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path: root/Minecraft.World/PistonMovingPiece.h
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-rw-r--r--Minecraft.World/PistonMovingPiece.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.World/PistonMovingPiece.h b/Minecraft.World/PistonMovingPiece.h
index 1b1a61dc..cf64cabf 100644
--- a/Minecraft.World/PistonMovingPiece.h
+++ b/Minecraft.World/PistonMovingPiece.h
@@ -1,8 +1,8 @@
-#include "EntityTile.h"
+#include "BaseEntityTile.h"
class PistonPieceEntity;
-class PistonMovingPiece : public EntityTile
+class PistonMovingPiece : public BaseEntityTile
{
public:
PistonMovingPiece(int id);
@@ -12,21 +12,21 @@ protected:
public:
virtual void onPlace(Level *level, int x, int y, int z);
- virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
- virtual bool mayPlace(Level *level, int x, int y, int z);
- virtual bool mayPlace(Level *level, int x, int y, int z, int face);
- virtual int getRenderShape();
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param;
- virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- static shared_ptr<TileEntity> newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston);
- virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual bool mayPlace(Level *level, int x, int y, int z, int face);
+ virtual int getRenderShape();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param;
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ static shared_ptr<TileEntity> newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston);
+ virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
- AABB *getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing);
+ AABB *getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing);
private:
shared_ptr<PistonPieceEntity> getEntity(LevelSource *level, int x, int y, int z);