diff options
Diffstat (limited to 'Minecraft.World/ReedTile.h')
| -rw-r--r-- | Minecraft.World/ReedTile.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.World/ReedTile.h b/Minecraft.World/ReedTile.h new file mode 100644 index 00000000..bc2a0366 --- /dev/null +++ b/Minecraft.World/ReedTile.h @@ -0,0 +1,52 @@ +#pragma once +using namespace std; + +#include "Tile.h" +#include "Definitions.h" + +class Random; + +class ReedTile : public Tile +{ + friend class Tile; +protected: + ReedTile(int id); + +public: + virtual void updateDefaultShape(); // 4J Added override + void tick(Level *level, int x, int y, int z, Random* random); + +public: + bool mayPlace(Level *level, int x, int y, int z); + +public: + void neighborChanged(Level *level, int x, int y, int z, int type); + +protected: + const void checkAlive(Level *level, int x, int y, int z); + +public: + bool canSurvive(Level *level, int x, int y, int z); + +public: + AABB *getAABB(Level *level, int x, int y, int z); + +public: + int getResource(int data, Random *random, int playerBonusLevel); + +public: + bool blocksLight(); + +public: + bool isSolidRender(bool isServerLevel = false); + +public: + bool isCubeShaped(); + +public: + int getRenderShape(); + virtual int cloneTileId(Level *level, int x, int y, int z); + + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing + virtual bool shouldTileTick(Level *level, int x,int y,int z); +}; |
