diff options
Diffstat (limited to 'Minecraft.World/Socket.cpp')
| -rw-r--r-- | Minecraft.World/Socket.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/Minecraft.World/Socket.cpp b/Minecraft.World/Socket.cpp index 4b703403..bd0c2032 100644 --- a/Minecraft.World/Socket.cpp +++ b/Minecraft.World/Socket.cpp @@ -500,6 +500,14 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int return; } +#ifdef _XBOX + bool lowPriority = ( ( flags & QNET_SENDDATA_LOW_PRIORITY ) == QNET_SENDDATA_LOW_PRIORITY ); + bool requireAck = lowPriority; +#else + bool lowPriority = false; + bool requireAck = ( ( flags & NON_QNET_SENDDATA_ACK_REQUIRED ) == NON_QNET_SENDDATA_ACK_REQUIRED ); +#endif + if( m_queueIdx == SOCKET_SERVER_END ) { //printf( "Sent %u bytes of data from \"%ls\" to \"%ls\"\n", @@ -507,7 +515,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int //hostPlayer->GetGamertag(), //m_socket->networkPlayer->GetGamertag()); - hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags); + hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck); // DWORD queueSize = hostPlayer->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ); // if( queueSize > 24000 ) @@ -523,7 +531,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int //m_socket->networkPlayer->GetGamertag(), //hostPlayer->GetGamertag()); - socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags); + socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck); } } } |
