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path: root/Minecraft.World/McRegionChunkStorage.cpp
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Diffstat (limited to 'Minecraft.World/McRegionChunkStorage.cpp')
-rw-r--r--Minecraft.World/McRegionChunkStorage.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.World/McRegionChunkStorage.cpp b/Minecraft.World/McRegionChunkStorage.cpp
index 87dabf0b..ad07a66e 100644
--- a/Minecraft.World/McRegionChunkStorage.cpp
+++ b/Minecraft.World/McRegionChunkStorage.cpp
@@ -76,7 +76,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
#ifdef SPLIT_SAVES
// If we can't find the chunk in the save file, then we should remove any entities we might have for that chunk
- if(regionChunkInputStream == NULL)
+ if(regionChunkInputStream == nullptr)
{
int64_t index = ((int64_t)(x) << 32) | (((int64_t)(z))&0x00000000FFFFFFFF);
@@ -89,11 +89,11 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
}
#endif
- LevelChunk *levelChunk = NULL;
+ LevelChunk *levelChunk = nullptr;
if(m_saveFile->getOriginalSaveVersion() >= SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE)
{
- if (regionChunkInputStream != NULL)
+ if (regionChunkInputStream != nullptr)
{
MemSect(9);
levelChunk = OldChunkStorage::load(level, regionChunkInputStream);
@@ -106,14 +106,14 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
else
{
CompoundTag *chunkData;
- if (regionChunkInputStream != NULL)
+ if (regionChunkInputStream != nullptr)
{
MemSect(8);
chunkData = NbtIo::read((DataInput *)regionChunkInputStream);
MemSect(0);
} else
{
- return NULL;
+ return nullptr;
}
regionChunkInputStream->deleteChildStream();
@@ -125,7 +125,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
sprintf(buf,"Chunk file at %d, %d is missing level data, skipping\n",x, z);
app.DebugPrintf(buf);
delete chunkData;
- return NULL;
+ return nullptr;
}
if (!chunkData->getCompound(L"Level")->contains(L"Blocks"))
{
@@ -133,7 +133,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
sprintf(buf,"Chunk file at %d, %d is missing block data, skipping\n",x, z);
app.DebugPrintf(buf);
delete chunkData;
- return NULL;
+ return nullptr;
}
MemSect(9);
levelChunk = OldChunkStorage::load(level, chunkData->getCompound(L"Level"));
@@ -146,7 +146,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
app.DebugPrintf(buf);
delete levelChunk;
delete chunkData;
- return NULL;
+ return nullptr;
// 4J Stu - We delete the data within OldChunkStorage::load, so we can never reload from it
//chunkData->putInt(L"xPos", x);
@@ -330,8 +330,8 @@ void McRegionChunkStorage::staticCtor()
sprintf(threadName,"McRegion Save thread %d\n",i);
SetThreadName(0, threadName);
- //saveThreads[j] = CreateThread(NULL,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]);
- s_saveThreads[i] = new C4JThread(runSaveThreadProc,NULL,threadName);
+ //saveThreads[j] = CreateThread(nullptr,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]);
+ s_saveThreads[i] = new C4JThread(runSaveThreadProc,nullptr,threadName);
//app.DebugPrintf("Created new thread: %s\n",threadName);
@@ -359,7 +359,7 @@ int McRegionChunkStorage::runSaveThreadProc(LPVOID lpParam)
bool running = true;
size_t lastQueueSize = 0;
- DataOutputStream *dos = NULL;
+ DataOutputStream *dos = nullptr;
while(running)
{
if( TryEnterCriticalSection(&cs_memory) )
@@ -382,7 +382,7 @@ int McRegionChunkStorage::runSaveThreadProc(LPVOID lpParam)
PIXEndNamedEvent();
}
delete dos;
- dos = NULL;
+ dos = nullptr;
EnterCriticalSection(&cs_memory);
s_runningThreadCount--;