diff options
Diffstat (limited to 'Minecraft.World/NotGateTile.cpp')
| -rw-r--r-- | Minecraft.World/NotGateTile.cpp | 216 |
1 files changed, 109 insertions, 107 deletions
diff --git a/Minecraft.World/NotGateTile.cpp b/Minecraft.World/NotGateTile.cpp index a3971284..464e0ca5 100644 --- a/Minecraft.World/NotGateTile.cpp +++ b/Minecraft.World/NotGateTile.cpp @@ -1,5 +1,6 @@ #include "stdafx.h" #include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.redstone.h" #include "NotGateTile.h" #include "SoundTypes.h" #include "net.minecraft.world.h" @@ -24,201 +25,209 @@ bool NotGateTile::isToggledTooFrequently(Level *level, int x, int y, int z, bool { recentToggles[level] = new deque<Toggle>; } - if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getTime())); - int count = 0; + if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getGameTime())); + int count = 0; AUTO_VAR(itEnd, recentToggles[level]->end()); for (AUTO_VAR(it, recentToggles[level]->begin()); it != itEnd; it++) { - if (it->x == x && it->y == y && it->z == z) + if (it->x == x && it->y == y && it->z == z) { - count++; - if (count >= MAX_RECENT_TOGGLES) + count++; + if (count >= MAX_RECENT_TOGGLES) { - return true; - } - } - } - return false; + return true; + } + } + } + return false; } NotGateTile::NotGateTile(int id, bool on) : TorchTile(id) { - this->on = on; - this->setTicking(true); + this->on = on; + this->setTicking(true); } -int NotGateTile::getTickDelay() +int NotGateTile::getTickDelay(Level *level) { return 2; } void NotGateTile::onPlace(Level *level, int x, int y, int z) { - if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z); - if (on) + if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z); + if (on) { - level->updateNeighborsAt(x, y - 1, z, id); - level->updateNeighborsAt(x, y + 1, z, id); - level->updateNeighborsAt(x - 1, y, z, id); - level->updateNeighborsAt(x + 1, y, z, id); - level->updateNeighborsAt(x, y, z - 1, id); - level->updateNeighborsAt(x, y, z + 1, id); - } + level->updateNeighborsAt(x, y - 1, z, id); + level->updateNeighborsAt(x, y + 1, z, id); + level->updateNeighborsAt(x - 1, y, z, id); + level->updateNeighborsAt(x + 1, y, z, id); + level->updateNeighborsAt(x, y, z - 1, id); + level->updateNeighborsAt(x, y, z + 1, id); + } } void NotGateTile::onRemove(Level *level, int x, int y, int z, int id, int data) { - if (on) + if (on) { - level->updateNeighborsAt(x, y - 1, z, this->id); - level->updateNeighborsAt(x, y + 1, z, this->id); - level->updateNeighborsAt(x - 1, y, z, this->id); - level->updateNeighborsAt(x + 1, y, z, this->id); - level->updateNeighborsAt(x, y, z - 1, this->id); - level->updateNeighborsAt(x, y, z + 1, this->id); - } + level->updateNeighborsAt(x, y - 1, z, this->id); + level->updateNeighborsAt(x, y + 1, z, this->id); + level->updateNeighborsAt(x - 1, y, z, this->id); + level->updateNeighborsAt(x + 1, y, z, this->id); + level->updateNeighborsAt(x, y, z - 1, this->id); + level->updateNeighborsAt(x, y, z + 1, this->id); + } } -bool NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face) +int NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face) { - if (!on) return false; + if (!on) return Redstone::SIGNAL_NONE; - int dir = level->getData(x, y, z); + int dir = level->getData(x, y, z); - if (dir == 5 && face == 1) return false; - if (dir == 3 && face == 3) return false; - if (dir == 4 && face == 2) return false; - if (dir == 1 && face == 5) return false; - if (dir == 2 && face == 4) return false; + if (dir == 5 && face == 1) return Redstone::SIGNAL_NONE; + if (dir == 3 && face == 3) return Redstone::SIGNAL_NONE; + if (dir == 4 && face == 2) return Redstone::SIGNAL_NONE; + if (dir == 1 && face == 5) return Redstone::SIGNAL_NONE; + if (dir == 2 && face == 4) return Redstone::SIGNAL_NONE; - return true; + return Redstone::SIGNAL_MAX; } bool NotGateTile::hasNeighborSignal(Level *level, int x, int y, int z) { - int dir = level->getData(x, y, z); + int dir = level->getData(x, y, z); - if (dir == 5 && level->getSignal(x, y - 1, z, 0)) return true; - if (dir == 3 && level->getSignal(x, y, z - 1, 2)) return true; - if (dir == 4 && level->getSignal(x, y, z + 1, 3)) return true; - if (dir == 1 && level->getSignal(x - 1, y, z, 4)) return true; - if (dir == 2 && level->getSignal(x + 1, y, z, 5)) return true; - return false; + if (dir == 5 && level->hasSignal(x, y - 1, z, 0)) return true; + if (dir == 3 && level->hasSignal(x, y, z - 1, 2)) return true; + if (dir == 4 && level->hasSignal(x, y, z + 1, 3)) return true; + if (dir == 1 && level->hasSignal(x - 1, y, z, 4)) return true; + if (dir == 2 && level->hasSignal(x + 1, y, z, 5)) return true; + return false; } void NotGateTile::tick(Level *level, int x, int y, int z, Random *random) { - bool neighborSignal = hasNeighborSignal(level, x, y, z); + bool neighborSignal = hasNeighborSignal(level, x, y, z); // 4J - brought forward changes from 1.3.2 to associate toggles with level if( recentToggles.find(level) != recentToggles.end() ) { deque<Toggle> *toggles = recentToggles[level]; - while (!toggles->empty() && level->getTime() - toggles->front().when > RECENT_TOGGLE_TIMER) + while (!toggles->empty() && level->getGameTime() - toggles->front().when > RECENT_TOGGLE_TIMER) { toggles->pop_front(); } } - if (on) + if (on) { - if (neighborSignal) + if (neighborSignal) { - level->setTileAndData(x, y, z, Tile::notGate_off_Id, level->getData(x, y, z)); + level->setTileAndData(x, y, z, Tile::redstoneTorch_off_Id, level->getData(x, y, z), Tile::UPDATE_ALL); - if (isToggledTooFrequently(level, x, y, z, true)) + if (isToggledTooFrequently(level, x, y, z, true)) { app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z); - level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f); - for (int i = 0; i < 5; i++) + level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f); + for (int i = 0; i < 5; i++) { - double xx = x + random->nextDouble() * 0.6 + 0.2; - double yy = y + random->nextDouble() * 0.6 + 0.2; - double zz = z + random->nextDouble() * 0.6 + 0.2; - - level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0); - } - } - } - } + double xx = x + random->nextDouble() * 0.6 + 0.2; + double yy = y + random->nextDouble() * 0.6 + 0.2; + double zz = z + random->nextDouble() * 0.6 + 0.2; + + level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0); + } + } + } + } else { - if (!neighborSignal) + if (!neighborSignal) { - if (!isToggledTooFrequently(level, x, y, z, false)) + if (!isToggledTooFrequently(level, x, y, z, false)) { - level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z)); - } + level->setTileAndData(x, y, z, Tile::redstoneTorch_on_Id, level->getData(x, y, z), Tile::UPDATE_ALL); + } else { app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z); } - } - } + } + } } void NotGateTile::neighborChanged(Level *level, int x, int y, int z, int type) { - TorchTile::neighborChanged(level, x, y, z, type); - level->addToTickNextTick(x, y, z, id, getTickDelay()); + if (checkDoPop(level, x, y, z, type)) + { + return; + } + + bool neighborSignal = hasNeighborSignal(level, x, y, z); + if ((on && neighborSignal) || (!on && !neighborSignal)) + { + level->addToTickNextTick(x, y, z, id, getTickDelay(level)); + } } -bool NotGateTile::getDirectSignal(Level *level, int x, int y, int z, int face) +int NotGateTile::getDirectSignal(LevelSource *level, int x, int y, int z, int face) { - if (face == 0) + if (face == 0) { - return getSignal(level, x, y, z, face); - } - return false; + return getSignal(level, x, y, z, face); + } + return Redstone::SIGNAL_NONE; } int NotGateTile::getResource(int data, Random *random, int playerBonusLevel) { - return Tile::notGate_on_Id; + return Tile::redstoneTorch_on_Id; } bool NotGateTile::isSignalSource() { - return true; + return true; } void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) { - if (!on) return; - int dir = level->getData(xt, yt, zt); - double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; - double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2; - double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; - double h = 0.22f; - double r = 0.27f; - if (dir == 1) - { - level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0); - } + if (!on) return; + int dir = level->getData(xt, yt, zt); + double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; + double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2; + double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; + double h = 0.22f; + double r = 0.27f; + if (dir == 1) + { + level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0); + } else if(dir == 2) { - level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0); - } + level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0); + } else if (dir == 3) { - level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0); - } + level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0); + } else if (dir == 4) { - level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0); - } + level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0); + } else { - level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0); - } + level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0); + } } int NotGateTile::cloneTileId(Level *level, int x, int y, int z) { - return Tile::notGate_on_Id; + return Tile::redstoneTorch_on_Id; } void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime) @@ -234,14 +243,7 @@ void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime) } } -void NotGateTile::registerIcons(IconRegister *iconRegister) +bool NotGateTile::isMatching(int id) { - if (on) - { - icon = iconRegister->registerIcon(L"redtorch_lit"); - } - else - { - icon = iconRegister->registerIcon(L"redtorch"); - } + return id == Tile::redstoneTorch_off_Id || id == Tile::redstoneTorch_on_Id; }
\ No newline at end of file |
