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-rw-r--r--Minecraft.World/Painting.cpp44
1 files changed, 32 insertions, 12 deletions
diff --git a/Minecraft.World/Painting.cpp b/Minecraft.World/Painting.cpp
index 0d8f35fe..208beb77 100644
--- a/Minecraft.World/Painting.cpp
+++ b/Minecraft.World/Painting.cpp
@@ -74,23 +74,34 @@ Painting::Painting(Level *level, int xTile, int yTile, int zTile, int dir) : Han
}
// 4J Stu - Added this so that we can use some shared_ptr functions that were needed in the ctor
-void Painting::PaintingPostConstructor(int dir)
+// 4J Stu - Added motive param for debugging/artists only
+void Painting::PaintingPostConstructor(int dir, int motive)
{
- vector<Motive *> *survivableMotives = new vector<Motive *>();
- for (int i = 0 ; i < LAST_VALUE; i++)
+#ifndef _CONTENT_PACKAGE
+ if (app.DebugArtToolsOn() && motive >= 0)
{
- this->motive = (Motive *)Motive::values[i];
+ this->motive = (Motive *)Motive::values[motive];
setDir(dir);
- if (survives())
- {
- survivableMotives->push_back(this->motive);
- }
}
- if (!survivableMotives->empty())
+ else
+#endif
{
- this->motive = survivableMotives->at(random->nextInt((int)survivableMotives->size()));
+ vector<Motive *> *survivableMotives = new vector<Motive *>();
+ for (int i = 0 ; i < LAST_VALUE; i++)
+ {
+ this->motive = (Motive *)Motive::values[i];
+ setDir(dir);
+ if (survives())
+ {
+ survivableMotives->push_back(this->motive);
+ }
+ }
+ if (!survivableMotives->empty())
+ {
+ this->motive = survivableMotives->at(random->nextInt((int)survivableMotives->size()));
+ }
+ setDir(dir);
}
- setDir(dir);
}
Painting::Painting(Level *level, int x, int y, int z, int dir, wstring motiveName) : HangingEntity( level , x, y, z, dir )
@@ -142,7 +153,16 @@ int Painting::getHeight()
return motive->h;
}
-void Painting::dropItem()
+void Painting::dropItem(shared_ptr<Entity> causedBy)
{
+ if ( (causedBy != NULL) && causedBy->instanceof(eTYPE_PLAYER) )
+ {
+ shared_ptr<Player> player = dynamic_pointer_cast<Player>(causedBy);
+ if (player->abilities.instabuild)
+ {
+ return;
+ }
+ }
+
spawnAtLocation(shared_ptr<ItemInstance>(new ItemInstance(Item::painting)), 0.0f);
} \ No newline at end of file