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Diffstat (limited to 'Minecraft.World/RangedAttackGoal.cpp')
| -rw-r--r-- | Minecraft.World/RangedAttackGoal.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/Minecraft.World/RangedAttackGoal.cpp b/Minecraft.World/RangedAttackGoal.cpp new file mode 100644 index 00000000..2923e011 --- /dev/null +++ b/Minecraft.World/RangedAttackGoal.cpp @@ -0,0 +1,105 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.ai.control.h" +#include "net.minecraft.world.entity.ai.navigation.h" +#include "net.minecraft.world.entity.ai.sensing.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.monster.h" +#include "net.minecraft.world.phys.h" +#include "RangedAttackGoal.h" + +void RangedAttackGoal::_init(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius) +{ + //if (!(mob instanceof LivingEntity)) + //{ + //throw new IllegalArgumentException("ArrowAttackGoal requires Mob implements RangedAttackMob"); + //} + rangedAttackMob = rangedMob; + this->mob = mob; + this->speedModifier = speedModifier; + this->attackIntervalMin = attackIntervalMin; + this->attackIntervalMax = attackIntervalMax; + this->attackRadius = attackRadius; + attackRadiusSqr = attackRadius * attackRadius; + setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag); + + target = weak_ptr<LivingEntity>(); + attackTime = -1; + seeTime = 0; +} + +RangedAttackGoal::RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackInterval, float attackRadius) +{ + _init(rangedMob, mob, speedModifier, attackInterval, attackInterval, attackRadius); +} + +RangedAttackGoal::RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius) +{ + _init(rangedMob, mob, speedModifier, attackIntervalMin, attackIntervalMax, attackRadius); +} + +bool RangedAttackGoal::canUse() +{ + shared_ptr<LivingEntity> bestTarget = mob->getTarget(); + if (bestTarget == NULL) return false; + target = weak_ptr<LivingEntity>(bestTarget); + return true; +} + +bool RangedAttackGoal::canContinueToUse() +{ + return canUse() || !mob->getNavigation()->isDone(); +} + +void RangedAttackGoal::stop() +{ + target = weak_ptr<LivingEntity>(); + seeTime = 0; + attackTime = -1; +} + +void RangedAttackGoal::tick() +{ + // 4J: It's possible the target has gone since canUse selected it, don't do tick if target is null + if (target.lock() == NULL) return; + + double targetDistSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z); + bool canSee = mob->getSensing()->canSee(target.lock()); + + if (canSee) + { + seeTime++; + } + else + { + seeTime = 0; + } + + if (targetDistSqr > attackRadiusSqr || seeTime < 20) + { + mob->getNavigation()->moveTo(target.lock(), speedModifier); + } + else + { + mob->getNavigation()->stop(); + } + + mob->getLookControl()->setLookAt(target.lock(), 30, 30); + + if (--attackTime == 0) + { + if (targetDistSqr > attackRadiusSqr || !canSee) return; + + float dist = Mth::sqrt(targetDistSqr) / attackRadius; + float power = dist; + if (power < 0.1f) power = 0.1f; + if (power > 1) power = 1; + + rangedAttackMob->performRangedAttack(target.lock(), power); + attackTime = Mth::floor(dist * (attackIntervalMax - attackIntervalMin) + attackIntervalMin); + } + else if (attackTime < 0) + { + float dist = Mth::sqrt(targetDistSqr) / attackRadius; + attackTime = Mth::floor(dist * (attackIntervalMax - attackIntervalMin) + attackIntervalMin); + } +}
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