diff options
Diffstat (limited to 'Minecraft.World/Region.cpp')
| -rw-r--r-- | Minecraft.World/Region.cpp | 76 |
1 files changed, 46 insertions, 30 deletions
diff --git a/Minecraft.World/Region.cpp b/Minecraft.World/Region.cpp index 4c3a454d..e3e91bf0 100644 --- a/Minecraft.World/Region.cpp +++ b/Minecraft.World/Region.cpp @@ -3,6 +3,7 @@ #include "net.minecraft.world.level.chunk.h" #include "net.minecraft.world.level.dimension.h" #include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.redstone.h" #include "Material.h" #include "Level.h" @@ -27,14 +28,14 @@ Region::~Region() } } -Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2) +Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int r) { this->level = level; - xc1 = x1 >> 4; - zc1 = z1 >> 4; - int xc2 = x2 >> 4; - int zc2 = z2 >> 4; + xc1 = (x1 - r) >> 4; + zc1 = (z1 - r) >> 4; + int xc2 = (x2 + r) >> 4; + int zc2 = (z2 + r) >> 4; chunks = new LevelChunk2DArray(xc2 - xc1 + 1, zc2 - zc1 + 1); @@ -48,7 +49,17 @@ Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2) { LevelChunkArray *lca = (*chunks)[xc - xc1]; lca->data[zc - zc1] = chunk; - //(*chunks)[xc - xc1].data[zc - zc1] = level->getChunk(xc, zc); + } + } + } + for (int xc = (x1 >> 4); xc <= (x2 >> 4); xc++) + { + for (int zc = (z1 >> 4); zc <= (z2 >> 4); zc++) + { + LevelChunkArray *lca = (*chunks)[xc - xc1]; + LevelChunk *chunk = lca->data[zc - zc1]; + if (chunk != NULL) + { if (!chunk->isYSpaceEmpty(y1, y2)) { allEmpty = false; @@ -147,10 +158,10 @@ shared_ptr<TileEntity> Region::getTileEntity(int x, int y, int z) int Region::getLightColor(int x, int y, int z, int emitt, int tileId/*=-1*/) { - int s = getBrightnessPropagate(LightLayer::Sky, x, y, z, tileId); - int b = getBrightnessPropagate(LightLayer::Block, x, y, z, tileId); - if (b < emitt) b = emitt; - return s << 20 | b << 4; + int s = getBrightnessPropagate(LightLayer::Sky, x, y, z, tileId); + int b = getBrightnessPropagate(LightLayer::Block, x, y, z, tileId); + if (b < emitt) b = emitt; + return s << 20 | b << 4; } float Region::getBrightness(int x, int y, int z, int emitt) @@ -289,14 +300,8 @@ bool Region::isSolidBlockingTile(int x, int y, int z) bool Region::isTopSolidBlocking(int x, int y, int z) { - // Temporary workaround until tahgs per-face solidity is finished Tile *tile = Tile::tiles[getTile(x, y, z)]; - if (tile == NULL) return false; - - if (tile->material->isSolidBlocking() && tile->isCubeShaped()) return true; - if (dynamic_cast<StairTile *>(tile)) return (getData(x, y, z) & StairTile::UPSIDEDOWN_BIT) == StairTile::UPSIDEDOWN_BIT; - if (dynamic_cast<HalfSlabTile *>(tile)) return (getData(x, y, z) & HalfSlabTile::TOP_SLOT_BIT) == HalfSlabTile::TOP_SLOT_BIT; - return false; + return level->isTopSolidBlocking(tile, getData(x, y, z)); } bool Region::isEmptyTile(int x, int y, int z) @@ -309,15 +314,19 @@ bool Region::isEmptyTile(int x, int y, int z) // 4J - brought forward from 1.8.2 int Region::getBrightnessPropagate(LightLayer::variety layer, int x, int y, int z, int tileId) { - if (y < 0) y = 0; + if (y < 0) y = 0; if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1; - if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE) + if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE) { // 4J Stu - The java LightLayer was an enum class type with a member "surrounding" which is what we // were returning here. Surrounding has the same value as the enum value in our C++ code, so just cast // it to an int return (int)layer; - } + } + if (layer == LightLayer::Sky && level->dimension->hasCeiling) + { + return 0; + } int id = tileId > -1 ? tileId : getTile(x, y, z); if (Tile::propagate[id]) @@ -334,31 +343,38 @@ int Region::getBrightnessPropagate(LightLayer::variety layer, int x, int y, int return br; } - int xc = (x >> 4) - xc1; - int zc = (z >> 4) - zc1; + int xc = (x >> 4) - xc1; + int zc = (z >> 4) - zc1; - return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15); + return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15); } // 4J - brought forward from 1.8.2 int Region::getBrightness(LightLayer::variety layer, int x, int y, int z) { - if (y < 0) y = 0; - if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1; - if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE) + if (y < 0) y = 0; + if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1; + if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE) { // 4J Stu - The java LightLayer was an enum class type with a member "surrounding" which is what we // were returning here. Surrounding has the same value as the enum value in our C++ code, so just cast // it to an int return (int)layer; - } - int xc = (x >> 4) - xc1; - int zc = (z >> 4) - zc1; + } + int xc = (x >> 4) - xc1; + int zc = (z >> 4) - zc1; - return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15); + return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15); } int Region::getMaxBuildHeight() { return Level::maxBuildHeight; +} + +int Region::getDirectSignal(int x, int y, int z, int dir) +{ + int t = getTile(x, y, z); + if (t == 0) return Redstone::SIGNAL_NONE; + return Tile::tiles[t]->getDirectSignal(this, x, y, z, dir); }
\ No newline at end of file |
