diff options
Diffstat (limited to 'Minecraft.World/NotGateTile.cpp')
| -rw-r--r-- | Minecraft.World/NotGateTile.cpp | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/Minecraft.World/NotGateTile.cpp b/Minecraft.World/NotGateTile.cpp new file mode 100644 index 00000000..a3971284 --- /dev/null +++ b/Minecraft.World/NotGateTile.cpp @@ -0,0 +1,247 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "NotGateTile.h" +#include "SoundTypes.h" +#include "net.minecraft.world.h" + +unordered_map<Level *, deque<NotGateTile::Toggle> *> NotGateTile::recentToggles = unordered_map<Level *, deque<NotGateTile::Toggle> *>(); + +// 4J - added, to tie in with other changes brought forward from 1.3.2 to associate toggles with a level. In addition to what the java +// version does, we are also removing any references to levels that we are storing when they hit their dtor. +void NotGateTile::removeLevelReferences(Level *level) +{ + if( recentToggles.find(level) != recentToggles.end() ) + { + delete recentToggles[level]; + recentToggles.erase(level); + } +} + +bool NotGateTile::isToggledTooFrequently(Level *level, int x, int y, int z, bool add) +{ + // 4J - brought forward changes to associate toggles with a level from 1.3.2 + if( recentToggles.find(level) == recentToggles.end() ) + { + recentToggles[level] = new deque<Toggle>; + } + if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getTime())); + int count = 0; + + AUTO_VAR(itEnd, recentToggles[level]->end()); + for (AUTO_VAR(it, recentToggles[level]->begin()); it != itEnd; it++) + { + if (it->x == x && it->y == y && it->z == z) + { + count++; + if (count >= MAX_RECENT_TOGGLES) + { + return true; + } + } + } + return false; +} + +NotGateTile::NotGateTile(int id, bool on) : TorchTile(id) +{ + this->on = on; + this->setTicking(true); +} + +int NotGateTile::getTickDelay() +{ + return 2; +} + +void NotGateTile::onPlace(Level *level, int x, int y, int z) +{ + if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z); + if (on) + { + level->updateNeighborsAt(x, y - 1, z, id); + level->updateNeighborsAt(x, y + 1, z, id); + level->updateNeighborsAt(x - 1, y, z, id); + level->updateNeighborsAt(x + 1, y, z, id); + level->updateNeighborsAt(x, y, z - 1, id); + level->updateNeighborsAt(x, y, z + 1, id); + } +} + +void NotGateTile::onRemove(Level *level, int x, int y, int z, int id, int data) +{ + if (on) + { + level->updateNeighborsAt(x, y - 1, z, this->id); + level->updateNeighborsAt(x, y + 1, z, this->id); + level->updateNeighborsAt(x - 1, y, z, this->id); + level->updateNeighborsAt(x + 1, y, z, this->id); + level->updateNeighborsAt(x, y, z - 1, this->id); + level->updateNeighborsAt(x, y, z + 1, this->id); + } +} + +bool NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face) +{ + if (!on) return false; + + int dir = level->getData(x, y, z); + + if (dir == 5 && face == 1) return false; + if (dir == 3 && face == 3) return false; + if (dir == 4 && face == 2) return false; + if (dir == 1 && face == 5) return false; + if (dir == 2 && face == 4) return false; + + return true; +} + +bool NotGateTile::hasNeighborSignal(Level *level, int x, int y, int z) +{ + int dir = level->getData(x, y, z); + + if (dir == 5 && level->getSignal(x, y - 1, z, 0)) return true; + if (dir == 3 && level->getSignal(x, y, z - 1, 2)) return true; + if (dir == 4 && level->getSignal(x, y, z + 1, 3)) return true; + if (dir == 1 && level->getSignal(x - 1, y, z, 4)) return true; + if (dir == 2 && level->getSignal(x + 1, y, z, 5)) return true; + return false; +} + +void NotGateTile::tick(Level *level, int x, int y, int z, Random *random) +{ + bool neighborSignal = hasNeighborSignal(level, x, y, z); + + // 4J - brought forward changes from 1.3.2 to associate toggles with level + if( recentToggles.find(level) != recentToggles.end() ) + { + deque<Toggle> *toggles = recentToggles[level]; + while (!toggles->empty() && level->getTime() - toggles->front().when > RECENT_TOGGLE_TIMER) + { + toggles->pop_front(); + } + } + + if (on) + { + if (neighborSignal) + { + level->setTileAndData(x, y, z, Tile::notGate_off_Id, level->getData(x, y, z)); + + if (isToggledTooFrequently(level, x, y, z, true)) + { + app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z); + + level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f); + for (int i = 0; i < 5; i++) + { + double xx = x + random->nextDouble() * 0.6 + 0.2; + double yy = y + random->nextDouble() * 0.6 + 0.2; + double zz = z + random->nextDouble() * 0.6 + 0.2; + + level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0); + } + } + } + } + else + { + if (!neighborSignal) + { + if (!isToggledTooFrequently(level, x, y, z, false)) + { + level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z)); + } + else + { + app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z); + } + } + } +} + +void NotGateTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + TorchTile::neighborChanged(level, x, y, z, type); + level->addToTickNextTick(x, y, z, id, getTickDelay()); +} + +bool NotGateTile::getDirectSignal(Level *level, int x, int y, int z, int face) +{ + if (face == 0) + { + return getSignal(level, x, y, z, face); + } + return false; +} + +int NotGateTile::getResource(int data, Random *random, int playerBonusLevel) +{ + return Tile::notGate_on_Id; +} + +bool NotGateTile::isSignalSource() +{ + return true; +} + +void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) +{ + if (!on) return; + int dir = level->getData(xt, yt, zt); + double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; + double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2; + double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; + double h = 0.22f; + double r = 0.27f; + if (dir == 1) + { + level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0); + } + else if(dir == 2) + { + level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0); + } + else if (dir == 3) + { + level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0); + } + else if (dir == 4) + { + level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0); + } + else + { + level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0); + } + +} + +int NotGateTile::cloneTileId(Level *level, int x, int y, int z) +{ + return Tile::notGate_on_Id; +} + +void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime) +{ + deque<Toggle> *toggles = recentToggles[level]; + + if (toggles != NULL) + { + for (AUTO_VAR(it,toggles->begin()); it != toggles->end(); ++it) + { + (*it).when += delta; + } + } +} + +void NotGateTile::registerIcons(IconRegister *iconRegister) +{ + if (on) + { + icon = iconRegister->registerIcon(L"redtorch_lit"); + } + else + { + icon = iconRegister->registerIcon(L"redtorch"); + } +}
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