diff options
Diffstat (limited to 'Minecraft.World/RailTile.h')
| -rw-r--r-- | Minecraft.World/RailTile.h | 82 |
1 files changed, 9 insertions, 73 deletions
diff --git a/Minecraft.World/RailTile.h b/Minecraft.World/RailTile.h index 776d8454..eacbf05b 100644 --- a/Minecraft.World/RailTile.h +++ b/Minecraft.World/RailTile.h @@ -1,84 +1,20 @@ #pragma once -#include "Tile.h" -#include "TilePos.h" -#include "Definitions.h" -class Random; -class HitResult; -class ChunkRebuildData; +#include "BaseRailTile.h" -using namespace std; - -class RailTile : public Tile +class RailTile : public BaseRailTile { - friend class Tile; friend class ChunkRebuildData; -public: - static const int DIR_FLAT_Z = 0; - static const int DIR_FLAT_X = 1; - // the data bit is used by boosters and detectors, so they can't turn - static const int RAIL_DATA_BIT = 8; - static const int RAIL_DIRECTION_MASK = 7; private: Icon *iconTurn; - - bool usesDataBit; - - class Rail - { - friend class RailTile; - private: - Level *level; - int x, y, z; - bool usesDataBit; - vector<TilePos *> connections; - bool m_bValidRail; // 4J added - - public: - Rail(Level *level, int x, int y, int z); - ~Rail(); - private: - void updateConnections(int direction); - void removeSoftConnections(); - bool hasRail(int x, int y, int z); - Rail *getRail(TilePos *p); - bool connectsTo(Rail *rail); - bool hasConnection(int x, int y, int z); - int countPotentialConnections(); - bool canConnectTo(Rail *rail); - private: - void connectTo(Rail *rail); - bool hasNeighborRail(int x, int y, int z); - public: - void place(bool hasSignal, bool first); - }; + public: - static bool isRail(Level *level, int x, int y, int z); - static bool isRail(int id); -protected: - RailTile(int id, bool usesDataBit); -public: - using Tile::getResourceCount; + RailTile(int id); - bool isUsesDataBit(); - virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual bool blocksLight(); - virtual bool isSolidRender(bool isServerLevel = false); - virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param - virtual Icon *getTexture(int face, int data); - virtual bool isCubeShaped(); - virtual int getRenderShape(); - virtual int getResourceCount(Random random); - virtual bool mayPlace(Level *level, int x, int y, int z); - virtual void onPlace(Level *level, int x, int y, int z); - virtual void neighborChanged(Level *level, int x, int y, int z, int type); -private: - void updateDir(Level *level, int x, int y, int z, bool first); - bool findGoldenRailSignal(Level *level, int x, int y, int z, int data, bool forward, int searchDepth); - bool isGoldenRailWithPower(Level *level, int x, int y, int z, bool forward, int searchDepth, int dir); -public: - virtual int getPistonPushReaction(); + Icon *getTexture(int face, int data); void registerIcons(IconRegister *iconRegister); -}; + +protected: + void updateState(Level *level, int x, int y, int z, int data, int dir, int type); +};
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