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-rw-r--r--Minecraft.World/RandomLevelSource.h54
1 files changed, 30 insertions, 24 deletions
diff --git a/Minecraft.World/RandomLevelSource.h b/Minecraft.World/RandomLevelSource.h
index d71028b1..740a9db2 100644
--- a/Minecraft.World/RandomLevelSource.h
+++ b/Minecraft.World/RandomLevelSource.h
@@ -14,31 +14,31 @@ class RandomScatteredLargeFeature;
class RandomLevelSource : public ChunkSource
{
public:
- static const double SNOW_CUTOFF;
- static const double SNOW_SCALE;
- static const bool FLOATING_ISLANDS = false;
- static const int CHUNK_HEIGHT = 8;
- static const int CHUNK_WIDTH = 4;
+ static const double SNOW_CUTOFF;
+ static const double SNOW_SCALE;
+ static const bool FLOATING_ISLANDS = false;
+ static const int CHUNK_HEIGHT = 8;
+ static const int CHUNK_WIDTH = 4;
private:
- Random *random;
+ Random *random;
Random *pprandom; // 4J - added
- PerlinNoise *lperlinNoise1;
- PerlinNoise *lperlinNoise2;
- PerlinNoise *perlinNoise1;
- PerlinNoise *perlinNoise3;
+ PerlinNoise *lperlinNoise1;
+ PerlinNoise *lperlinNoise2;
+ PerlinNoise *perlinNoise1;
+ PerlinNoise *perlinNoise3;
public:
- PerlinNoise *scaleNoise;
- PerlinNoise *depthNoise;
+ PerlinNoise *scaleNoise;
+ PerlinNoise *depthNoise;
private:
- PerlinNoise *floatingIslandScale;
- PerlinNoise *floatingIslandNoise;
+ PerlinNoise *floatingIslandScale;
+ PerlinNoise *floatingIslandNoise;
public:
- PerlinNoise *forestNoise;
+ PerlinNoise *forestNoise;
private:
Level *level;
@@ -51,10 +51,15 @@ public:
~RandomLevelSource();
public:
+#ifdef _LARGE_WORLDS
+ int getMinDistanceToEdge(int xxx, int zzz, int worldSize, float falloffStart);
+
+#endif
+ float getHeightFalloff(int xxx, int zzz, int* pEMin);
void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public:
- void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
+ void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
private:
LargeFeature *caveFeature;
@@ -64,10 +69,10 @@ private:
RandomScatteredLargeFeature *scatteredFeature;
LargeFeature *canyonFeature;
private:
- virtual LevelChunk *create(int x, int z);
+ virtual LevelChunk *create(int x, int z);
public:
- virtual LevelChunk *getChunk(int xOffs, int zOffs);
+ virtual LevelChunk *getChunk(int xOffs, int zOffs);
virtual void lightChunk(LevelChunk *lc); // 4J added
private:
@@ -80,13 +85,14 @@ private:
void calcWaterDepths(ChunkSource *parent, int xt, int zt);
public:
- virtual void postProcess(ChunkSource *parent, int xt, int zt);
- virtual bool save(bool force, ProgressListener *progressListener);
- virtual bool tick();
- virtual bool shouldSave();
- virtual wstring gatherStats();
+ virtual void postProcess(ChunkSource *parent, int xt, int zt);
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual wstring gatherStats();
public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
- virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+ virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};