diff options
Diffstat (limited to 'Minecraft.World/MegaTreeFeature.cpp')
| -rw-r--r-- | Minecraft.World/MegaTreeFeature.cpp | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/Minecraft.World/MegaTreeFeature.cpp b/Minecraft.World/MegaTreeFeature.cpp new file mode 100644 index 00000000..77e06e30 --- /dev/null +++ b/Minecraft.World/MegaTreeFeature.cpp @@ -0,0 +1,201 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "MegaTreeFeature.h" + +MegaTreeFeature::MegaTreeFeature(bool doUpdate, int baseHeight, int trunkType, int leafType) : Feature(doUpdate), baseHeight(baseHeight), trunkType(trunkType), leafType(leafType) +{ +} + +bool MegaTreeFeature::place(Level *level, Random *random, int x, int y, int z) +{ + int treeHeight = random->nextInt(3) + baseHeight; + + bool free = true; + if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false; + + // 4J Stu Added to stop tree features generating areas previously place by game rule generation + if(app.getLevelGenerationOptions() != NULL) + { + PIXBeginNamedEvent(0, "MegaTreeFeature Checking intersects"); + LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); + bool intersects = levelGenOptions->checkIntersects(x - 2, y - 1, z - 2, x + 2, y + treeHeight, z + 2); + PIXEndNamedEvent(); + if(intersects) + { + //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n"); + return false; + } + } + + for (int yy = y; yy <= y + 1 + treeHeight; yy++) + { + int r = 2; + if (yy == y) r = 1; + if (yy >= y + 1 + treeHeight - 2) r = 2; + for (int xx = x - r; xx <= x + r && free; xx++) + { + for (int zz = z - r; zz <= z + r && free; zz++) + { + if (yy >= 0 && yy < Level::maxBuildHeight) + { + int tt = level->getTile(xx, yy, zz); + if (tt != 0 && tt != Tile::leaves_Id && tt != Tile::grass_Id && tt != Tile::dirt_Id && tt != Tile::treeTrunk_Id && tt != Tile::sapling_Id) free = false; + } + else + { + free = false; + } + } + } + } + + if (!free) return false; + + int belowTile = level->getTile(x, y - 1, z); + if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false; + + level->setTileNoUpdate(x, y - 1, z, Tile::dirt_Id); + level->setTileNoUpdate(x + 1, y - 1, z, Tile::dirt_Id); + level->setTileNoUpdate(x, y - 1, z + 1, Tile::dirt_Id); + level->setTileNoUpdate(x + 1, y - 1, z + 1, Tile::dirt_Id); + + PIXBeginNamedEvent(0,"MegaTree placing leaves, %d, %d, %d", x, z, y+treeHeight); + placeLeaves(level, x, z, y + treeHeight, 2, random); + PIXEndNamedEvent(); + + PIXBeginNamedEvent(0,"MegaTree placing branches"); + int branchHeight = y + treeHeight - 2 - random->nextInt(4); + while (branchHeight > y + treeHeight / 2) + { + float angle = random->nextFloat() * PI * 2.0f; + int bx = x + (int) (0.5f + Mth::cos(angle) * 4.0f); + int bz = z + (int) (0.5f + Mth::sin(angle) * 4.0f); + placeLeaves(level, bx, bz, branchHeight, 0, random); + + for (int b = 0; b < 5; b++) + { + bx = x + (int) (1.5f + Mth::cos(angle) * b); + bz = z + (int) (1.5f + Mth::sin(angle) * b); + placeBlock(level, bx, branchHeight - 3 + b / 2, bz, Tile::treeTrunk_Id, trunkType); + } + + branchHeight -= 2 + random->nextInt(4); + } + PIXEndNamedEvent(); + + PIXBeginNamedEvent(0, "MegaTree placing vines"); + for (int hh = 0; hh < treeHeight; hh++) + { + int t = level->getTile(x, y + hh, z); + if (t == 0 || t == Tile::leaves_Id) + { + placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, trunkType); + if (hh > 0) + { + if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z)) + { + placeBlock(level, x - 1, y + hh, z, Tile::vine_Id, VineTile::VINE_EAST); + } + if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z - 1)) + { + placeBlock(level, x, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH); + } + } + } + if (hh < (treeHeight - 1)) + { + t = level->getTile(x + 1, y + hh, z); + if (t == 0 || t == Tile::leaves_Id) + { + placeBlock(level, x + 1, y + hh, z, Tile::treeTrunk_Id, trunkType); + if (hh > 0) + { + if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z)) + { + placeBlock(level, x + 2, y + hh, z, Tile::vine_Id, VineTile::VINE_WEST); + } + if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z - 1)) + { + placeBlock(level, x + 1, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH); + } + } + } + t = level->getTile(x + 1, y + hh, z + 1); + if (t == 0 || t == Tile::leaves_Id) + { + placeBlock(level, x + 1, y + hh, z + 1, Tile::treeTrunk_Id, trunkType); + if (hh > 0) + { + if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z + 1)) + { + placeBlock(level, x + 2, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_WEST); + } + if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z + 2)) + { + placeBlock(level, x + 1, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH); + } + } + } + t = level->getTile(x, y + hh, z + 1); + if (t == 0 || t == Tile::leaves_Id) + { + placeBlock(level, x, y + hh, z + 1, Tile::treeTrunk_Id, trunkType); + if (hh > 0) + { + if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z + 1)) + { + placeBlock(level, x - 1, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_EAST); + } + if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z + 2)) + { + placeBlock(level, x, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH); + } + } + } + } + } + PIXEndNamedEvent(); + + return true; +} + +void MegaTreeFeature::placeLeaves(Level *level, int x, int z, int topPosition, int baseRadius, Random *random) +{ + int grassHeight = 2; + // 4J Stu - Generate from top down so that we don't have to keep adjusting the heightmaps + for (int yy = topPosition; yy >= topPosition - grassHeight; yy--) + { + int yo = yy - (topPosition); + int radius = baseRadius + 1 - yo; + for (int xx = x - radius; xx <= x + radius + 1; xx++) + { + int xo = xx - (x); + for (int zz = z - radius; zz <= z + radius + 1; zz++) + { + int zo = zz - (z); + if ((xo < 0 && zo < 0) && (xo * xo + zo * zo) > (radius * radius)) + { + continue; + } + if ((xo > 0 || zo > 0) && (xo * xo + zo * zo) > ((radius + 1) * (radius + 1))) + { + continue; + } + if (random->nextInt(4) == 0 && (xo * xo + zo * zo) > ((radius - 1) * (radius - 1))) + { + continue; + } + PIXBeginNamedEvent(0,"Getting tile"); + int t = level->getTile(xx, yy, zz); + PIXEndNamedEvent(); + if (!Tile::solid[t]) + { + PIXBeginNamedEvent(0,"Placing block"); + placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType); + PIXEndNamedEvent(); + } + } + } + } +}
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