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Diffstat (limited to 'Minecraft.World/McRegionChunkStorage.cpp')
-rw-r--r--Minecraft.World/McRegionChunkStorage.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/McRegionChunkStorage.cpp b/Minecraft.World/McRegionChunkStorage.cpp
index 8075bc80..a11cb1c1 100644
--- a/Minecraft.World/McRegionChunkStorage.cpp
+++ b/Minecraft.World/McRegionChunkStorage.cpp
@@ -32,7 +32,7 @@ McRegionChunkStorage::McRegionChunkStorage(ConsoleSaveFile *saveFile, const wstr
m_saveFile->createFile(ConsoleSavePath(L"r.-1.0.mcr"));
}
-
+
#ifdef SPLIT_SAVES
ConsoleSavePath currentFile = ConsoleSavePath( m_prefix + wstring( L"entities.dat" ) );
@@ -45,7 +45,7 @@ McRegionChunkStorage::McRegionChunkStorage(ConsoleSaveFile *saveFile, const wstr
for(int i = 0; i < count; ++i)
{
- int64_t index = dis.readLong();
+ __int64 index = dis.readLong();
CompoundTag *tag = NbtIo::read(&dis);
ByteArrayOutputStream bos;
@@ -78,7 +78,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
// If we can't find the chunk in the save file, then we should remove any entities we might have for that chunk
if(regionChunkInputStream == NULL)
{
- int64_t index = ((int64_t)(x) << 32) | (((int64_t)(z))&0x00000000FFFFFFFF);
+ __int64 index = ((__int64)(x) << 32) | (((__int64)(z))&0x00000000FFFFFFFF);
AUTO_VAR(it, m_entityData.find(index));
if(it != m_entityData.end())
@@ -235,7 +235,7 @@ void McRegionChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk)
{
#ifdef SPLIT_SAVES
PIXBeginNamedEvent(0,"Saving entities");
- int64_t index = ((int64_t)(levelChunk->x) << 32) | (((int64_t)(levelChunk->z))&0x00000000FFFFFFFF);
+ __int64 index = ((__int64)(levelChunk->x) << 32) | (((__int64)(levelChunk->z))&0x00000000FFFFFFFF);
delete m_entityData[index].data;
@@ -269,8 +269,8 @@ void McRegionChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk)
void McRegionChunkStorage::loadEntities(Level *level, LevelChunk *levelChunk)
{
#ifdef SPLIT_SAVES
- int64_t index = ((int64_t)(levelChunk->x) << 32) | (((int64_t)(levelChunk->z))&0x00000000FFFFFFFF);
-
+ __int64 index = ((__int64)(levelChunk->x) << 32) | (((__int64)(levelChunk->z))&0x00000000FFFFFFFF);
+
AUTO_VAR(it, m_entityData.find(index));
if(it != m_entityData.end())
{