diff options
Diffstat (limited to 'Minecraft.World/Mth.h')
| -rw-r--r-- | Minecraft.World/Mth.h | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/Minecraft.World/Mth.h b/Minecraft.World/Mth.h index 17119fb1..4ce90893 100644 --- a/Minecraft.World/Mth.h +++ b/Minecraft.World/Mth.h @@ -4,13 +4,16 @@ class Mth { private: static const int BIG_ENOUGH_INT; - static const float BIG_ENOUGH_FLOAT; - -public: - static const float RAD_TO_GRAD; + static const float BIG_ENOUGH_FLOAT; public: static const float DEGRAD; static const float RADDEG; + static const float RAD_TO_GRAD; + + static const __int64 UUID_VERSION = 0x000000000000f000L; + static const __int64 UUID_VERSION_TYPE_4 = 0x0000000000004000L; + static const __int64 UUID_VARIANT = 0xc000000000000000L; + static const __int64 UUID_VARIANT_2 = 0x8000000000000000L; private: static float *_sin; private: @@ -18,24 +21,31 @@ private: public : static void init(); // 4J added static float sin(float i); - static float cos(float i); - static float sqrt(float x); - static float sqrt(double x); - static int floor(float v); + static float cos(float i); + static float sqrt(float x); + static float sqrt(double x); + static int floor(float v); static __int64 lfloor(double v); - static int fastFloor(double x); - static int floor(double v); - static int absFloor(double v); - static float abs(float v); + static int fastFloor(double x); + static int floor(double v); + static int absFloor(double v); + static float abs(float v); static int abs(int v); - static int ceil(float v); + static int ceil(float v); static int clamp(int value, int min, int max) ; static float clamp(float value, float min, float max); - static double asbMax(double a, double b); - static int intFloorDiv(int a, int b); - static int nextInt(Random *random, int minInclusive, int maxInclusive); + static double asbMax(double a, double b); + static int intFloorDiv(int a, int b); + static int nextInt(Random *random, int minInclusive, int maxInclusive); + static float nextFloat(Random *random, float min, float max); + static double nextDouble(Random *random, double min, double max); static float wrapDegrees(float input); static double wrapDegrees(double input); + static wstring createInsecureUUID(Random *random); + static int getInt(const wstring &input, int def); + static int getInt(const wstring &input, int def, int min); + static double getDouble(const wstring &input, double def); + static double getDouble(const wstring &input, double def, double min); // 4J Added static bool almostEquals( double double1, double double2, double precision); |
