diff options
Diffstat (limited to 'Minecraft.World/OcelotAttackGoal.cpp')
| -rw-r--r-- | Minecraft.World/OcelotAttackGoal.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Minecraft.World/OcelotAttackGoal.cpp b/Minecraft.World/OcelotAttackGoal.cpp new file mode 100644 index 00000000..d9e0f29b --- /dev/null +++ b/Minecraft.World/OcelotAttackGoal.cpp @@ -0,0 +1,61 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.ai.control.h" +#include "net.minecraft.world.entity.ai.navigation.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.animal.h" +#include "net.minecraft.world.phys.h" +#include "OcelotAttackGoal.h" + +OcelotAttackGoal::OcelotAttackGoal(Mob *mob) +{ + target = weak_ptr<LivingEntity>(); + attackTime = 0; + speed = 0; + trackTarget = false; + + this->mob = mob; + this->level = mob->level; + setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag); +} + +bool OcelotAttackGoal::canUse() +{ + shared_ptr<LivingEntity> bestTarget = mob->getTarget(); + if (bestTarget == NULL) return false; + target = weak_ptr<LivingEntity>(bestTarget); + return true; +} + +bool OcelotAttackGoal::canContinueToUse() +{ + if (target.lock() == NULL || !target.lock()->isAlive()) return false; + if (mob->distanceToSqr(target.lock()) > 15 * 15) return false; + return !mob->getNavigation()->isDone() || canUse(); +} + +void OcelotAttackGoal::stop() +{ + target = weak_ptr<Mob>(); + mob->getNavigation()->stop(); +} + +void OcelotAttackGoal::tick() +{ + mob->getLookControl()->setLookAt(target.lock(), 30, 30); + + double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2); + double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z); + + double speedModifier = Ocelot::WALK_SPEED_MOD; + if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speedModifier = Ocelot::SPRINT_SPEED_MOD; + else if (distSqr < 15 * 15) speedModifier = Ocelot::SNEAK_SPEED_MOD; + + mob->getNavigation()->moveTo(target.lock(), speedModifier); + + attackTime = max(attackTime - 1, 0); + + if (distSqr > meleeRadiusSqr) return; + if (attackTime > 0) return; + attackTime = 20; + mob->doHurtTarget(target.lock()); +}
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