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Diffstat (limited to 'Minecraft.World/MegaTreeFeature.cpp')
-rw-r--r--Minecraft.World/MegaTreeFeature.cpp201
1 files changed, 201 insertions, 0 deletions
diff --git a/Minecraft.World/MegaTreeFeature.cpp b/Minecraft.World/MegaTreeFeature.cpp
new file mode 100644
index 00000000..77e06e30
--- /dev/null
+++ b/Minecraft.World/MegaTreeFeature.cpp
@@ -0,0 +1,201 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "MegaTreeFeature.h"
+
+MegaTreeFeature::MegaTreeFeature(bool doUpdate, int baseHeight, int trunkType, int leafType) : Feature(doUpdate), baseHeight(baseHeight), trunkType(trunkType), leafType(leafType)
+{
+}
+
+bool MegaTreeFeature::place(Level *level, Random *random, int x, int y, int z)
+{
+ int treeHeight = random->nextInt(3) + baseHeight;
+
+ bool free = true;
+ if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
+
+ // 4J Stu Added to stop tree features generating areas previously place by game rule generation
+ if(app.getLevelGenerationOptions() != NULL)
+ {
+ PIXBeginNamedEvent(0, "MegaTreeFeature Checking intersects");
+ LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
+ bool intersects = levelGenOptions->checkIntersects(x - 2, y - 1, z - 2, x + 2, y + treeHeight, z + 2);
+ PIXEndNamedEvent();
+ if(intersects)
+ {
+ //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
+ return false;
+ }
+ }
+
+ for (int yy = y; yy <= y + 1 + treeHeight; yy++)
+ {
+ int r = 2;
+ if (yy == y) r = 1;
+ if (yy >= y + 1 + treeHeight - 2) r = 2;
+ for (int xx = x - r; xx <= x + r && free; xx++)
+ {
+ for (int zz = z - r; zz <= z + r && free; zz++)
+ {
+ if (yy >= 0 && yy < Level::maxBuildHeight)
+ {
+ int tt = level->getTile(xx, yy, zz);
+ if (tt != 0 && tt != Tile::leaves_Id && tt != Tile::grass_Id && tt != Tile::dirt_Id && tt != Tile::treeTrunk_Id && tt != Tile::sapling_Id) free = false;
+ }
+ else
+ {
+ free = false;
+ }
+ }
+ }
+ }
+
+ if (!free) return false;
+
+ int belowTile = level->getTile(x, y - 1, z);
+ if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
+
+ level->setTileNoUpdate(x, y - 1, z, Tile::dirt_Id);
+ level->setTileNoUpdate(x + 1, y - 1, z, Tile::dirt_Id);
+ level->setTileNoUpdate(x, y - 1, z + 1, Tile::dirt_Id);
+ level->setTileNoUpdate(x + 1, y - 1, z + 1, Tile::dirt_Id);
+
+ PIXBeginNamedEvent(0,"MegaTree placing leaves, %d, %d, %d", x, z, y+treeHeight);
+ placeLeaves(level, x, z, y + treeHeight, 2, random);
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0,"MegaTree placing branches");
+ int branchHeight = y + treeHeight - 2 - random->nextInt(4);
+ while (branchHeight > y + treeHeight / 2)
+ {
+ float angle = random->nextFloat() * PI * 2.0f;
+ int bx = x + (int) (0.5f + Mth::cos(angle) * 4.0f);
+ int bz = z + (int) (0.5f + Mth::sin(angle) * 4.0f);
+ placeLeaves(level, bx, bz, branchHeight, 0, random);
+
+ for (int b = 0; b < 5; b++)
+ {
+ bx = x + (int) (1.5f + Mth::cos(angle) * b);
+ bz = z + (int) (1.5f + Mth::sin(angle) * b);
+ placeBlock(level, bx, branchHeight - 3 + b / 2, bz, Tile::treeTrunk_Id, trunkType);
+ }
+
+ branchHeight -= 2 + random->nextInt(4);
+ }
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0, "MegaTree placing vines");
+ for (int hh = 0; hh < treeHeight; hh++)
+ {
+ int t = level->getTile(x, y + hh, z);
+ if (t == 0 || t == Tile::leaves_Id)
+ {
+ placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, trunkType);
+ if (hh > 0)
+ {
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z))
+ {
+ placeBlock(level, x - 1, y + hh, z, Tile::vine_Id, VineTile::VINE_EAST);
+ }
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z - 1))
+ {
+ placeBlock(level, x, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH);
+ }
+ }
+ }
+ if (hh < (treeHeight - 1))
+ {
+ t = level->getTile(x + 1, y + hh, z);
+ if (t == 0 || t == Tile::leaves_Id)
+ {
+ placeBlock(level, x + 1, y + hh, z, Tile::treeTrunk_Id, trunkType);
+ if (hh > 0)
+ {
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z))
+ {
+ placeBlock(level, x + 2, y + hh, z, Tile::vine_Id, VineTile::VINE_WEST);
+ }
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z - 1))
+ {
+ placeBlock(level, x + 1, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH);
+ }
+ }
+ }
+ t = level->getTile(x + 1, y + hh, z + 1);
+ if (t == 0 || t == Tile::leaves_Id)
+ {
+ placeBlock(level, x + 1, y + hh, z + 1, Tile::treeTrunk_Id, trunkType);
+ if (hh > 0)
+ {
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z + 1))
+ {
+ placeBlock(level, x + 2, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_WEST);
+ }
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z + 2))
+ {
+ placeBlock(level, x + 1, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH);
+ }
+ }
+ }
+ t = level->getTile(x, y + hh, z + 1);
+ if (t == 0 || t == Tile::leaves_Id)
+ {
+ placeBlock(level, x, y + hh, z + 1, Tile::treeTrunk_Id, trunkType);
+ if (hh > 0)
+ {
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z + 1))
+ {
+ placeBlock(level, x - 1, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_EAST);
+ }
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z + 2))
+ {
+ placeBlock(level, x, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH);
+ }
+ }
+ }
+ }
+ }
+ PIXEndNamedEvent();
+
+ return true;
+}
+
+void MegaTreeFeature::placeLeaves(Level *level, int x, int z, int topPosition, int baseRadius, Random *random)
+{
+ int grassHeight = 2;
+ // 4J Stu - Generate from top down so that we don't have to keep adjusting the heightmaps
+ for (int yy = topPosition; yy >= topPosition - grassHeight; yy--)
+ {
+ int yo = yy - (topPosition);
+ int radius = baseRadius + 1 - yo;
+ for (int xx = x - radius; xx <= x + radius + 1; xx++)
+ {
+ int xo = xx - (x);
+ for (int zz = z - radius; zz <= z + radius + 1; zz++)
+ {
+ int zo = zz - (z);
+ if ((xo < 0 && zo < 0) && (xo * xo + zo * zo) > (radius * radius))
+ {
+ continue;
+ }
+ if ((xo > 0 || zo > 0) && (xo * xo + zo * zo) > ((radius + 1) * (radius + 1)))
+ {
+ continue;
+ }
+ if (random->nextInt(4) == 0 && (xo * xo + zo * zo) > ((radius - 1) * (radius - 1)))
+ {
+ continue;
+ }
+ PIXBeginNamedEvent(0,"Getting tile");
+ int t = level->getTile(xx, yy, zz);
+ PIXEndNamedEvent();
+ if (!Tile::solid[t])
+ {
+ PIXBeginNamedEvent(0,"Placing block");
+ placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType);
+ PIXEndNamedEvent();
+ }
+ }
+ }
+ }
+} \ No newline at end of file