diff options
Diffstat (limited to 'Minecraft.World/McRegionLevelStorage.cpp')
| -rw-r--r-- | Minecraft.World/McRegionLevelStorage.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/Minecraft.World/McRegionLevelStorage.cpp b/Minecraft.World/McRegionLevelStorage.cpp new file mode 100644 index 00000000..687ee048 --- /dev/null +++ b/Minecraft.World/McRegionLevelStorage.cpp @@ -0,0 +1,103 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.level.chunk.storage.h" +#include "net.minecraft.world.level.dimension.h" +#include "ConsoleSaveFileIO.h" +#include "LevelData.h" +#include "File.h" +#include "McRegionLevelStorage.h" + +McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir) + : DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir) +{ + RegionFileCache::clear(); +} + +McRegionLevelStorage::~McRegionLevelStorage() +{ + // Make sure cache is clear, as the DirectoryLevelStorage destructor is going to be deleting the underlying ConsoleSaveFile + // reference so we don't want the RegionFileCache to still be referencing it either + RegionFileCache::clear(); +} + +ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension) +{ + //File folder = getFolder(); + + if (dynamic_cast<HellDimension *>(dimension) != NULL) + { + + if(app.GetResetNether()) + { +#ifdef SPLIT_SAVES + vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1); + if(netherFiles!=NULL) + { + DWORD bytesWritten = 0; + for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it) + { + m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten); + } + delete netherFiles; + } +#else + vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER); + if(netherFiles!=NULL) + { + for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it) + { + m_saveFile->deleteFile(*it); + } + delete netherFiles; + } +#endif + resetNetherPlayerPositions(); + } + + return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER); + } + + if (dynamic_cast<TheEndDimension *>(dimension)) + { + //File dir2 = new File(folder, LevelStorage.ENDER_FOLDER); + //dir2.mkdirs(); + //return new ThreadedMcRegionChunkStorage(dir2); + + // 4J-PB - save version 0 at this point means it's a create new world + int iSaveVersion=m_saveFile->getSaveVersion(); + + if((iSaveVersion!=0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END)) + { + // For versions before TU9 (TU7 and 8) we generate a part of The End, but we want to scrap it if it exists so that it is replaced with the TU9+ version + app.DebugPrintf("Loaded save version number is: %d, required to keep The End is: %d\n",m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END); + + vector<FileEntry *> *endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER); + + // 4J-PB - There will be no End in early saves + if(endFiles!=NULL) + { + for(AUTO_VAR(it, endFiles->begin()); it != endFiles->end(); ++it) + { + m_saveFile->deleteFile(*it); + } + delete endFiles; + } + } + return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER); + } + + return new McRegionChunkStorage(m_saveFile, L""); +} + +void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) +{ + levelData->setVersion(MCREGION_VERSION_ID); + MemSect(38); + DirectoryLevelStorage::saveLevelData(levelData, players); + MemSect(0); +} + +void McRegionLevelStorage::closeAll() +{ + RegionFileCache::clear(); +}
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