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-rw-r--r--Minecraft.World/MycelTile.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/Minecraft.World/MycelTile.cpp b/Minecraft.World/MycelTile.cpp
new file mode 100644
index 00000000..7b8a90e1
--- /dev/null
+++ b/Minecraft.World/MycelTile.cpp
@@ -0,0 +1,74 @@
+#include "stdafx.h"
+#include "MycelTile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.h"
+#include "net.minecraft.world.h"
+
+MycelTile::MycelTile(int id) : Tile(id, Material::grass)
+{
+ iconTop = NULL;
+ iconSnowSide = NULL;
+ setTicking(true);
+}
+
+Icon *MycelTile::getTexture(int face, int data)
+{
+ if (face == Facing::UP) return iconTop;
+ if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
+ return icon;
+}
+
+Icon *MycelTile::getTexture(LevelSource *level, int x, int y, int z, int face)
+{
+ if (face == Facing::UP) return iconTop;
+ if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
+ Material *above = level->getMaterial(x, y + 1, z);
+ if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
+ else return icon;
+}
+
+void MycelTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(L"mycel_side");
+ iconTop = iconRegister->registerIcon(L"mycel_top");
+ iconSnowSide = iconRegister->registerIcon(L"snow_side");
+}
+
+void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if (level->isClientSide) return;
+
+ if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
+ {
+ level->setTile(x, y, z, Tile::dirt_Id);
+ }
+ else
+ {
+ if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
+ {
+ for (int i=0; i<4; i++)
+ {
+ int xt = x + random->nextInt(3) - 1;
+ int yt = y + random->nextInt(5) - 3;
+ int zt = z + random->nextInt(3) - 1;
+ int above = level->getTile(xt, yt + 1, zt);
+ if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
+ {
+ level->setTile(xt, yt, zt, id);
+ }
+ }
+ }
+ }
+}
+
+void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random)
+{
+ Tile::animateTick(level, x, y, z, random);
+ if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0);
+
+}
+
+int MycelTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return Tile::dirt->getResource(0, random, playerBonusLevel);
+} \ No newline at end of file