aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/PineFeature.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.World/PineFeature.cpp')
-rw-r--r--Minecraft.World/PineFeature.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/Minecraft.World/PineFeature.cpp b/Minecraft.World/PineFeature.cpp
new file mode 100644
index 00000000..685f1e48
--- /dev/null
+++ b/Minecraft.World/PineFeature.cpp
@@ -0,0 +1,102 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "PineFeature.h"
+
+bool PineFeature::place(Level *level, Random *random, int x, int y, int z)
+{
+ // pines can be quite tall
+ int treeHeight = random->nextInt(5) + 7;
+ int trunkHeight = treeHeight - random->nextInt(2) - 3;
+ int topHeight = treeHeight - trunkHeight;
+ int topRadius = 1 + random->nextInt(topHeight + 1);
+
+ bool free = true;
+ // may not be outside of y boundaries
+ if (y < 1 || y + treeHeight + 1 > Level::genDepth)
+ {
+ return false;
+ }
+
+ // 4J Stu Added to stop tree features generating areas previously place by game rule generation
+ if(app.getLevelGenerationOptions() != NULL)
+ {
+ LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
+ bool intersects = levelGenOptions->checkIntersects(x - topRadius, y - 1, z - topRadius, x + topRadius, y + treeHeight, z + topRadius);
+ if(intersects)
+ {
+ //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
+ return false;
+ }
+ }
+
+ // make sure there is enough space
+ for (int yy = y; yy <= y + 1 + treeHeight && free; yy++)
+ {
+
+ int r = 1;
+ if ((yy - y) < trunkHeight)
+ {
+ r = 0;
+ }
+ else
+ {
+ r = topRadius;
+ }
+ for (int xx = x - r; xx <= x + r && free; xx++)
+ {
+ for (int zz = z - r; zz <= z + r && free; zz++)
+ {
+ if (yy >= 0 && yy < Level::genDepth)
+ {
+ int tt = level->getTile(xx, yy, zz);
+ if (tt != 0 && tt != Tile::leaves_Id) free = false;
+ }
+ else
+ {
+ free = false;
+ }
+ }
+ }
+ }
+
+ if (!free) return false;
+
+ // must stand on ground
+ int belowTile = level->getTile(x, y - 1, z);
+ if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::genDepth - treeHeight - 1) return false;
+
+ placeBlock(level, x, y - 1, z, Tile::dirt_Id);
+
+ // place leaf top
+ int currentRadius = 0;
+ for (int yy = y + treeHeight; yy >= y + trunkHeight; yy--)
+ {
+ for (int xx = x - currentRadius; xx <= x + currentRadius; xx++)
+ {
+ int xo = xx - (x);
+ for (int zz = z - currentRadius; zz <= z + currentRadius; zz++)
+ {
+ int zo = zz - (z);
+ if (abs(xo) == currentRadius && abs(zo) == currentRadius && currentRadius > 0) continue;
+ if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, LeafTile::EVERGREEN_LEAF);
+ }
+ }
+
+ if (currentRadius >= 1 && yy == (y + trunkHeight + 1))
+ {
+ currentRadius -= 1;
+ }
+ else if (currentRadius < topRadius)
+ {
+ currentRadius += 1;
+ }
+ }
+ for (int hh = 0; hh < treeHeight - 1; hh++)
+ {
+ int t = level->getTile(x, y + hh, z);
+ if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::DARK_TRUNK);
+ }
+
+ return true;
+} \ No newline at end of file