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-rw-r--r--Minecraft.World/PumpkinTile.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/Minecraft.World/PumpkinTile.cpp b/Minecraft.World/PumpkinTile.cpp
new file mode 100644
index 00000000..577b9a17
--- /dev/null
+++ b/Minecraft.World/PumpkinTile.cpp
@@ -0,0 +1,169 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.animal.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.h"
+#include "net.minecraft.world.h"
+#include "PumpkinTile.h"
+#include "Mob.h"
+#include "SnowMan.h"
+#include "MobCategory.h"
+
+const wstring PumpkinTile::TEXTURE_FACE = L"pumpkin_face";
+const wstring PumpkinTile::TEXTURE_LANTERN = L"pumpkin_jack";
+
+PumpkinTile::PumpkinTile(int id, bool lit) : DirectionalTile(id, Material::vegetable)
+{
+ iconTop = NULL;
+ iconFace = NULL;
+ setTicking(true);
+ this->lit = lit;
+}
+
+Icon *PumpkinTile::getTexture(int face, int data)
+{
+ if (face == Facing::UP) return iconTop;
+ if (face == Facing::DOWN) return iconTop;
+
+ if (data == DIR_NORTH && face == Facing::NORTH) return iconFace;
+ if (data == DIR_EAST && face == Facing::EAST) return iconFace;
+ if (data == DIR_SOUTH && face == Facing::SOUTH) return iconFace;
+ if (data == DIR_WEST && face == Facing::WEST) return iconFace;
+
+ else return icon;
+}
+
+void PumpkinTile::onPlace(Level *level, int x, int y, int z)
+{
+ Tile::onPlace(level, x, y, z);
+ if (level->getTile(x, y - 1, z) == Tile::snow_Id && level->getTile(x, y - 2, z) == Tile::snow_Id)
+ {
+ if (!level->isClientSide)
+ {
+ // 4J - added limit of number of snowmen that can be spawned
+ if( level->canCreateMore( eTYPE_SNOWMAN, Level::eSpawnType_Egg) )
+ {
+ level->setTileNoUpdate(x, y, z, 0);
+ level->setTileNoUpdate(x, y - 1, z, 0);
+ level->setTileNoUpdate(x, y - 2, z, 0);
+ shared_ptr<SnowMan> snowMan = shared_ptr<SnowMan>(new SnowMan(level));
+ snowMan->moveTo(x + 0.5, y - 1.95, z + 0.5, 0, 0);
+ level->addEntity(snowMan);
+
+ level->tileUpdated(x, y, z, 0);
+ level->tileUpdated(x, y - 1, z, 0);
+ level->tileUpdated(x, y - 2, z, 0);
+ }
+ else
+ {
+ // If we can't spawn it, at least give the resources back
+ Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ Tile::tiles[Tile::snow_Id]->spawnResources(level, x, y - 1, z, level->getData(x, y - 1, z), 0);
+ Tile::tiles[Tile::snow_Id]->spawnResources(level, x, y - 2, z, level->getData(x, y - 2, z), 0);
+ level->setTile(x, y, z, 0);
+ level->setTile(x, y - 1, z, 0);
+ level->setTile(x, y - 2, z, 0);
+ }
+ }
+ for (int i = 0; i < 120; i++)
+ {
+ level->addParticle(eParticleType_snowshovel, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 2.5, z + level->random->nextDouble(), 0, 0, 0);
+ }
+ }
+ else if (level->getTile(x, y - 1, z) == Tile::ironBlock_Id && level->getTile(x, y - 2, z) == Tile::ironBlock_Id)
+ {
+ bool xArms = level->getTile(x - 1, y - 1, z) == Tile::ironBlock_Id && level->getTile(x + 1, y - 1, z) == Tile::ironBlock_Id;
+ bool zArms = level->getTile(x, y - 1, z - 1) == Tile::ironBlock_Id && level->getTile(x, y - 1, z + 1) == Tile::ironBlock_Id;
+ if (xArms || zArms)
+ {
+ if (!level->isClientSide)
+ {
+ // 4J - added limit of number of golems that can be spawned
+ if( level->canCreateMore( eTYPE_VILLAGERGOLEM, Level::eSpawnType_Egg) )
+ {
+ level->setTileNoUpdate(x, y, z, 0);
+ level->setTileNoUpdate(x, y - 1, z, 0);
+ level->setTileNoUpdate(x, y - 2, z, 0);
+ if (xArms)
+ {
+ level->setTileNoUpdate(x - 1, y - 1, z, 0);
+ level->setTileNoUpdate(x + 1, y - 1, z, 0);
+ }
+ else
+ {
+ level->setTileNoUpdate(x, y - 1, z - 1, 0);
+ level->setTileNoUpdate(x, y - 1, z + 1, 0);
+ }
+
+ shared_ptr<VillagerGolem> villagerGolem = shared_ptr<VillagerGolem>(new VillagerGolem(level));
+ villagerGolem->setPlayerCreated(true);
+ villagerGolem->moveTo(x + 0.5, y - 1.95, z + 0.5, 0, 0);
+ level->addEntity(villagerGolem);
+
+ for (int i = 0; i < 120; i++)
+ {
+ level->addParticle(eParticleType_snowballpoof, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + level->random->nextDouble(), 0, 0, 0);
+ }
+
+ level->tileUpdated(x, y, z, 0);
+ level->tileUpdated(x, y - 1, z, 0);
+ level->tileUpdated(x, y - 2, z, 0);
+ if (xArms)
+ {
+ level->tileUpdated(x - 1, y - 1, z, 0);
+ level->tileUpdated(x + 1, y - 1, z, 0);
+ }
+ else
+ {
+ level->tileUpdated(x, y - 1, z - 1, 0);
+ level->tileUpdated(x, y - 1, z + 1, 0);
+ }
+ }
+ else
+ {
+ // If we can't spawn it, at least give the resources back
+ Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 1, z, level->getData(x, y - 1, z), 0);
+ Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 2, z, level->getData(x, y - 2, z), 0);
+ level->setTile(x, y, z, 0);
+ level->setTile(x, y - 1, z, 0);
+ level->setTile(x, y - 2, z, 0);
+
+ if(xArms)
+ {
+ Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x - 1, y - 1, z, level->getData(x - 1, y - 1, z), 0);
+ Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x + 1, y - 1, z, level->getData(x + 1, y - 1, z), 0);
+ level->setTile(x - 1, y - 1, z, 0);
+ level->setTile(x + 1, y - 1, z, 0);
+ }
+ else
+ {
+ Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 1, z - 1, level->getData(x, y - 1, z - 1), 0);
+ Tile::tiles[Tile::ironBlock_Id]->spawnResources(level, x, y - 1, z + 1, level->getData(x, y - 1, z + 1), 0);
+ level->setTile(x, y - 1, z - 1, 0);
+ level->setTile(x, y - 1, z + 1, 0);
+ }
+ }
+ }
+ }
+ }
+}
+
+bool PumpkinTile::mayPlace(Level *level, int x, int y, int z)
+{
+ int t = level->getTile(x, y, z);
+ return (t == 0 || Tile::tiles[t]->material->isReplaceable()) && level->isTopSolidBlocking(x, y - 1, z);
+
+}
+
+void PumpkinTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+{
+ int dir = Mth::floor(by->yRot * 4 / (360) + 2.5) & 3;
+ level->setData(x, y, z, dir);
+}
+
+void PumpkinTile::registerIcons(IconRegister *iconRegister)
+{
+ iconFace = iconRegister->registerIcon(lit ? TEXTURE_LANTERN : TEXTURE_FACE);
+ iconTop = iconRegister->registerIcon(L"pumpkin_top");
+ icon = iconRegister->registerIcon(L"pumpkin_side");
+}