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Diffstat (limited to 'Minecraft.World/PathFinder.cpp')
-rw-r--r--Minecraft.World/PathFinder.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/Minecraft.World/PathFinder.cpp b/Minecraft.World/PathFinder.cpp
index eb3bd45e..2e11648f 100644
--- a/Minecraft.World/PathFinder.cpp
+++ b/Minecraft.World/PathFinder.cpp
@@ -51,7 +51,7 @@ Path *PathFinder::findPath(Entity *e, double xt, double yt, double zt, float max
int startY = Mth::floor(e->bb->y0 + 0.5f);
if (canFloat && e->isInWater())
{
- startY = static_cast<int>(e->bb->y0);
+ startY = (int) (e->bb->y0);
int tileId = level->getTile((int) Mth::floor(e->x), startY, (int) Mth::floor(e->z));
while (tileId == Tile::water_Id || tileId == Tile::calmWater_Id)
{
@@ -62,10 +62,10 @@ Path *PathFinder::findPath(Entity *e, double xt, double yt, double zt, float max
avoidWater = false;
} else startY = Mth::floor(e->bb->y0 + 0.5f);
- Node *from = getNode(static_cast<int>(floor(e->bb->x0)), startY, static_cast<int>(floor(e->bb->z0)));
- Node *to = getNode(static_cast<int>(floor(xt - e->bbWidth / 2)), static_cast<int>(floor(yt)), static_cast<int>(floor(zt - e->bbWidth / 2)));
+ Node *from = getNode((int) floor(e->bb->x0), startY, (int) floor(e->bb->z0));
+ Node *to = getNode((int) floor(xt - e->bbWidth / 2), (int) floor(yt), (int) floor(zt - e->bbWidth / 2));
- Node *size = new Node(static_cast<int>(floor(e->bbWidth + 1)), static_cast<int>(floor(e->bbHeight + 1)), static_cast<int>(floor(e->bbWidth + 1)));
+ Node *size = new Node((int) floor(e->bbWidth + 1), (int) floor(e->bbHeight + 1), (int) floor(e->bbWidth + 1));
Path *path = findPath(e, from, to, size, maxDist);
delete size;
@@ -124,7 +124,7 @@ Path *PathFinder::findPath(Entity *e, Node *from, Node *to, Node *size, float ma
}
}
- if (closest == from) return nullptr;
+ if (closest == from) return NULL;
return reconstruct_path(from, closest);
}
@@ -140,44 +140,44 @@ int PathFinder::getNeighbors(Entity *entity, Node *pos, Node *size, Node *target
Node *e = getNode(entity, pos->x + 1, pos->y, pos->z, size, jumpSize);
Node *s = getNode(entity, pos->x, pos->y, pos->z - 1, size, jumpSize);
- if (n != nullptr && !n->closed && n->distanceTo(target) < maxDist) neighbors->data[p++] = n;
- if (w != nullptr && !w->closed && w->distanceTo(target) < maxDist) neighbors->data[p++] = w;
- if (e != nullptr && !e->closed && e->distanceTo(target) < maxDist) neighbors->data[p++] = e;
- if (s != nullptr && !s->closed && s->distanceTo(target) < maxDist) neighbors->data[p++] = s;
+ if (n != NULL && !n->closed && n->distanceTo(target) < maxDist) neighbors->data[p++] = n;
+ if (w != NULL && !w->closed && w->distanceTo(target) < maxDist) neighbors->data[p++] = w;
+ if (e != NULL && !e->closed && e->distanceTo(target) < maxDist) neighbors->data[p++] = e;
+ if (s != NULL && !s->closed && s->distanceTo(target) < maxDist) neighbors->data[p++] = s;
return p;
}
Node *PathFinder::getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize)
{
- Node *best = nullptr;
+ Node *best = NULL;
int pathType = isFree(entity, x, y, z, size);
if (pathType == TYPE_WALKABLE) return getNode(x, y, z);
if (pathType == TYPE_OPEN) best = getNode(x, y, z);
- if (best == nullptr && jumpSize > 0 && pathType != TYPE_FENCE && pathType != TYPE_TRAP && isFree(entity, x, y + jumpSize, z, size) == TYPE_OPEN)
+ if (best == NULL && jumpSize > 0 && pathType != TYPE_FENCE && pathType != TYPE_TRAP && isFree(entity, x, y + jumpSize, z, size) == TYPE_OPEN)
{
best = getNode(x, y + jumpSize, z);
y += jumpSize;
}
- if (best != nullptr)
+ if (best != NULL)
{
int drop = 0;
int cost = 0;
while (y > 0)
{
cost = isFree(entity, x, y - 1, z, size);
- if (avoidWater && cost == TYPE_WATER) return nullptr;
+ if (avoidWater && cost == TYPE_WATER) return NULL;
if (cost != TYPE_OPEN) break;
// fell too far?
- if (++drop >= 4) return nullptr; // 4J - rolling this back to pre-java 1.6.4 version as we're suspicious of the performance implications of this
-// if (drop++ >= entity->getMaxFallDistance()) return nullptr;
+ if (++drop >= 4) return NULL; // 4J - rolling this back to pre-java 1.6.4 version as we're suspicious of the performance implications of this
+// if (drop++ >= entity->getMaxFallDistance()) return NULL;
y--;
if (y > 0) best = getNode(x, y, z);
}
// fell into lava?
- if (cost == TYPE_LAVA) return nullptr;
+ if (cost == TYPE_LAVA) return NULL;
}
return best;
@@ -269,7 +269,7 @@ Path *PathFinder::reconstruct_path(Node *from, Node *to)
{
int count = 1;
Node *n = to;
- while (n->cameFrom != nullptr)
+ while (n->cameFrom != NULL)
{
count++;
n = n->cameFrom;
@@ -278,7 +278,7 @@ Path *PathFinder::reconstruct_path(Node *from, Node *to)
NodeArray nodes = NodeArray(count);
n = to;
nodes.data[--count] = n;
- while (n->cameFrom != nullptr)
+ while (n->cameFrom != NULL)
{
n = n->cameFrom;
nodes.data[--count] = n;