diff options
Diffstat (limited to 'Minecraft.World/PressurePlateTile.h')
| -rw-r--r-- | Minecraft.World/PressurePlateTile.h | 53 |
1 files changed, 13 insertions, 40 deletions
diff --git a/Minecraft.World/PressurePlateTile.h b/Minecraft.World/PressurePlateTile.h index 0b70fca9..ca3e6b0b 100644 --- a/Minecraft.World/PressurePlateTile.h +++ b/Minecraft.World/PressurePlateTile.h @@ -1,49 +1,22 @@ #pragma once -#include "Tile.h" -#include "Definitions.h" +#include "BasePressurePlateTile.h" -class Random; - -class PressurePlateTile : public Tile +class PressurePlateTile : public BasePressurePlateTile { - friend class Tile; -private: - wstring texture; public: - enum Sensitivity + enum Sensitivity { - everything, - mobs, - players - }; + everything, mobs, players + }; private: Sensitivity sensitivity; -protected: - PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity); -public: - virtual int getTickDelay(); - virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool blocksLight(); - virtual bool isCubeShaped(); - virtual bool isPathfindable(LevelSource *level, int x, int y, int z); - virtual bool mayPlace(Level *level, int x, int y, int z); - virtual void neighborChanged(Level *level, int x, int y, int z, int type); - virtual void tick(Level *level, int x, int y, int z, Random *random); - virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity); -private: - virtual void checkPressed(Level *level, int x, int y, int z); + public: - virtual void onRemove(Level *level, int x, int y, int z, int id, int data); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param - virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir); - virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); - virtual bool isSignalSource(); - virtual void updateDefaultShape(); - virtual int getPistonPushReaction(); - void registerIcons(IconRegister *iconRegister); - - // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing - virtual bool shouldTileTick(Level *level, int x,int y,int z); -}; + PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity); + +protected: + virtual int getDataForSignal(int signal); + virtual int getSignalForData(int data); + virtual int getSignalStrength(Level *level, int x, int y, int z); +};
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