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-rw-r--r--Minecraft.World/ReedsFeature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/ReedsFeature.cpp b/Minecraft.World/ReedsFeature.cpp
index ec46f053..2792b21b 100644
--- a/Minecraft.World/ReedsFeature.cpp
+++ b/Minecraft.World/ReedsFeature.cpp
@@ -12,7 +12,7 @@ bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z)
int z2 = z + random->nextInt(4) - random->nextInt(4);
// 4J Stu Added to stop reed features generating areas previously place by game rule generation
- if(app.getLevelGenerationOptions() != nullptr)
+ if(app.getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x2, y2, z2, x2, y2, z2);