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path: root/Minecraft.World/NetherBridgePieces.cpp
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Diffstat (limited to 'Minecraft.World/NetherBridgePieces.cpp')
-rw-r--r--Minecraft.World/NetherBridgePieces.cpp172
1 files changed, 86 insertions, 86 deletions
diff --git a/Minecraft.World/NetherBridgePieces.cpp b/Minecraft.World/NetherBridgePieces.cpp
index d9fbbf35..35baa71a 100644
--- a/Minecraft.World/NetherBridgePieces.cpp
+++ b/Minecraft.World/NetherBridgePieces.cpp
@@ -79,7 +79,7 @@ NetherBridgePieces::PieceWeight *NetherBridgePieces::castlePieceWeights[NetherBr
NetherBridgePieces::NetherBridgePiece *NetherBridgePieces::findAndCreateBridgePieceFactory(NetherBridgePieces::PieceWeight *piece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth)
{
EPieceClass pieceClass = piece->pieceClass;
- NetherBridgePiece *structurePiece = nullptr;
+ NetherBridgePiece *structurePiece = NULL;
if (pieceClass == EPieceClass_BridgeStraight)
{
@@ -204,7 +204,7 @@ NetherBridgePieces::NetherBridgePiece *NetherBridgePieces::NetherBridgePiece::ge
}
NetherBridgePiece *structurePiece = findAndCreateBridgePieceFactory(piece, pieces, random, footX, footY, footZ, direction, depth);
- if (structurePiece != nullptr)
+ if (structurePiece != NULL)
{
piece->placeCount++;
startPiece->previousPiece = piece;
@@ -236,7 +236,7 @@ StructurePiece *NetherBridgePieces::NetherBridgePiece::generateAndAddPiece(Start
availablePieces = &startPiece->availableCastlePieces;
}
StructurePiece *newPiece = generatePiece(startPiece, availablePieces, pieces, random, footX, footY, footZ, direction, depth + 1);
- if (newPiece != nullptr)
+ if (newPiece != NULL)
{
pieces->push_back(newPiece);
startPiece->pendingChildren.push_back(newPiece);
@@ -257,7 +257,7 @@ StructurePiece *NetherBridgePieces::NetherBridgePiece::generateChildForward(Star
case Direction::EAST:
return generateAndAddPiece(startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0 + yOff, boundingBox->z0 + xOff, orientation, getGenDepth(), isCastle);
}
- return nullptr;
+ return NULL;
}
StructurePiece *NetherBridgePieces::NetherBridgePiece::generateChildLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle)
@@ -273,7 +273,7 @@ StructurePiece *NetherBridgePieces::NetherBridgePiece::generateChildLeft(StartPi
case Direction::EAST:
return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z0 - 1, Direction::NORTH, getGenDepth(), isCastle);
}
- return nullptr;
+ return NULL;
}
StructurePiece *NetherBridgePieces::NetherBridgePiece::generateChildRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle)
@@ -289,14 +289,14 @@ StructurePiece *NetherBridgePieces::NetherBridgePiece::generateChildRight(StartP
case Direction::EAST:
return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth(), isCastle);
}
- return nullptr;
+ return NULL;
}
bool NetherBridgePieces::NetherBridgePiece::isOkBox(BoundingBox *box, StartPiece *startPiece)
{
bool bIsOk = false;
- if(box != nullptr)
+ if(box != NULL)
{
if( box->y0 > LOWEST_Y_POSITION ) bIsOk = true;
int xzSize = (startPiece->m_level->getLevelData()->getXZSize() / startPiece->m_level->getLevelData()->getHellScale()); //HellRandomLevelSource::XZSIZE;
@@ -368,20 +368,20 @@ NetherBridgePieces::BridgeStraight::BridgeStraight(int genDepth, Random *random,
void NetherBridgePieces::BridgeStraight::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 3, false);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 1, 3, false);
}
NetherBridgePieces::BridgeStraight *NetherBridgePieces::BridgeStraight::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -3, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new BridgeStraight(genDepth, random, box, direction);
@@ -441,13 +441,13 @@ NetherBridgePieces::BridgeEndFiller *NetherBridgePieces::BridgeEndFiller::create
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -3, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new BridgeEndFiller(genDepth, random, box, direction);
@@ -540,22 +540,22 @@ NetherBridgePieces::BridgeCrossing::BridgeCrossing(Random *random, int west, int
void NetherBridgePieces::BridgeCrossing::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 8, 3, false);
- generateChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 3, 8, false);
- generateChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 3, 8, false);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 8, 3, false);
+ generateChildLeft((StartPiece *) startPiece, pieces, random, 3, 8, false);
+ generateChildRight((StartPiece *) startPiece, pieces, random, 3, 8, false);
}
NetherBridgePieces::BridgeCrossing *NetherBridgePieces::BridgeCrossing::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -8, -3, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new BridgeCrossing(genDepth, random, box, direction);
@@ -612,12 +612,12 @@ bool NetherBridgePieces::BridgeCrossing::postProcess(Level *level, Random *rando
NetherBridgePieces::StartPiece::StartPiece()
{
// for reflection
- previousPiece = nullptr;
+ previousPiece = NULL;
}
NetherBridgePieces::StartPiece::StartPiece(Random *random, int west, int north, Level *level) : BridgeCrossing(random, west, north)
{
- previousPiece = nullptr;
+ previousPiece = NULL;
m_level = level;
for( int i = 0; i < BRIDGE_PIECEWEIGHTS_COUNT; i++ )
@@ -659,22 +659,22 @@ NetherBridgePieces::RoomCrossing::RoomCrossing(int genDepth, Random *random, Bou
void NetherBridgePieces::RoomCrossing::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 2, 0, false);
- generateChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 0, 2, false);
- generateChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 0, 2, false);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 2, 0, false);
+ generateChildLeft((StartPiece *) startPiece, pieces, random, 0, 2, false);
+ generateChildRight((StartPiece *) startPiece, pieces, random, 0, 2, false);
}
NetherBridgePieces::RoomCrossing *NetherBridgePieces::RoomCrossing::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -2, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new RoomCrossing(genDepth, random, box, direction);
@@ -731,20 +731,20 @@ NetherBridgePieces::StairsRoom::StairsRoom(int genDepth, Random *random, Boundin
void NetherBridgePieces::StairsRoom::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 6, 2, false);
+ generateChildRight((StartPiece *) startPiece, pieces, random, 6, 2, false);
}
NetherBridgePieces::StairsRoom *NetherBridgePieces::StairsRoom::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -2, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new StairsRoom(genDepth, random, box, direction);
@@ -812,13 +812,13 @@ NetherBridgePieces::MonsterThrone *NetherBridgePieces::MonsterThrone::createPiec
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -2, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new MonsterThrone(genDepth, random, box, direction);
@@ -873,7 +873,7 @@ bool NetherBridgePieces::MonsterThrone::postProcess(Level *level, Random *random
hasPlacedMobSpawner = true;
level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0, Tile::UPDATE_CLIENTS);
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x, y, z) );
- if (entity != nullptr) entity->getSpawner()->setEntityId(L"Blaze");
+ if (entity != NULL) entity->getSpawner()->setEntityId(L"Blaze");
}
}
@@ -901,20 +901,20 @@ NetherBridgePieces::CastleEntrance::CastleEntrance(int genDepth, Random *random,
void NetherBridgePieces::CastleEntrance::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 5, 3, true);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 5, 3, true);
}
NetherBridgePieces::CastleEntrance *NetherBridgePieces::CastleEntrance::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -5, -3, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleEntrance(genDepth, random, box, direction);
@@ -1030,21 +1030,21 @@ NetherBridgePieces::CastleStalkRoom::CastleStalkRoom(int genDepth, Random *rando
void NetherBridgePieces::CastleStalkRoom::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 5, 3, true);
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 5, 11, true);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 5, 3, true);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 5, 11, true);
}
NetherBridgePieces::CastleStalkRoom *NetherBridgePieces::CastleStalkRoom::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -5, -3, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleStalkRoom(genDepth, random, box, direction);
@@ -1196,7 +1196,7 @@ NetherBridgePieces::CastleSmallCorridorPiece::CastleSmallCorridorPiece(int genDe
void NetherBridgePieces::CastleSmallCorridorPiece::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 0, true);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 1, 0, true);
}
NetherBridgePieces::CastleSmallCorridorPiece *NetherBridgePieces::CastleSmallCorridorPiece::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
@@ -1204,13 +1204,13 @@ NetherBridgePieces::CastleSmallCorridorPiece *NetherBridgePieces::CastleSmallCor
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleSmallCorridorPiece(genDepth, random, box, direction);
@@ -1259,22 +1259,22 @@ NetherBridgePieces::CastleSmallCorridorCrossingPiece::CastleSmallCorridorCrossin
void NetherBridgePieces::CastleSmallCorridorCrossingPiece::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 0, true);
- generateChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 0, 1, true);
- generateChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 0, 1, true);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 1, 0, true);
+ generateChildLeft((StartPiece *) startPiece, pieces, random, 0, 1, true);
+ generateChildRight((StartPiece *) startPiece, pieces, random, 0, 1, true);
}
NetherBridgePieces::CastleSmallCorridorCrossingPiece *NetherBridgePieces::CastleSmallCorridorCrossingPiece::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleSmallCorridorCrossingPiece(genDepth, random, box, direction);
@@ -1337,20 +1337,20 @@ void NetherBridgePieces::CastleSmallCorridorRightTurnPiece::addAdditonalSaveData
void NetherBridgePieces::CastleSmallCorridorRightTurnPiece::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 0, 1, true);
+ generateChildRight((StartPiece *) startPiece, pieces, random, 0, 1, true);
}
NetherBridgePieces::CastleSmallCorridorRightTurnPiece *NetherBridgePieces::CastleSmallCorridorRightTurnPiece::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleSmallCorridorRightTurnPiece(genDepth, random, box, direction);
@@ -1429,20 +1429,20 @@ void NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::addAdditonalSaveData(
void NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 0, 1, true);
+ generateChildLeft((StartPiece *) startPiece, pieces, random, 0, 1, true);
}
NetherBridgePieces::CastleSmallCorridorLeftTurnPiece *NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleSmallCorridorLeftTurnPiece(genDepth, random, box, direction);
@@ -1505,20 +1505,20 @@ NetherBridgePieces::CastleCorridorStairsPiece::CastleCorridorStairsPiece(int gen
void NetherBridgePieces::CastleCorridorStairsPiece::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
{
- generateChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 0, true);
+ generateChildForward((StartPiece *) startPiece, pieces, random, 1, 0, true);
}
NetherBridgePieces::CastleCorridorStairsPiece *NetherBridgePieces::CastleCorridorStairsPiece::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -7, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleCorridorStairsPiece(genDepth, random, box, direction);
@@ -1586,21 +1586,21 @@ void NetherBridgePieces::CastleCorridorTBalconyPiece::addChildren(StructurePiece
zOff = 5;
}
- generateChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 0, zOff, random->nextInt(8) > 0);
- generateChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 0, zOff, random->nextInt(8) > 0);
+ generateChildLeft((StartPiece *) startPiece, pieces, random, 0, zOff, random->nextInt(8) > 0);
+ generateChildRight((StartPiece *) startPiece, pieces, random, 0, zOff, random->nextInt(8) > 0);
}
NetherBridgePieces::CastleCorridorTBalconyPiece *NetherBridgePieces::CastleCorridorTBalconyPiece::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
{
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -3, 0, 0, width, height, depth, direction);
- StartPiece *startPiece = nullptr;
- if(pieces != nullptr) startPiece = static_cast<NetherBridgePieces::StartPiece *>(pieces->front());
+ StartPiece *startPiece = NULL;
+ if(pieces != NULL) startPiece = ((NetherBridgePieces::StartPiece *) pieces->front());
- if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
+ if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
{
delete box;
- return nullptr;
+ return NULL;
}
return new CastleCorridorTBalconyPiece(genDepth, random, box, direction);