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+#pragma once
+#include "xmcore.h"
+
+// 4J added - Storage for data (ie the extra per tile storage). Data is normally stored as 4-bits per tile, in a DataLayer class of 16384 bytes ( 128 x 16 x 16 x 0.5 )
+// This class provides more economical storage for such data by taking into consideration that it is quite common for large parts of the data to be very compressible (ie zero).
+// We are aiming here to balance performance (this data is accessed very frequently) against size.
+
+// Details of storage method:
+
+// 1. Data is split into horizontal planes, of which there are 128, and each taking up 128 bytes (16 x 16 x 0.5)
+// 2. Each of these layers has a permanently allocated index in this class (planeIndices).
+// 3. Data for allocatedPlaneCount planes worth of data is allocated in the data array ( allocatedPlaneCount * 128 bytes )
+// 4. If a plane index for a layer is < 128, then the data for that layer is at data[ index * 128 ]
+// 5. If a plane index for a layer is 128, then all values for that plane are 0
+
+// This class needs to be thread safe as there are times where chunk data is shared between server & main threads. Data values are queried
+// very regularly so this needs to be as light-weight as possible.
+
+// To meet these requirements, this class is now implemented using a lock-free system, implemented using a read-copy-update (RCU) type algorithm. Some details...
+
+// (1) The storage details for the class are now packed into a single __int64, which contains both a pointer to the data that is required and a count of how many planes worth
+// of storage are allocated. This allows the full storage to be updated atomically using compare and exchange operations (implemented with InterlockedCompareExchangeRelease64).
+// (2) The data pointer referenced in this __int64 points to an area of memory which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere the plane indices, and
+// the rest of the data is variable in size to accomodate however many planes are required to be stored
+// (3) The RCU bit of the algorithm means that any read operations don't need to do any checks or locks at all. When the data needs to be updated, a copy of it is made and updated,
+// then an attempt is made to swap the new data in - if this succeeds then the old data pointer is deleted later at some point where we know nothing will be reading from it anymore.
+// This is achieved by putting the delete request in a queue which means it won't actually get deleted until 2 game ticks after the last time its reference existed, which should give
+// us a large margin of safety. If the attempt to swap the new data in fails, then the whole write operation has to be attempted again - this is the only time there is really a
+// high cost for this algorithm and such write collisions should be rare.
+
+//#define DATA_COMPRESSION_STATS
+class TileCompressData_SPU;
+
+class SparseDataStorage
+{
+ friend class TileCompressData_SPU;
+private:
+// unsigned char planeIndices[128];
+ __int64 dataAndCount; // Contains packed-together data pointer (lower 48-bits), and count of lines used (upper 16-bits)
+
+// unsigned char *data;
+// unsigned int allocatedPlaneCount;
+
+ static const int ALL_0_INDEX = 128;
+
+#ifdef _XBOX
+ static const unsigned int MM_PHYSICAL_4KB_BASE = 0xE0000000; // Start of where 4KB page sized physical allocations are made
+#endif
+public:
+ SparseDataStorage();
+ SparseDataStorage(bool isUpper);
+ SparseDataStorage(SparseDataStorage *copyFrom); // ctor with deep copy
+ ~SparseDataStorage();
+
+ void setData(byteArray dataIn, unsigned int inOffset); // Set all data values from a data array of length 16384 (128 x 16 x 16 x 0.5).
+ void getData(byteArray retArray, unsigned int retOffset); // Gets all data values into an array of length 16384.
+ int get(int x, int y, int z); // Get an individual data value
+ void set(int x, int y, int z, int val); // Set an individual data value
+ typedef void (*tileUpdatedCallback)(int x, int y , int z, void *param, int yparam);
+ int setDataRegion(byteArray dataIn, int x0, int y0, int z0, int x1, int y1, int z1, int offset, tileUpdatedCallback callback, void *param, int yparam); // Sets a region of data values with the data at offset position in the array dataIn - external ordering compatible with java DataLayer
+ int getDataRegion(byteArray dataInOut, int x0, int y0, int z0, int x1, int y1, int z1, int offset); // Updates the data at offset position dataInOut with a region of data information - external ordering compatible with java DataLayer
+
+ static void staticCtor();
+
+ void addNewPlane(int y);
+ void getPlaneIndicesAndData(unsigned char **planeIndices, unsigned char **data);
+ void updateDataAndCount(__int64 newDataAndCount);
+ int compress();
+
+ bool isCompressed();
+ void queueForDelete(unsigned char *data);
+
+ static void tick();
+ static int deleteQueueIndex;
+ static XLockFreeStack <unsigned char> deleteQueue[3];
+
+#ifdef DATA_COMPRESSION_STATS
+ int count;
+#endif
+
+ void write(DataOutputStream *dos);
+ void read(DataInputStream *dis);
+};
+