diff options
Diffstat (limited to 'Minecraft.World/Random.cpp')
| -rw-r--r-- | Minecraft.World/Random.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Minecraft.World/Random.cpp b/Minecraft.World/Random.cpp index 9176bf38..89903da8 100644 --- a/Minecraft.World/Random.cpp +++ b/Minecraft.World/Random.cpp @@ -1,4 +1,4 @@ -#include "stdafx.h" +#include "stdafx.h" #include "Random.h" #include "System.h" @@ -6,19 +6,19 @@ Random::Random() { // 4J - jave now uses the system nanosecond counter added to a "seedUniquifier" to get an initial seed. Our nanosecond timer is actually only millisecond accuate, so // use QueryPerformanceCounter here instead - __int64 seed; + int64_t seed; QueryPerformanceCounter((LARGE_INTEGER *)&seed); seed += 8682522807148012LL; setSeed(seed); } -Random::Random(__int64 seed) +Random::Random(int64_t seed) { setSeed(seed); } -void Random::setSeed(__int64 s) +void Random::setSeed(int64_t s) { this->seed = (s ^ 0x5DEECE66DLL) & ((1LL << 48) - 1); haveNextNextGaussian = false; @@ -27,22 +27,22 @@ void Random::setSeed(__int64 s) int Random::next(int bits) { seed = (seed * 0x5DEECE66DLL + 0xBLL) & ((1LL << 48) - 1); - return (int)(seed >> (48 - bits)); + return static_cast<int>(seed >> (48 - bits)); } void Random::nextBytes(byte *bytes, unsigned int count) { for(unsigned int i = 0; i < count; i++ ) { - bytes[i] = (byte)next(8); + bytes[i] = static_cast<byte>(next(8)); } } double Random::nextDouble() { - return (((__int64)next(26) << 27) + next(27)) - / (double)(1LL << 53); + return ((static_cast<int64_t>(next(26)) << 27) + next(27)) + / static_cast<double>(1LL << 53); } double Random::nextGaussian() @@ -56,7 +56,7 @@ double Random::nextGaussian() { double v1, v2, s; do - { + { v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0 v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0 s = v1 * v1 + v2 * v2; @@ -79,7 +79,7 @@ int Random::nextInt(int n) if ((n & -n) == n) // i.e., n is a power of 2 - return (int)(((__int64)next(31) * n) >> 31); // 4J Stu - Made __int64 instead of long + return static_cast<int>((static_cast<int64_t>(next(31)) * n) >> 31); // 4J Stu - Made int64_t instead of long int bits, val; do @@ -92,12 +92,12 @@ int Random::nextInt(int n) float Random::nextFloat() { - return next(24) / ((float)(1 << 24)); + return next(24) / static_cast<float>(1 << 24); } -__int64 Random::nextLong() +int64_t Random::nextLong() { - return ((__int64)next(32) << 32) + next(32); + return (static_cast<int64_t>(next(32)) << 32) + next(32); } bool Random::nextBoolean() |
