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-rw-r--r--Minecraft.World/NotGateTile.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/Minecraft.World/NotGateTile.cpp b/Minecraft.World/NotGateTile.cpp
new file mode 100644
index 00000000..a3971284
--- /dev/null
+++ b/Minecraft.World/NotGateTile.cpp
@@ -0,0 +1,247 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "NotGateTile.h"
+#include "SoundTypes.h"
+#include "net.minecraft.world.h"
+
+unordered_map<Level *, deque<NotGateTile::Toggle> *> NotGateTile::recentToggles = unordered_map<Level *, deque<NotGateTile::Toggle> *>();
+
+// 4J - added, to tie in with other changes brought forward from 1.3.2 to associate toggles with a level. In addition to what the java
+// version does, we are also removing any references to levels that we are storing when they hit their dtor.
+void NotGateTile::removeLevelReferences(Level *level)
+{
+ if( recentToggles.find(level) != recentToggles.end() )
+ {
+ delete recentToggles[level];
+ recentToggles.erase(level);
+ }
+}
+
+bool NotGateTile::isToggledTooFrequently(Level *level, int x, int y, int z, bool add)
+{
+ // 4J - brought forward changes to associate toggles with a level from 1.3.2
+ if( recentToggles.find(level) == recentToggles.end() )
+ {
+ recentToggles[level] = new deque<Toggle>;
+ }
+ if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getTime()));
+ int count = 0;
+
+ AUTO_VAR(itEnd, recentToggles[level]->end());
+ for (AUTO_VAR(it, recentToggles[level]->begin()); it != itEnd; it++)
+ {
+ if (it->x == x && it->y == y && it->z == z)
+ {
+ count++;
+ if (count >= MAX_RECENT_TOGGLES)
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+NotGateTile::NotGateTile(int id, bool on) : TorchTile(id)
+{
+ this->on = on;
+ this->setTicking(true);
+}
+
+int NotGateTile::getTickDelay()
+{
+ return 2;
+}
+
+void NotGateTile::onPlace(Level *level, int x, int y, int z)
+{
+ if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z);
+ if (on)
+ {
+ level->updateNeighborsAt(x, y - 1, z, id);
+ level->updateNeighborsAt(x, y + 1, z, id);
+ level->updateNeighborsAt(x - 1, y, z, id);
+ level->updateNeighborsAt(x + 1, y, z, id);
+ level->updateNeighborsAt(x, y, z - 1, id);
+ level->updateNeighborsAt(x, y, z + 1, id);
+ }
+}
+
+void NotGateTile::onRemove(Level *level, int x, int y, int z, int id, int data)
+{
+ if (on)
+ {
+ level->updateNeighborsAt(x, y - 1, z, this->id);
+ level->updateNeighborsAt(x, y + 1, z, this->id);
+ level->updateNeighborsAt(x - 1, y, z, this->id);
+ level->updateNeighborsAt(x + 1, y, z, this->id);
+ level->updateNeighborsAt(x, y, z - 1, this->id);
+ level->updateNeighborsAt(x, y, z + 1, this->id);
+ }
+}
+
+bool NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face)
+{
+ if (!on) return false;
+
+ int dir = level->getData(x, y, z);
+
+ if (dir == 5 && face == 1) return false;
+ if (dir == 3 && face == 3) return false;
+ if (dir == 4 && face == 2) return false;
+ if (dir == 1 && face == 5) return false;
+ if (dir == 2 && face == 4) return false;
+
+ return true;
+}
+
+bool NotGateTile::hasNeighborSignal(Level *level, int x, int y, int z)
+{
+ int dir = level->getData(x, y, z);
+
+ if (dir == 5 && level->getSignal(x, y - 1, z, 0)) return true;
+ if (dir == 3 && level->getSignal(x, y, z - 1, 2)) return true;
+ if (dir == 4 && level->getSignal(x, y, z + 1, 3)) return true;
+ if (dir == 1 && level->getSignal(x - 1, y, z, 4)) return true;
+ if (dir == 2 && level->getSignal(x + 1, y, z, 5)) return true;
+ return false;
+}
+
+void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ bool neighborSignal = hasNeighborSignal(level, x, y, z);
+
+ // 4J - brought forward changes from 1.3.2 to associate toggles with level
+ if( recentToggles.find(level) != recentToggles.end() )
+ {
+ deque<Toggle> *toggles = recentToggles[level];
+ while (!toggles->empty() && level->getTime() - toggles->front().when > RECENT_TOGGLE_TIMER)
+ {
+ toggles->pop_front();
+ }
+ }
+
+ if (on)
+ {
+ if (neighborSignal)
+ {
+ level->setTileAndData(x, y, z, Tile::notGate_off_Id, level->getData(x, y, z));
+
+ if (isToggledTooFrequently(level, x, y, z, true))
+ {
+ app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
+
+ level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f);
+ for (int i = 0; i < 5; i++)
+ {
+ double xx = x + random->nextDouble() * 0.6 + 0.2;
+ double yy = y + random->nextDouble() * 0.6 + 0.2;
+ double zz = z + random->nextDouble() * 0.6 + 0.2;
+
+ level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0);
+ }
+ }
+ }
+ }
+ else
+ {
+ if (!neighborSignal)
+ {
+ if (!isToggledTooFrequently(level, x, y, z, false))
+ {
+ level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z));
+ }
+ else
+ {
+ app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
+ }
+ }
+ }
+}
+
+void NotGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ TorchTile::neighborChanged(level, x, y, z, type);
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+}
+
+bool NotGateTile::getDirectSignal(Level *level, int x, int y, int z, int face)
+{
+ if (face == 0)
+ {
+ return getSignal(level, x, y, z, face);
+ }
+ return false;
+}
+
+int NotGateTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return Tile::notGate_on_Id;
+}
+
+bool NotGateTile::isSignalSource()
+{
+ return true;
+}
+
+void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
+{
+ if (!on) return;
+ int dir = level->getData(xt, yt, zt);
+ double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
+ double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2;
+ double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
+ double h = 0.22f;
+ double r = 0.27f;
+ if (dir == 1)
+ {
+ level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0);
+ }
+ else if(dir == 2)
+ {
+ level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0);
+ }
+ else if (dir == 3)
+ {
+ level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0);
+ }
+ else if (dir == 4)
+ {
+ level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0);
+ }
+ else
+ {
+ level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0);
+ }
+
+}
+
+int NotGateTile::cloneTileId(Level *level, int x, int y, int z)
+{
+ return Tile::notGate_on_Id;
+}
+
+void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime)
+{
+ deque<Toggle> *toggles = recentToggles[level];
+
+ if (toggles != NULL)
+ {
+ for (AUTO_VAR(it,toggles->begin()); it != toggles->end(); ++it)
+ {
+ (*it).when += delta;
+ }
+ }
+}
+
+void NotGateTile::registerIcons(IconRegister *iconRegister)
+{
+ if (on)
+ {
+ icon = iconRegister->registerIcon(L"redtorch_lit");
+ }
+ else
+ {
+ icon = iconRegister->registerIcon(L"redtorch");
+ }
+} \ No newline at end of file