diff options
Diffstat (limited to 'Minecraft.World/RedStoneOreTile.h')
| -rw-r--r-- | Minecraft.World/RedStoneOreTile.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/RedStoneOreTile.h b/Minecraft.World/RedStoneOreTile.h index bc1d48d7..2ff80ed5 100644 --- a/Minecraft.World/RedStoneOreTile.h +++ b/Minecraft.World/RedStoneOreTile.h @@ -10,21 +10,21 @@ private: bool lit; public: RedStoneOreTile(int id, bool lit); - virtual int getTickDelay(); - virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); - virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); + virtual int getTickDelay(Level *level); + virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); + virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); virtual bool TestUse(); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param private: virtual void interact(Level *level, int x, int y, int z); public: virtual void tick(Level *level, int x, int y, int z, Random* random); - virtual int getResource(int data, Random *random, int playerBonusLevel); + virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int getResourceCountForLootBonus(int bonusLevel, Random *random); - virtual int getResourceCount(Random *random); + virtual int getResourceCount(Random *random); virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); - virtual void animateTick(Level *level, int x, int y, int z, Random *random); - + virtual void animateTick(Level *level, int x, int y, int z, Random *random); + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); private: |
