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-rw-r--r--Minecraft.World/McRegionLevelStorage.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/Minecraft.World/McRegionLevelStorage.cpp b/Minecraft.World/McRegionLevelStorage.cpp
new file mode 100644
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--- /dev/null
+++ b/Minecraft.World/McRegionLevelStorage.cpp
@@ -0,0 +1,103 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.level.chunk.storage.h"
+#include "net.minecraft.world.level.dimension.h"
+#include "ConsoleSaveFileIO.h"
+#include "LevelData.h"
+#include "File.h"
+#include "McRegionLevelStorage.h"
+
+McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir)
+ : DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir)
+{
+ RegionFileCache::clear();
+}
+
+McRegionLevelStorage::~McRegionLevelStorage()
+{
+ // Make sure cache is clear, as the DirectoryLevelStorage destructor is going to be deleting the underlying ConsoleSaveFile
+ // reference so we don't want the RegionFileCache to still be referencing it either
+ RegionFileCache::clear();
+}
+
+ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
+{
+ //File folder = getFolder();
+
+ if (dynamic_cast<HellDimension *>(dimension) != NULL)
+ {
+
+ if(app.GetResetNether())
+ {
+#ifdef SPLIT_SAVES
+ vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1);
+ if(netherFiles!=NULL)
+ {
+ DWORD bytesWritten = 0;
+ for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
+ {
+ m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten);
+ }
+ delete netherFiles;
+ }
+#else
+ vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
+ if(netherFiles!=NULL)
+ {
+ for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
+ {
+ m_saveFile->deleteFile(*it);
+ }
+ delete netherFiles;
+ }
+#endif
+ resetNetherPlayerPositions();
+ }
+
+ return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER);
+ }
+
+ if (dynamic_cast<TheEndDimension *>(dimension))
+ {
+ //File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
+ //dir2.mkdirs();
+ //return new ThreadedMcRegionChunkStorage(dir2);
+
+ // 4J-PB - save version 0 at this point means it's a create new world
+ int iSaveVersion=m_saveFile->getSaveVersion();
+
+ if((iSaveVersion!=0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END))
+ {
+ // For versions before TU9 (TU7 and 8) we generate a part of The End, but we want to scrap it if it exists so that it is replaced with the TU9+ version
+ app.DebugPrintf("Loaded save version number is: %d, required to keep The End is: %d\n",m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
+
+ vector<FileEntry *> *endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
+
+ // 4J-PB - There will be no End in early saves
+ if(endFiles!=NULL)
+ {
+ for(AUTO_VAR(it, endFiles->begin()); it != endFiles->end(); ++it)
+ {
+ m_saveFile->deleteFile(*it);
+ }
+ delete endFiles;
+ }
+ }
+ return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER);
+ }
+
+ return new McRegionChunkStorage(m_saveFile, L"");
+}
+
+void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
+{
+ levelData->setVersion(MCREGION_VERSION_ID);
+ MemSect(38);
+ DirectoryLevelStorage::saveLevelData(levelData, players);
+ MemSect(0);
+}
+
+void McRegionLevelStorage::closeAll()
+{
+ RegionFileCache::clear();
+} \ No newline at end of file