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-rw-r--r--Minecraft.World/RegionFile.cpp497
1 files changed, 497 insertions, 0 deletions
diff --git a/Minecraft.World/RegionFile.cpp b/Minecraft.World/RegionFile.cpp
new file mode 100644
index 00000000..2cfd9078
--- /dev/null
+++ b/Minecraft.World/RegionFile.cpp
@@ -0,0 +1,497 @@
+#include "stdafx.h"
+#include "System.h"
+#include "InputOutputStream.h"
+#include "File.h"
+#include "RegionFile.h"
+
+#include "ConsoleSaveFile.h"
+
+byteArray RegionFile::emptySector(SECTOR_BYTES);
+
+RegionFile::RegionFile(ConsoleSaveFile *saveFile, File *path)
+{
+ _lastModified = 0;
+
+ m_saveFile = saveFile;
+
+ offsets = new int[SECTOR_INTS];
+ memset(offsets,0,SECTOR_BYTES);
+ chunkTimestamps = new int[SECTOR_INTS];
+ memset(chunkTimestamps,0,SECTOR_BYTES);
+
+ /* 4J Jev, using files instead of strings:
+ strncpy(fileName,path,MAX_PATH_SIZE); */
+
+ fileName = path;
+
+// debugln("REGION LOAD " + fileName);
+
+ sizeDelta = 0;
+
+ // 4J - removed try/catch
+// try {
+
+ /* 4J - Removed as _lastModifed not used and this is always failing as checking wrong thing
+ if( path->exists() )
+ {
+ _lastModified = path->lastModified();
+ }
+ */
+
+ fileEntry = m_saveFile->createFile( fileName->getName() );
+ m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
+
+ if ( fileEntry->getFileSize() < SECTOR_BYTES)
+ {
+ // 4J altered - the original code used to write out 2 empty sectors here, which we don't want to do as we might be at a point where we shouldn't be touching the save file.
+ // This now happens in insertInitialSectors when we do a first write to the region
+ m_bIsEmpty = true;
+
+ sizeDelta += SECTOR_BYTES * 2;
+ }
+ else
+ {
+ m_bIsEmpty = false;
+ }
+
+ //if ((GetFileSize(file,NULL) & 0xfff) != 0)
+ if ((fileEntry->getFileSize() & 0xfff) != 0)
+ {
+ //byte zero = 0;
+ DWORD numberOfBytesWritten = 0;
+ DWORD bytesToWrite = 0x1000 - (fileEntry->getFileSize() & 0xfff);
+ byte *zeroBytes = new byte[ bytesToWrite ];
+ ZeroMemory(zeroBytes, bytesToWrite);
+
+ /* the file size is not a multiple of 4KB, grow it */
+ m_saveFile->writeFile(fileEntry,zeroBytes,bytesToWrite,&numberOfBytesWritten);
+
+ delete [] zeroBytes;
+ }
+
+ /* set up the available sector map */
+
+ int nSectors;
+ if( m_bIsEmpty ) // 4J - added this case for our empty files that we now don't create
+ {
+ nSectors = 2;
+ }
+ else
+ {
+ nSectors = (int) fileEntry->getFileSize() / SECTOR_BYTES;
+ }
+ sectorFree = new vector<bool>;
+ sectorFree->reserve(nSectors);
+
+ for (int i = 0; i < nSectors; ++i)
+ {
+ sectorFree->push_back(true);
+ }
+
+ sectorFree->at(0) = false; // chunk offset table
+ sectorFree->at(1) = false; // for the last modified info
+
+ m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
+ for (int i = 0; i < SECTOR_INTS; ++i)
+ {
+ unsigned int offset = 0;
+ DWORD numberOfBytesRead = 0;
+ if( !m_bIsEmpty ) // 4J added condition, don't read back if we've just created an empty file as we don't immediately write this anymore
+ {
+ m_saveFile->readFile(fileEntry, &offset, 4, &numberOfBytesRead);
+
+ if(saveFile->isSaveEndianDifferent()) System::ReverseULONG(&offset);
+
+ }
+ offsets[i] = offset;
+ if (offset != 0 && (offset >> 8) + (offset & 0xFF) <= sectorFree->size())
+ {
+ for (unsigned int sectorNum = 0; sectorNum < (offset & 0xFF); ++sectorNum)
+ {
+ sectorFree->at((offset >> 8) + sectorNum) = false;
+ }
+ }
+ }
+ for (int i = 0; i < SECTOR_INTS; ++i)
+ {
+ int lastModValue = 0;
+ DWORD numberOfBytesRead = 0;
+ if( !m_bIsEmpty ) // 4J added condition, don't read back if we've just created an empty file as we don't immediately write this anymore
+ {
+ m_saveFile->readFile(fileEntry, &lastModValue, 4, &numberOfBytesRead);
+
+ if(saveFile->isSaveEndianDifferent()) System::ReverseINT(&lastModValue);
+ }
+ chunkTimestamps[i] = lastModValue;
+ }
+
+
+// } catch (IOException e) {
+// e.printStackTrace();
+// }
+}
+
+void RegionFile::writeAllOffsets() // used for the file ConsoleSaveFile conversion between platforms
+{
+ if(m_bIsEmpty == false)
+ {
+ // save all the offsets and timestamps
+ m_saveFile->LockSaveAccess();
+
+ DWORD numberOfBytesWritten = 0;
+ m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
+ m_saveFile->writeFile(fileEntry,offsets, SECTOR_BYTES ,&numberOfBytesWritten);
+
+ numberOfBytesWritten = 0;
+ m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES, NULL, FILE_BEGIN );
+ m_saveFile->writeFile(fileEntry, chunkTimestamps, SECTOR_BYTES, &numberOfBytesWritten);
+
+ m_saveFile->ReleaseSaveAccess();
+ }
+
+}
+RegionFile::~RegionFile()
+{
+ delete[] offsets;
+ delete[] chunkTimestamps;
+ delete sectorFree;
+ m_saveFile->closeHandle( fileEntry );
+}
+
+__int64 RegionFile::lastModified()
+{
+ return _lastModified;
+}
+
+int RegionFile::getSizeDelta() // TODO - was synchronized
+{
+ int ret = sizeDelta;
+ sizeDelta = 0;
+ return ret;
+}
+
+DataInputStream *RegionFile::getChunkDataInputStream(int x, int z) // TODO - was synchronized
+{
+ if (outOfBounds(x, z))
+ {
+// debugln("READ", x, z, "out of bounds");
+ return NULL;
+ }
+
+ // 4J - removed try/catch
+// try {
+ int offset = getOffset(x, z);
+ if (offset == 0)
+ {
+ // debugln("READ", x, z, "miss");
+ return NULL;
+ }
+
+ unsigned int sectorNumber = offset >> 8;
+ unsigned int numSectors = offset & 0xFF;
+
+ if (sectorNumber + numSectors > sectorFree->size())
+ {
+// debugln("READ", x, z, "invalid sector");
+ return NULL;
+ }
+
+ m_saveFile->LockSaveAccess();
+
+ //SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
+ m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN);
+
+ unsigned int length;
+ unsigned int decompLength;
+ unsigned int readDecompLength;
+
+ DWORD numberOfBytesRead = 0;
+
+ // 4J - this differs a bit from the java file format. Java has length stored as an int, then a type as a byte, then length-1 bytes of data
+ // We store length and decompression length as ints, then length bytes of xbox LZX compressed data
+ m_saveFile->readFile(fileEntry,&length,4,&numberOfBytesRead);
+
+ if(m_saveFile->isSaveEndianDifferent()) System::ReverseULONG(&length);
+
+ // Using to bit of length to signify that this data was compressed with RLE method
+ bool useRLE = false;
+ if( length & 0x80000000 )
+ {
+ useRLE = true;
+ length &= 0x7fffffff;
+ }
+ m_saveFile->readFile(fileEntry,&decompLength,4,&numberOfBytesRead);
+
+ if(m_saveFile->isSaveEndianDifferent()) System::ReverseULONG(&decompLength);
+
+ if (length > SECTOR_BYTES * numSectors)
+ {
+// debugln("READ", x, z, "invalid length: " + length + " > 4096 * " + numSectors);
+
+ m_saveFile->ReleaseSaveAccess();
+ return NULL;
+ }
+
+ MemSect(50);
+ byte *data = new byte[length];
+ byte *decomp = new byte[decompLength];
+ MemSect(0);
+ readDecompLength = decompLength;
+ m_saveFile->readFile(fileEntry,data,length,&numberOfBytesRead);
+
+ m_saveFile->ReleaseSaveAccess();
+
+ Compression::getCompression()->SetDecompressionType(m_saveFile->getSavePlatform()); // if this save is from another platform, set the correct decompression type
+
+ if( useRLE )
+ {
+ Compression::getCompression()->DecompressLZXRLE(decomp, &readDecompLength, data, length );
+ }
+ else
+ {
+ Compression::getCompression()->Decompress(decomp, &readDecompLength, data, length );
+ }
+
+ Compression::getCompression()->SetDecompressionType(SAVE_FILE_PLATFORM_LOCAL); // and then set the decompression back to the local machine's standard type
+
+ delete [] data;
+
+ // 4J - was InflaterInputStream in here too, but we've already decompressed
+ DataInputStream *ret = new DataInputStream(new ByteArrayInputStream( byteArray( decomp, readDecompLength) ));
+ return ret;
+
+// } catch (IOException e) {
+// debugln("READ", x, z, "exception");
+// return null;
+// }
+}
+
+DataOutputStream *RegionFile::getChunkDataOutputStream(int x, int z)
+{
+ // 4J - was DeflatorOutputStream in here too, but we've already compressed
+ return new DataOutputStream( new ChunkBuffer(this, x, z));
+}
+
+/* write a chunk at (x,z) with length bytes of data to disk */
+void RegionFile::write(int x, int z, byte *data, int length) // TODO - was synchronized
+{
+ // 4J Stu - Do the compression here so that we know how much space we need to store the compressed data
+ byte *compData = new byte[length + 2048]; // presuming compression is going to make this smaller... UPDATE - for some really small things this isn't the case. Added 2K on here to cover those.
+ unsigned int compLength = length;
+ Compression::getCompression()->CompressLZXRLE(compData,&compLength,data,length);
+
+ int sectorsNeeded = (compLength + CHUNK_HEADER_SIZE) / SECTOR_BYTES + 1;
+
+// app.DebugPrintf(">>>>>>>>>>>>>> writing compressed data for 0x%.8x, %d %d\n",fileEntry->data.regionIndex,x,z);
+
+ // maximum chunk size is 1MB
+ if (sectorsNeeded >= 256)
+ {
+ return;
+ }
+
+ m_saveFile->LockSaveAccess();
+ {
+ int offset = getOffset(x, z);
+ int sectorNumber = offset >> 8;
+ int sectorsAllocated = offset & 0xFF;
+
+#ifndef _CONTENT_PACKAGE
+ if(sectorNumber < 0)
+ {
+ __debugbreak();
+ }
+#endif
+
+ if (sectorNumber != 0 && sectorsAllocated == sectorsNeeded)
+ {
+ /* we can simply overwrite the old sectors */
+ // debug("SAVE", x, z, length, "rewrite");
+ #ifndef _CONTENT_PACKAGE
+ //wprintf(L"Writing chunk (%d,%d) in %ls from current sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
+ #endif
+ write(sectorNumber, compData, length, compLength);
+ }
+ else
+ {
+ /* we need to allocate new sectors */
+
+ /* mark the sectors previously used for this chunk as free */
+ for (int i = 0; i < sectorsAllocated; ++i)
+ {
+ sectorFree->at(sectorNumber + i) = true;
+ }
+ // 4J added - zero this now unused region of the file, so it can be better compressed until it is reused
+ zero(sectorNumber, SECTOR_BYTES * sectorsAllocated);
+
+ PIXBeginNamedEvent(0,"Scanning for free space\n");
+ /* scan for a free space large enough to store this chunk */
+ int runStart = (int)(find(sectorFree->begin(),sectorFree->end(),true) - sectorFree->begin()); // 4J - was sectorFree.indexOf(true)
+ int runLength = 0;
+ if (runStart != -1)
+ {
+ for (unsigned int i = runStart; i < sectorFree->size(); ++i)
+ {
+ if (runLength != 0)
+ {
+ if (sectorFree->at(i)) runLength++;
+ else runLength = 0;
+ } else if (sectorFree->at(i))
+ {
+ runStart = i;
+ runLength = 1;
+ }
+ if (runLength >= sectorsNeeded)
+ {
+ break;
+ }
+ }
+ }
+ PIXEndNamedEvent();
+
+ if (runLength >= sectorsNeeded)
+ {
+ /* we found a free space large enough */
+ // debug("SAVE", x, z, length, "reuse");
+ sectorNumber = runStart;
+ setOffset(x, z, (sectorNumber << 8) | sectorsNeeded);
+ #ifndef _CONTENT_PACKAGE
+ //wprintf(L"Writing chunk (%d,%d) in %ls from old sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
+ #endif
+ for (int i = 0; i < sectorsNeeded; ++i)
+ {
+ sectorFree->at(sectorNumber + i) = false;
+ }
+ write(sectorNumber, compData, length, compLength);
+ }
+ else
+ {
+ PIXBeginNamedEvent(0,"Expanding storage for %d sectors\n", sectorsNeeded);
+ /*
+ * no free space large enough found -- we need to grow the
+ * file
+ */
+ // debug("SAVE", x, z, length, "grow");
+ //SetFilePointer(file,0,0,FILE_END);
+ m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
+
+ sectorNumber = (int)sectorFree->size();
+ #ifndef _CONTENT_PACAKGE
+ //wprintf(L"Writing chunk (%d,%d) in %ls from new sector %d to %d\n", x,z, fileEntry->data.filename, sectorNumber, sectorNumber + sectorsNeeded - 1);
+ #endif
+ DWORD numberOfBytesWritten = 0;
+ for (int i = 0; i < sectorsNeeded; ++i)
+ {
+ //WriteFile(file,emptySector.data,SECTOR_BYTES,&numberOfBytesWritten,NULL);
+ m_saveFile->writeFile(fileEntry,emptySector.data,SECTOR_BYTES,&numberOfBytesWritten);
+ sectorFree->push_back(false);
+ }
+ sizeDelta += SECTOR_BYTES * sectorsNeeded;
+
+ write(sectorNumber, compData, length, compLength);
+ setOffset(x, z, (sectorNumber << 8) | sectorsNeeded);
+ PIXEndNamedEvent();
+ }
+ }
+ setTimestamp(x, z, (int) (System::currentTimeMillis() / 1000L));
+ }
+ m_saveFile->ReleaseSaveAccess();
+
+// } catch (IOException e) {
+// e.printStackTrace();
+// }
+}
+
+/* write a chunk data to the region file at specified sector number */
+void RegionFile::write(int sectorNumber, byte *data, int length, unsigned int compLength)
+{
+ DWORD numberOfBytesWritten = 0;
+ //SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
+ m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
+
+ // 4J - this differs a bit from the java file format. Java has length stored as an int, then a type as a byte, then length-1 bytes of data
+ // We store length and decompression length as ints, then length bytes of xbox LZX compressed data
+
+ // 4J Stu - We need to do the compression at a level above this, where it is checking for free space
+
+ compLength |= 0x80000000; // 4J - signify that this has been encoded with RLE method ( see code in getChunkDataInputStream() for matching detection of this)
+ m_saveFile->writeFile(fileEntry,&compLength,4,&numberOfBytesWritten);
+ compLength &= 0x7fffffff;
+ m_saveFile->writeFile(fileEntry,&length,4,&numberOfBytesWritten);
+ m_saveFile->writeFile(fileEntry,data,compLength,&numberOfBytesWritten);
+ delete[] data;
+}
+
+void RegionFile::zero(int sectorNumber, int length)
+{
+ DWORD numberOfBytesWritten = 0;
+ //SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
+ m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
+ m_saveFile->zeroFile( fileEntry, length, &numberOfBytesWritten );
+}
+
+/* is this an invalid chunk coordinate? */
+bool RegionFile::outOfBounds(int x, int z)
+{
+ return x < 0 || x >= 32 || z < 0 || z >= 32;
+}
+
+int RegionFile::getOffset(int x, int z)
+{
+ return offsets[x + z * 32];
+}
+
+bool RegionFile::hasChunk(int x, int z)
+{
+ return getOffset(x, z) != 0;
+}
+
+// 4J added - write the initial two sectors that used to be written in the ctor when the file was empty
+void RegionFile::insertInitialSectors()
+{
+ m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_BEGIN );
+ DWORD numberOfBytesWritten = 0;
+ byte zeroBytes[ SECTOR_BYTES ];
+ ZeroMemory(zeroBytes, SECTOR_BYTES);
+
+ /* we need to write the chunk offset table */
+ m_saveFile->writeFile(fileEntry,zeroBytes,SECTOR_BYTES,&numberOfBytesWritten);
+
+ // write another sector for the timestamp info
+ m_saveFile->writeFile(fileEntry,zeroBytes,SECTOR_BYTES,&numberOfBytesWritten);
+
+ m_bIsEmpty = false;
+}
+
+void RegionFile::setOffset(int x, int z, int offset)
+{
+ if( m_bIsEmpty )
+ {
+ insertInitialSectors(); // 4J added
+ }
+
+ DWORD numberOfBytesWritten = 0;
+ offsets[x + z * 32] = offset;
+ m_saveFile->setFilePointer( fileEntry, (x + z * 32) * 4, NULL, FILE_BEGIN );
+
+ m_saveFile->writeFile(fileEntry,&offset,4,&numberOfBytesWritten);
+}
+
+void RegionFile::setTimestamp(int x, int z, int value)
+{
+ if( m_bIsEmpty )
+ {
+ insertInitialSectors(); // 4J added
+ }
+
+ DWORD numberOfBytesWritten = 0;
+ chunkTimestamps[x + z * 32] = value;
+ m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES + (x + z * 32) * 4, NULL, FILE_BEGIN );
+
+ m_saveFile->writeFile(fileEntry,&value,4,&numberOfBytesWritten);
+}
+
+void RegionFile::close()
+{
+ m_saveFile->closeHandle( fileEntry );
+}