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Diffstat (limited to 'Minecraft.World/RandomLevelSource.h')
| -rw-r--r-- | Minecraft.World/RandomLevelSource.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/Minecraft.World/RandomLevelSource.h b/Minecraft.World/RandomLevelSource.h new file mode 100644 index 00000000..d71028b1 --- /dev/null +++ b/Minecraft.World/RandomLevelSource.h @@ -0,0 +1,92 @@ +#pragma once +using namespace std; + +#include "ChunkSource.h" + +class ProgressListener; +class LargeFeature; +class StrongholdFeature; +class VillageFeature; +class MineShaftFeature; +class PerlinNoise; +class RandomScatteredLargeFeature; + +class RandomLevelSource : public ChunkSource +{ +public: + static const double SNOW_CUTOFF; + static const double SNOW_SCALE; + static const bool FLOATING_ISLANDS = false; + static const int CHUNK_HEIGHT = 8; + static const int CHUNK_WIDTH = 4; + +private: + Random *random; + Random *pprandom; // 4J - added + + PerlinNoise *lperlinNoise1; + PerlinNoise *lperlinNoise2; + PerlinNoise *perlinNoise1; + PerlinNoise *perlinNoise3; + +public: + PerlinNoise *scaleNoise; + PerlinNoise *depthNoise; + +private: + PerlinNoise *floatingIslandScale; + PerlinNoise *floatingIslandNoise; + +public: + PerlinNoise *forestNoise; + +private: + Level *level; + const bool generateStructures; + + floatArray pows; + +public: + RandomLevelSource(Level *level, __int64 seed, bool generateStructures); + ~RandomLevelSource(); + +public: + void prepareHeights(int xOffs, int zOffs, byteArray blocks); + +public: + void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); + +private: + LargeFeature *caveFeature; + StrongholdFeature *strongholdFeature; + VillageFeature *villageFeature; + MineShaftFeature *mineShaftFeature; + RandomScatteredLargeFeature *scatteredFeature; + LargeFeature *canyonFeature; +private: + virtual LevelChunk *create(int x, int z); + +public: + virtual LevelChunk *getChunk(int xOffs, int zOffs); + virtual void lightChunk(LevelChunk *lc); // 4J added + +private: + doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize, BiomeArray& biomes); + +public: + virtual bool hasChunk(int x, int y); + +private: + void calcWaterDepths(ChunkSource *parent, int xt, int zt); + +public: + virtual void postProcess(ChunkSource *parent, int xt, int zt); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual wstring gatherStats(); + +public: + virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); +}; |
