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-rw-r--r--Minecraft.World/PathFinder.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.World/PathFinder.h b/Minecraft.World/PathFinder.h
index 87321264..1e35ccb5 100644
--- a/Minecraft.World/PathFinder.h
+++ b/Minecraft.World/PathFinder.h
@@ -9,12 +9,12 @@ class PathFinder
private:
LevelSource *level;
- BinaryHeap openSet;
+ BinaryHeap openSet;
// 4J Jev, was a IntHashMap, thought this was close enough.
- unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes;
+ unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes;
- NodeArray *neighbors;
+ NodeArray *neighbors;
bool canPassDoors;
bool canOpenDoors;
@@ -25,30 +25,30 @@ public:
PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
~PathFinder();
- Path *findPath(Entity *from, Entity *to, float maxDist);
- Path *findPath(Entity *from, int x, int y, int z, float maxDist);
+ Path *findPath(Entity *from, Entity *to, float maxDist);
+ Path *findPath(Entity *from, int x, int y, int z, float maxDist);
private:
Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist);
- // function A*(start,goal)
- Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist);
- int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist);
- Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize);
- /*final*/ Node *getNode(int x, int y, int z);
+ // function A*(start,goal)
+ Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist);
+ int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist);
+ Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize);
+ /*final*/ Node *getNode(int x, int y, int z);
public:
static const int TYPE_TRAP = -4;
static const int TYPE_FENCE = -3;
static const int TYPE_LAVA = -2;
- static const int TYPE_WATER = -1;
- static const int TYPE_BLOCKED = 0;
- static const int TYPE_OPEN = 1;
+ static const int TYPE_WATER = -1;
+ static const int TYPE_BLOCKED = 0;
+ static const int TYPE_OPEN = 1;
static const int TYPE_WALKABLE = 2;
int isFree(Entity *entity, int x, int y, int z, Node *size);
static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors);
- // function reconstruct_path(came_from,current_node)
- Path *reconstruct_path(Node *from, Node *to);
+ // function reconstruct_path(came_from,current_node)
+ Path *reconstruct_path(Node *from, Node *to);
}; \ No newline at end of file