diff options
Diffstat (limited to 'Minecraft.World/McRegionChunkStorage.cpp')
| -rw-r--r-- | Minecraft.World/McRegionChunkStorage.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.World/McRegionChunkStorage.cpp b/Minecraft.World/McRegionChunkStorage.cpp index 87dabf0b..ad07a66e 100644 --- a/Minecraft.World/McRegionChunkStorage.cpp +++ b/Minecraft.World/McRegionChunkStorage.cpp @@ -76,7 +76,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z) #ifdef SPLIT_SAVES // If we can't find the chunk in the save file, then we should remove any entities we might have for that chunk - if(regionChunkInputStream == NULL) + if(regionChunkInputStream == nullptr) { int64_t index = ((int64_t)(x) << 32) | (((int64_t)(z))&0x00000000FFFFFFFF); @@ -89,11 +89,11 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z) } #endif - LevelChunk *levelChunk = NULL; + LevelChunk *levelChunk = nullptr; if(m_saveFile->getOriginalSaveVersion() >= SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE) { - if (regionChunkInputStream != NULL) + if (regionChunkInputStream != nullptr) { MemSect(9); levelChunk = OldChunkStorage::load(level, regionChunkInputStream); @@ -106,14 +106,14 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z) else { CompoundTag *chunkData; - if (regionChunkInputStream != NULL) + if (regionChunkInputStream != nullptr) { MemSect(8); chunkData = NbtIo::read((DataInput *)regionChunkInputStream); MemSect(0); } else { - return NULL; + return nullptr; } regionChunkInputStream->deleteChildStream(); @@ -125,7 +125,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z) sprintf(buf,"Chunk file at %d, %d is missing level data, skipping\n",x, z); app.DebugPrintf(buf); delete chunkData; - return NULL; + return nullptr; } if (!chunkData->getCompound(L"Level")->contains(L"Blocks")) { @@ -133,7 +133,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z) sprintf(buf,"Chunk file at %d, %d is missing block data, skipping\n",x, z); app.DebugPrintf(buf); delete chunkData; - return NULL; + return nullptr; } MemSect(9); levelChunk = OldChunkStorage::load(level, chunkData->getCompound(L"Level")); @@ -146,7 +146,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z) app.DebugPrintf(buf); delete levelChunk; delete chunkData; - return NULL; + return nullptr; // 4J Stu - We delete the data within OldChunkStorage::load, so we can never reload from it //chunkData->putInt(L"xPos", x); @@ -330,8 +330,8 @@ void McRegionChunkStorage::staticCtor() sprintf(threadName,"McRegion Save thread %d\n",i); SetThreadName(0, threadName); - //saveThreads[j] = CreateThread(NULL,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]); - s_saveThreads[i] = new C4JThread(runSaveThreadProc,NULL,threadName); + //saveThreads[j] = CreateThread(nullptr,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]); + s_saveThreads[i] = new C4JThread(runSaveThreadProc,nullptr,threadName); //app.DebugPrintf("Created new thread: %s\n",threadName); @@ -359,7 +359,7 @@ int McRegionChunkStorage::runSaveThreadProc(LPVOID lpParam) bool running = true; size_t lastQueueSize = 0; - DataOutputStream *dos = NULL; + DataOutputStream *dos = nullptr; while(running) { if( TryEnterCriticalSection(&cs_memory) ) @@ -382,7 +382,7 @@ int McRegionChunkStorage::runSaveThreadProc(LPVOID lpParam) PIXEndNamedEvent(); } delete dos; - dos = NULL; + dos = nullptr; EnterCriticalSection(&cs_memory); s_runningThreadCount--; |
