diff options
Diffstat (limited to 'Minecraft.World/McRegionChunkStorage.cpp')
| -rw-r--r-- | Minecraft.World/McRegionChunkStorage.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/McRegionChunkStorage.cpp b/Minecraft.World/McRegionChunkStorage.cpp index 8075bc80..a11cb1c1 100644 --- a/Minecraft.World/McRegionChunkStorage.cpp +++ b/Minecraft.World/McRegionChunkStorage.cpp @@ -32,7 +32,7 @@ McRegionChunkStorage::McRegionChunkStorage(ConsoleSaveFile *saveFile, const wstr m_saveFile->createFile(ConsoleSavePath(L"r.-1.0.mcr")); } - + #ifdef SPLIT_SAVES ConsoleSavePath currentFile = ConsoleSavePath( m_prefix + wstring( L"entities.dat" ) ); @@ -45,7 +45,7 @@ McRegionChunkStorage::McRegionChunkStorage(ConsoleSaveFile *saveFile, const wstr for(int i = 0; i < count; ++i) { - int64_t index = dis.readLong(); + __int64 index = dis.readLong(); CompoundTag *tag = NbtIo::read(&dis); ByteArrayOutputStream bos; @@ -78,7 +78,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z) // If we can't find the chunk in the save file, then we should remove any entities we might have for that chunk if(regionChunkInputStream == NULL) { - int64_t index = ((int64_t)(x) << 32) | (((int64_t)(z))&0x00000000FFFFFFFF); + __int64 index = ((__int64)(x) << 32) | (((__int64)(z))&0x00000000FFFFFFFF); AUTO_VAR(it, m_entityData.find(index)); if(it != m_entityData.end()) @@ -235,7 +235,7 @@ void McRegionChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk) { #ifdef SPLIT_SAVES PIXBeginNamedEvent(0,"Saving entities"); - int64_t index = ((int64_t)(levelChunk->x) << 32) | (((int64_t)(levelChunk->z))&0x00000000FFFFFFFF); + __int64 index = ((__int64)(levelChunk->x) << 32) | (((__int64)(levelChunk->z))&0x00000000FFFFFFFF); delete m_entityData[index].data; @@ -269,8 +269,8 @@ void McRegionChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk) void McRegionChunkStorage::loadEntities(Level *level, LevelChunk *levelChunk) { #ifdef SPLIT_SAVES - int64_t index = ((int64_t)(levelChunk->x) << 32) | (((int64_t)(levelChunk->z))&0x00000000FFFFFFFF); - + __int64 index = ((__int64)(levelChunk->x) << 32) | (((__int64)(levelChunk->z))&0x00000000FFFFFFFF); + AUTO_VAR(it, m_entityData.find(index)); if(it != m_entityData.end()) { |
