diff options
Diffstat (limited to 'Minecraft.World/SpringFeature.cpp')
| -rw-r--r-- | Minecraft.World/SpringFeature.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/Minecraft.World/SpringFeature.cpp b/Minecraft.World/SpringFeature.cpp index f26f0084..c6fa5e9f 100644 --- a/Minecraft.World/SpringFeature.cpp +++ b/Minecraft.World/SpringFeature.cpp @@ -22,30 +22,30 @@ bool SpringFeature::place(Level *level, Random *random, int x, int y, int z) } } - if (level->getTile(x, y + 1, z) != Tile::rock_Id) return false; - if (level->getTile(x, y - 1, z) != Tile::rock_Id) return false; + if (level->getTile(x, y + 1, z) != Tile::stone_Id) return false; + if (level->getTile(x, y - 1, z) != Tile::stone_Id) return false; - if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::rock_Id) return false; + if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::stone_Id) return false; - int rockCount = 0; - if (level->getTile(x - 1, y, z) == Tile::rock_Id) rockCount++; - if (level->getTile(x + 1, y, z) == Tile::rock_Id) rockCount++; - if (level->getTile(x, y, z - 1) == Tile::rock_Id) rockCount++; - if (level->getTile(x, y, z + 1) == Tile::rock_Id) rockCount++; + int rockCount = 0; + if (level->getTile(x - 1, y, z) == Tile::stone_Id) rockCount++; + if (level->getTile(x + 1, y, z) == Tile::stone_Id) rockCount++; + if (level->getTile(x, y, z - 1) == Tile::stone_Id) rockCount++; + if (level->getTile(x, y, z + 1) == Tile::stone_Id) rockCount++; - int holeCount = 0; - if (level->isEmptyTile(x - 1, y, z)) holeCount++; - if (level->isEmptyTile(x + 1, y, z)) holeCount++; - if (level->isEmptyTile(x, y, z - 1)) holeCount++; - if (level->isEmptyTile(x, y, z + 1)) holeCount++; + int holeCount = 0; + if (level->isEmptyTile(x - 1, y, z)) holeCount++; + if (level->isEmptyTile(x + 1, y, z)) holeCount++; + if (level->isEmptyTile(x, y, z - 1)) holeCount++; + if (level->isEmptyTile(x, y, z + 1)) holeCount++; - if (rockCount == 3 && holeCount == 1) + if (rockCount == 3 && holeCount == 1) { - level->setTile(x, y, z, tile); - level->setInstaTick(true); - Tile::tiles[tile]->tick(level, x, y, z, random); - level->setInstaTick(false); - } + level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS); + level->setInstaTick(true); + Tile::tiles[tile]->tick(level, x, y, z, random); + level->setInstaTick(false); + } - return true; + return true; }
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