-r--r-- | Minecraft.World/SpringFeature.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Minecraft.World/SpringFeature.cpp b/Minecraft.World/SpringFeature.cpp new file mode 100644 index 00000000..f26f0084 --- /dev/null +++ b/Minecraft.World/SpringFeature.cpp @@ -0,0 +1,51 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "SpringFeature.h" + +SpringFeature::SpringFeature(int tile) +{ + this->tile = tile; +} + +bool SpringFeature::place(Level *level, Random *random, int x, int y, int z) +{ + // 4J Stu Added to stop spring features generating areas previously place by game rule generation + if(app.getLevelGenerationOptions() != NULL) + { + LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); + bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z); + if(intersects) + { + //app.DebugPrintf("Skipping spring feature generation as it overlaps a game rule structure\n"); + return false; + } + } + + if (level->getTile(x, y + 1, z) != Tile::rock_Id) return false; + if (level->getTile(x, y - 1, z) != Tile::rock_Id) return false; + + if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::rock_Id) return false; + + int rockCount = 0; + if (level->getTile(x - 1, y, z) == Tile::rock_Id) rockCount++; + if (level->getTile(x + 1, y, z) == Tile::rock_Id) rockCount++; + if (level->getTile(x, y, z - 1) == Tile::rock_Id) rockCount++; + if (level->getTile(x, y, z + 1) == Tile::rock_Id) rockCount++; + + int holeCount = 0; + if (level->isEmptyTile(x - 1, y, z)) holeCount++; + if (level->isEmptyTile(x + 1, y, z)) holeCount++; + if (level->isEmptyTile(x, y, z - 1)) holeCount++; + if (level->isEmptyTile(x, y, z + 1)) holeCount++; + + if (rockCount == 3 && holeCount == 1) + { + level->setTile(x, y, z, tile); + level->setInstaTick(true); + Tile::tiles[tile]->tick(level, x, y, z, random); + level->setInstaTick(false); + } + + return true; +}
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