diff options
Diffstat (limited to 'Minecraft.World/OldChunkStorage.cpp')
| -rw-r--r-- | Minecraft.World/OldChunkStorage.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/Minecraft.World/OldChunkStorage.cpp b/Minecraft.World/OldChunkStorage.cpp index 983c517d..9a8822fa 100644 --- a/Minecraft.World/OldChunkStorage.cpp +++ b/Minecraft.World/OldChunkStorage.cpp @@ -9,7 +9,7 @@ #include "FileHeader.h" #include "OldChunkStorage.h" DWORD OldChunkStorage::tlsIdx = 0; -OldChunkStorage::ThreadStorage *OldChunkStorage::tlsDefault = NULL; +OldChunkStorage::ThreadStorage *OldChunkStorage::tlsDefault = nullptr; OldChunkStorage::ThreadStorage::ThreadStorage() { @@ -30,7 +30,7 @@ OldChunkStorage::ThreadStorage::~ThreadStorage() void OldChunkStorage::CreateNewThreadStorage() { ThreadStorage *tls = new ThreadStorage(); - if(tlsDefault == NULL ) + if(tlsDefault == nullptr ) { tlsIdx = TlsAlloc(); tlsDefault = tls; @@ -45,7 +45,7 @@ void OldChunkStorage::UseDefaultThreadStorage() void OldChunkStorage::ReleaseThreadStorage() { - ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx); + ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx)); if( tls == tlsDefault ) return; delete tls; @@ -126,14 +126,14 @@ LevelChunk *OldChunkStorage::load(Level *level, int x, int z) char buf[256]; sprintf(buf,"Chunk file at %d, %d is missing level data, skipping\n",x,z); app.DebugPrintf(buf); - return NULL; + return nullptr; } if (!tag->getCompound(L"Level")->contains(L"Blocks")) { char buf[256]; sprintf(buf,"Chunk file at %d, %d is missing block data, skipping\n",x,z); app.DebugPrintf(buf); - return NULL; + return nullptr; } LevelChunk *levelChunk = OldChunkStorage::load(level, tag->getCompound(L"Level")); if (!levelChunk->isAt(x, z)) @@ -152,7 +152,7 @@ LevelChunk *OldChunkStorage::load(Level *level, int x, int z) // e.printStackTrace(); // } } - return NULL; + return nullptr; } void OldChunkStorage::save(Level *level, LevelChunk *levelChunk) @@ -277,7 +277,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos) PIXBeginNamedEvent(0,"Saving tile tick data"); vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false); - if (ticksInChunk != NULL) + if (ticksInChunk != nullptr) { int64_t levelTime = level->getGameTime(); @@ -290,7 +290,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos) teTag->putInt(L"x", td.x); teTag->putInt(L"y", td.y); teTag->putInt(L"z", td.z); - teTag->putInt(L"t", (int) (td.m_delay - levelTime)); + teTag->putInt(L"t", static_cast<int>(td.m_delay - levelTime)); tickTags->add(teTag); } @@ -318,7 +318,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag) // Will be fine so long as we only actually create tags for once chunk at a time. // 4J Stu - As we now save on multiple threads, the static data has been moved to TLS - ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx); + ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx)); PIXBeginNamedEvent(0,"Getting block data"); //static byteArray blockData = byteArray(32768); @@ -365,7 +365,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag) PIXBeginNamedEvent(0,"Saving tile tick data"); vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false); - if (ticksInChunk != NULL) + if (ticksInChunk != nullptr) { int64_t levelTime = level->getGameTime(); @@ -378,7 +378,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag) teTag->putInt(L"x", td.x); teTag->putInt(L"y", td.y); teTag->putInt(L"z", td.z); - teTag->putInt(L"t", (int) (td.m_delay - levelTime)); + teTag->putInt(L"t", static_cast<int>(td.m_delay - levelTime)); teTag->putInt(L"p", td.priorityTilt); tickTags->add(teTag); @@ -393,14 +393,14 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag) void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *tag) { ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities"); - if (entityTags != NULL) + if (entityTags != nullptr) { for (int i = 0; i < entityTags->size(); i++) { CompoundTag *teTag = entityTags->get(i); shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level); lc->lastSaveHadEntities = true; - if (te != NULL) + if (te != nullptr) { lc->addEntity(te); } @@ -408,13 +408,13 @@ void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *ta } ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities"); - if (tileEntityTags != NULL) + if (tileEntityTags != nullptr) { for (int i = 0; i < tileEntityTags->size(); i++) { CompoundTag *teTag = tileEntityTags->get(i); shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag); - if (te != NULL) + if (te != nullptr) { lc->addTileEntity(te); } @@ -476,7 +476,7 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis) PIXBeginNamedEvent(0,"Loading TileTicks"); ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks"); - if (tileTicks != NULL) + if (tileTicks != nullptr) { for (int i = 0; i < tileTicks->size(); i++) { @@ -556,7 +556,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag) // 4J removed - we shouldn't need this any more #if 0 - if (levelChunk->heightmap.data == NULL || !levelChunk->skyLight->isValid()) + if (levelChunk->heightmap.data == nullptr || !levelChunk->skyLight->isValid()) { static int chunksUpdated = 0; delete [] levelChunk->heightmap.data; @@ -594,7 +594,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag) { ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks"); - if (tileTicks != NULL) + if (tileTicks != nullptr) { for (int i = 0; i < tileTicks->size(); i++) { |
