diff options
Diffstat (limited to 'Minecraft.World/SmallFireball.cpp')
| -rw-r--r-- | Minecraft.World/SmallFireball.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/Minecraft.World/SmallFireball.cpp b/Minecraft.World/SmallFireball.cpp new file mode 100644 index 00000000..a1fa5cb1 --- /dev/null +++ b/Minecraft.World/SmallFireball.cpp @@ -0,0 +1,80 @@ +#include "stdafx.h" +#include "net.minecraft.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.world.damagesource.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.h" +#include "SmallFireball.h" + +SmallFireball::SmallFireball(Level *level) : Fireball(level) +{ + setSize(5 / 16.0f, 5 / 16.0f); +} + +SmallFireball::SmallFireball(Level *level, shared_ptr<Mob> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za) +{ + setSize(5 / 16.0f, 5 / 16.0f); +} + +SmallFireball::SmallFireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za) +{ + setSize(5 / 16.0f, 5 / 16.0f); +} + +void SmallFireball::onHit(HitResult *res) +{ + if (!level->isClientSide) + { + if (res->entity != NULL) + { + DamageSource *damageSource = DamageSource::fireball(dynamic_pointer_cast<Fireball>(shared_from_this()),owner); + if (!res->entity->isFireImmune() && res->entity->hurt(damageSource, 5)) + { + res->entity->setOnFire(5); + } + delete damageSource; + } + else + { + int tileX = res->x; + int tileY = res->y; + int tileZ = res->z; + switch (res->f) + { + case Facing::UP: + tileY++; + break; + case Facing::DOWN: + tileY--; + break; + case Facing::NORTH: + tileZ--; + break; + case Facing::SOUTH: + tileZ++; + break; + case Facing::EAST: + tileX++; + break; + case Facing::WEST: + tileX--; + break; + }; + if (level->isEmptyTile(tileX, tileY, tileZ)) + { + level->setTile(tileX, tileY, tileZ, Tile::fire_Id); + } + } + remove(); + } +} + +bool SmallFireball::isPickable() +{ + return false; +} + +bool SmallFireball::hurt(DamageSource *source, int damage) +{ + return false; +}
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