diff options
Diffstat (limited to 'Minecraft.World/PathFinder.h')
| -rw-r--r-- | Minecraft.World/PathFinder.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.World/PathFinder.h b/Minecraft.World/PathFinder.h index 87321264..1e35ccb5 100644 --- a/Minecraft.World/PathFinder.h +++ b/Minecraft.World/PathFinder.h @@ -9,12 +9,12 @@ class PathFinder private: LevelSource *level; - BinaryHeap openSet; + BinaryHeap openSet; // 4J Jev, was a IntHashMap, thought this was close enough. - unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes; + unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes; - NodeArray *neighbors; + NodeArray *neighbors; bool canPassDoors; bool canOpenDoors; @@ -25,30 +25,30 @@ public: PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat); ~PathFinder(); - Path *findPath(Entity *from, Entity *to, float maxDist); - Path *findPath(Entity *from, int x, int y, int z, float maxDist); + Path *findPath(Entity *from, Entity *to, float maxDist); + Path *findPath(Entity *from, int x, int y, int z, float maxDist); private: Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist); - // function A*(start,goal) - Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist); - int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist); - Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize); - /*final*/ Node *getNode(int x, int y, int z); + // function A*(start,goal) + Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist); + int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist); + Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize); + /*final*/ Node *getNode(int x, int y, int z); public: static const int TYPE_TRAP = -4; static const int TYPE_FENCE = -3; static const int TYPE_LAVA = -2; - static const int TYPE_WATER = -1; - static const int TYPE_BLOCKED = 0; - static const int TYPE_OPEN = 1; + static const int TYPE_WATER = -1; + static const int TYPE_BLOCKED = 0; + static const int TYPE_OPEN = 1; static const int TYPE_WALKABLE = 2; int isFree(Entity *entity, int x, int y, int z, Node *size); static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors); - // function reconstruct_path(came_from,current_node) - Path *reconstruct_path(Node *from, Node *to); + // function reconstruct_path(came_from,current_node) + Path *reconstruct_path(Node *from, Node *to); };
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