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-rw-r--r--Minecraft.World/Node.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/Minecraft.World/Node.cpp b/Minecraft.World/Node.cpp
new file mode 100644
index 00000000..5f501a84
--- /dev/null
+++ b/Minecraft.World/Node.cpp
@@ -0,0 +1,75 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.h"
+#include "net.minecraft.world.level.pathfinder.h"
+
+// 4J - added for common ctor code
+// Do all the default initialisations done in the java class
+void Node::_init()
+{
+ heapIdx = -1;
+
+ closed = false;
+
+ cameFrom = NULL;
+}
+
+Node::Node(const int x, const int y, const int z) :
+x(x),
+y(y),
+z(z),
+hash(createHash(x, y, z))
+{
+ _init();
+
+ //this->x = x;
+ //this->y = y;
+ //this->z = z;
+
+ //hash = createHash(x, y, z);
+}
+
+int Node::createHash(const int x, const int y, const int z)
+{
+ return (y & 0xff) | ((x & 0x7fff) << 8) | ((z & 0x7fff) << 24) | ((x < 0) ? 0x0080000000 : 0) | ((z < 0) ? 0x0000008000 : 0);
+}
+
+float Node::distanceTo(Node *to)
+{
+ float xd = (float) ( to->x - x );
+ float yd = (float) ( to->y - y );
+ float zd = (float) ( to->z - z );
+ return Mth::sqrt(xd * xd + yd * yd + zd * zd);
+}
+
+float Node::distanceToSqr(Node *to)
+{
+ float xd = to->x - x;
+ float yd = to->y - y;
+ float zd = to->z - z;
+ return xd * xd + yd * yd + zd * zd;
+}
+
+bool Node::equals(Node *o)
+{
+ //4J Jev, never used anything other than a node.
+ //if (dynamic_cast<Node *>((Node *) o) != NULL)
+ //{
+ return hash == o->hash && x == o->x && y == o->y && z == o->z;
+ //}
+ //return false;
+}
+
+int Node::hashCode()
+{
+ return hash;
+}
+
+bool Node::inOpenSet()
+{
+ return heapIdx >= 0;
+}
+
+wstring Node::toString()
+{
+ return _toString<int>(x) + L", " + _toString<int>(y) + L", " + _toString<int>(z);
+} \ No newline at end of file